Posted by Wild Card on Thu Apr 22nd at 11:50pm 2004
Wild Card
member
2321 posts
339 snarkmarks
Registered: May 20th 2002
Location: Ontario, Canada

Occupation: IT Consultant
Posted by esechre on Thu Apr 22nd at 11:55pm 2004
nice but epilleptic fit inducing
Jk, Looks fantastic CJ, but couldnt a player get lost if that level ever got large? Kind of hard to have landmarks when everythings black and white
Maybe its a bit easier ingame, as you say.
Cant we just have both? I think the flat shaded people are getting greedy
You want your flatshaded, and i want my themed! (Actually, i wanted my Single player, but i didnt get that did i?
)
-BB
[addsig]esechre
member
89 posts
39 snarkmarks
Registered: Mar 19th 2004
Location: Adelaide, Australia

Occupation: Student
Posted by Crackerjack on Fri Apr 23rd at 12:49am 2004
CJ, architecture looks amazing, but the colors are blinding and sometimes look miss placed. Try some easier colors on the eyes. And maybe a bit of light added to it. no to much though
[addsig]Posted by Campaignjunkie on Fri Apr 23rd at 1:09am 2004
I already toned down the white and black to some greys, but I'll tone it down a little more I guess.
Players... Will easily get lost, I think. I'm planning on making all of the rooms different enough so they all serve as "landmarks" so to say. Part of the "charm" of the experiment is the fact that's it's just 2 textures 32x32 textures.
Might mix in a navy blue in some places too.
Campaignjunkie
member
1309 posts
291 snarkmarks
Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
Posted by KingNic on Fri Apr 23rd at 2:14am 2004
http://www.gamesupply.co.uk/kingnic/screens/flat0001.jpg
I'm loving it
Forget my earlier suggestion of pencil - i'm sticking with this. And that's lighting which is creating variation in the textures, otherwise the whole thing just looks crappy.
Posted by ReNo on Fri Apr 23rd at 2:18am 2004
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by Crono on Fri Apr 23rd at 2:21am 2004
Posted by KingNic on Fri Apr 23rd at 3:03am 2004
@ReNo - cheers. This was the first compile with lighting. The compile without looked horrendous so i stuck a few lights in and compiled, didnt get chance to tweak em. Used a light_environment to get some quick lighting in, but I'm going to remove that at some point and just use world lights.
@Crono - I decided to go for the sterile look when i first saw this compiled. It reminds me of a lot of the early HL2 mod renders. Don't know what you mean by reflective metalic floor though, given that we're only allowed to use flat textures...
Oh, and are we allowed to use transparent textures as long as they are flat? I wouldnt mind some grates for players to see through, but obviously r-speeds are gonna be horrendous if i do it by hand...
[addsig]Posted by ReNo on Fri Apr 23rd at 3:12am 2004
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by 7dk2h4md720ih on Fri Apr 23rd at 3:15am 2004
Posted by KingNic on Fri Apr 23rd at 3:36am 2004
http://www.gamesupply.co.uk/kingnic/screens/flat0003.jpg
Trouble with doing that Alien_Sniper is r-speeds. I said I would go full-out for r-speeds on this map but I'm not comfortable with doubling them.
[addsig]Posted by ReNo on Fri Apr 23rd at 3:39am 2004
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by Crono on Fri Apr 23rd at 3:47am 2004
Posted by ReNo on Fri Apr 23rd at 3:50am 2004
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by KungFuSquirrel on Fri Apr 23rd at 4:13am 2004
KungFuSquirrel
member
751 posts
345 snarkmarks
Registered: Aug 22nd 2001
Location: Austin TX

Occupation: Game Design, LightBox Interactive
Posted by Forceflow on Fri Apr 23rd at 5:48am 2004
Forceflow
member
2420 posts
342 snarkmarks
Registered: Nov 6th 2003
Location: Belgium

Occupation: Engineering Student (CS)
Posted by esechre on Fri Apr 23rd at 6:53am 2004
thats class nic, good job.
Im getting interested in flatshaded now. DAMN YOU ALL. stop flooding us with this flatshaded screenie propaganda ![]()
-BB
[addsig]esechre
member
89 posts
39 snarkmarks
Registered: Mar 19th 2004
Location: Adelaide, Australia

Occupation: Student
Posted by KingNic on Fri Apr 23rd at 7:35am 2004
Forceflow, it isnt difficult to knock up a wad with some coloured textures in it. But anyways, here's one i knocked up in about 2 minutes:
http://www.gamesupply.co.uk/kingnic/files/flat.zip
[addsig]Posted by Cassius on Fri Apr 23rd at 7:39am 2004
Posted by Adam Hawkins on Fri Apr 23rd at 7:42am 2004
I'm going to make a wad with as many colours in as I can this weekend and i'll stick a link up here
Heh, I've a feeling this flat-shaded thing is going to outgrow the contest (if there is one...)
[addsig]Adam Hawkins
member
858 posts
333 snarkmarks
Registered: Aug 25th 2002
Location: Chesterfield, UK

Occupation: Specialty Systems Manager
Snarkpit v6.1.0 created this page in 0.0157 seconds.

