Contest Rules
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Re: Contest Rules
Posted by esechre on Thu Apr 22nd at 11:02am 2004


im all for that! Because id love to see what these guys can do flat shaded, Adam and ReNos maps already looking stunning. I hope its a relatively small competition though, my time is already spread thin

-BB

[addsig]




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Re: Contest Rules
Posted by scary_jeff on Thu Apr 22nd at 1:21pm 2004


When you say flat shaded, does it have to be fullbright like the two examples posted seem to be? For once I am quite interested in this competition, because texturing is what I suck most at, but I would like it if shadows and spotlights etc were still allowed.



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Re: Contest Rules
Posted by Adam Hawkins on Thu Apr 22nd at 1:24pm 2004


I don't see why shadows shouldn't be used. Part of the reason I didn't have shadows on dm_pulse was simply because I was attempting to have a big contrasting difference between the black and white - and I feel shadows would have spoilt this.

Also, I have noticed that shadows tend to look a little odd on flat-shaded surfaces - though I could be doing something wrong

[addsig]




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Re: Contest Rules
Posted by ReNo on Thu Apr 22nd at 2:39pm 2004


Looks terrible on mine too, I copied your technique of giving every used texture a texture light value in order to make it appear full bright. Before hand I just wasn't running RAD, and that was resulting in some frame rate drops even though r_speeds were still perfectly fine. Fullbright works really well for my map though as its a cartoony theme, and my manual shading by varying the textures seems to be having a pretty nice effect.

I guess I'll probably enter whatever the contest is, but I dont think Lep's suggestion can work. By the "themed" section I didn't mean a contest in which each contestant chooses a theme, I meant there would be a set theme. But I guess whatever that set theme is, it can probably still be achieved in flat shaded, if thats what the mapper wants to do. [addsig]




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Re: Contest Rules
Posted by Adam Hawkins on Thu Apr 22nd at 2:49pm 2004


Competition or not, i'm going to have a go at another flat-shaded map (as soon as i've moved house). Also, as I said before, if anyone else wants to have a go at flat-shading, i'm willing to put together a map pack of the final offerings

I'll also gladly give anyone a helping hand, and i'll see what I can do about making a wad with a larger range of colour scales

[addsig]




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Re: Contest Rules
Posted by Wild Card on Thu Apr 22nd at 3:22pm 2004


? posted by Leperous
Well why not do 'themed', and flat-shader people can make it their theme?

Themes could be:

  • Flat-shaded
  • Black Mesa remake
  • Original texture usage

    Etc. Unno

    [addsig]




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    Re: Contest Rules
    Posted by Monqui on Thu Apr 22nd at 3:31pm 2004


    ? quote:
    I guess I'll probably enter whatever the contest is, but I dont think Lep's suggestion can work. By the "themed" section I didn't mean a contest in which each contestant chooses a theme, I meant there would be a set theme. But I guess whatever that set theme is, it can probably still be achieved in flat shaded, if thats what the mapper wants to do.


    The whole idea of having each person choose a theme, and make a map for that theme is absurd, in my opinion. What map DOESN'T have a theme? I mean honestly- that's a bit too open-ended.

    But if people were to decide on a theme, such as Flat-shaded, then that's a different story. [addsig]




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    Re: Contest Rules
    Posted by Myrk- on Thu Apr 22nd at 6:41pm 2004


    Number 2 and 3 are pretty identical there Wildcard...

    The third should just be a size restriction, but I agree with what esechre was saying earlier... Screw limitations go for all out ridiculous r_speeds and great graphics!

    [addsig]




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    Re: Contest Rules
    Posted by Wild Card on Thu Apr 22nd at 6:47pm 2004


    ? posted by Myrk-

    Number 2 and 3 are pretty identical there Wildcard...

    Shut up shut up shut up!

    [addsig]




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    Re: Contest Rules
    Posted by matt on Thu Apr 22nd at 6:49pm 2004


    voted for 'themed' And what the hell is 'flat shaded' exactley? [addsig]



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    Re: Contest Rules
    Posted by Wild Card on Thu Apr 22nd at 6:56pm 2004


    ? posted by matt
    voted for 'themed' And what the hell is 'flat shaded' exactley?

    Look at the crete3_wall textures or the plain fuel and oxy textures.

    Better yet you can always put your 3D view in "flat" mode

    [addsig]




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    Re: Contest Rules
    Posted by Cash Car Star on Thu Apr 22nd at 7:02pm 2004


    I'm not gonna be competing, but I felt flat-shaded could use another vote.



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    Re: Contest Rules
    Posted by 7dk2h4md720ih on Thu Apr 22nd at 7:04pm 2004


    ? quote:
    voted for 'themed' And what the hell is 'flat shaded' exactley?


    You couldn't figure it out from the screenshots posted?

    edit: Maybe you didn't see the other thread



    (Duncans work) [addsig]




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    Re: Contest Rules
    Posted by Wild Card on Thu Apr 22nd at 7:09pm 2004


    Very nice indeed. Makes me think of Mario games on NES and of DocRock's Mario maps [addsig]



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    Re: Contest Rules
    Posted by asterix_vader on Thu Apr 22nd at 11:25pm 2004


    whats r_speed ? [addsig]



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    Re: Contest Rules
    Posted by Wild Card on Thu Apr 22nd at 11:26pm 2004


    ? posted by asterix_vader
    whats r_speed ?

    Permission to beat the living sh?t outa you?

    [addsig]




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    Re: Contest Rules
    Posted by 7dk2h4md720ih on Thu Apr 22nd at 11:27pm 2004


    There's a tutorial here http://www.snarkpit.com/editing.php?page=tutorials&id=60&highlight=r_speeds [addsig]



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    Re: Contest Rules
    Posted by ReNo on Thu Apr 22nd at 11:27pm 2004


    R_speeds are a display of the render speed of the current scene. Basically, it tells you how many polygons are being rendered among other things. There is a tutorial about them here at the snarkpit, I recommend you read up as it will give a better description than I can here. [addsig]



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    Re: Contest Rules
    Posted by 7dk2h4md720ih on Thu Apr 22nd at 11:32pm 2004


    Pipped at the post. [addsig]



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    Re: Contest Rules
    Posted by Campaignjunkie on Thu Apr 22nd at 11:47pm 2004


    I'm not going to let ReNo steal all the attention here; just most of it. Enjoy below screens while your eyes commit suicide. (It's not as disorienting in-game as you think!)

    [addsig]





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