Contest Rules
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Re: Contest Rules
Posted by Wild Card on Thu Apr 22nd at 11:50pm 2004


Thats nice [addsig]



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Re: Contest Rules
Posted by esechre on Thu Apr 22nd at 11:55pm 2004


nice but epilleptic fit inducing Jk, Looks fantastic CJ, but couldnt a player get lost if that level ever got large? Kind of hard to have landmarks when everythings black and white Maybe its a bit easier ingame, as you say.

Cant we just have both? I think the flat shaded people are getting greedy You want your flatshaded, and i want my themed! (Actually, i wanted my Single player, but i didnt get that did i? )

-BB

[addsig]




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Re: Contest Rules
Posted by Crackerjack on Fri Apr 23rd at 12:49am 2004


CJ, architecture looks amazing, but the colors are blinding and sometimes look miss placed. Try some easier colors on the eyes. And maybe a bit of light added to it. no to much though

[addsig]




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Re: Contest Rules
Posted by Campaignjunkie on Fri Apr 23rd at 1:09am 2004


I already toned down the white and black to some greys, but I'll tone it down a little more I guess.

Players... Will easily get lost, I think. I'm planning on making all of the rooms different enough so they all serve as "landmarks" so to say. Part of the "charm" of the experiment is the fact that's it's just 2 textures 32x32 textures. Might mix in a navy blue in some places too.

[addsig]



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Re: Contest Rules
Posted by KingNic on Fri Apr 23rd at 2:14am 2004


http://www.gamesupply.co.uk/kingnic/screens/flat0001.jpg

I'm loving it Forget my earlier suggestion of pencil - i'm sticking with this. And that's lighting which is creating variation in the textures, otherwise the whole thing just looks crappy.

[addsig]




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Re: Contest Rules
Posted by ReNo on Fri Apr 23rd at 2:18am 2004


Its cool how everyone is developing their flatshaded maps in unique ways - yours is certainly the closest to realistic. I like the clean lines in your archictecture, and I'm particularly fond of the little building on the top of the right hand wall, very classy design to it despite being quite simple. Using lighting suits this one much better than it would in, for example, mine or CJs, but I think at the moment the lighting could use some improvement. Looks like you have some interesting fixtures but they need the actual lighting to be better developed. [addsig]



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Re: Contest Rules
Posted by Crono on Fri Apr 23rd at 2:21am 2004


Nic, You could make that place look 'sterile' with a 'reflective' 'metalic' floor. Just a thought. [addsig]



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Re: Contest Rules
Posted by KingNic on Fri Apr 23rd at 3:03am 2004


@ReNo - cheers. This was the first compile with lighting. The compile without looked horrendous so i stuck a few lights in and compiled, didnt get chance to tweak em. Used a light_environment to get some quick lighting in, but I'm going to remove that at some point and just use world lights.

@Crono - I decided to go for the sterile look when i first saw this compiled. It reminds me of a lot of the early HL2 mod renders. Don't know what you mean by reflective metalic floor though, given that we're only allowed to use flat textures...

Oh, and are we allowed to use transparent textures as long as they are flat? I wouldnt mind some grates for players to see through, but obviously r-speeds are gonna be horrendous if i do it by hand...

[addsig]




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Re: Contest Rules
Posted by ReNo on Fri Apr 23rd at 3:12am 2004


I'm personally using a couple of non-flat textures, such as the fades on my lighthouses, but I think provided its mostly flat shaded it should be fine Besides, the contest hasn't been determined yet, it might not be flat shaded...though even if it isn't we will still be gathering around Adam and throwing these things at him so keep it up regardless [addsig]



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Re: Contest Rules
Posted by 7dk2h4md720ih on Fri Apr 23rd at 3:15am 2004


Nic, he probably meant doing something like this but flatshaded http://www.snarkpit.com/editing.php?page=tutorials&id=58&highlight=reflective [addsig]



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Re: Contest Rules
Posted by KingNic on Fri Apr 23rd at 3:36am 2004


http://www.gamesupply.co.uk/kingnic/screens/flat0003.jpg

Trouble with doing that Alien_Sniper is r-speeds. I said I would go full-out for r-speeds on this map but I'm not comfortable with doubling them.

[addsig]




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Re: Contest Rules
Posted by ReNo on Fri Apr 23rd at 3:39am 2004


You wouldn't have to double them, you could significantly decrease the brushwork detail on the reflection without anybody noticing the difference really. [addsig]



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Re: Contest Rules
Posted by Crono on Fri Apr 23rd at 3:47am 2004


Thanks, A_S and Reno, you saved me two posts [addsig]



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Re: Contest Rules
Posted by ReNo on Fri Apr 23rd at 3:50am 2004


Or maliciously stole two potential posts from you...whichever way you wanna look at it I guess [addsig]



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Re: Contest Rules
Posted by KungFuSquirrel on Fri Apr 23rd at 4:13am 2004


remember - if you're using flat colored textures, you have no need to maintain texture scale. You can scale to your hearts content, and provided you use the appropriate hlrad flag to prevent lightmaps from scaling with the texture (flashlight, rocket trails, etc), you can save a decent bit of polys on larger chunks of geometry. [addsig]



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Re: Contest Rules
Posted by Forceflow on Fri Apr 23rd at 5:48am 2004


I voted for flatshaded, but please, let someone release a wad with all the colours innit.



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Re: Contest Rules
Posted by esechre on Fri Apr 23rd at 6:53am 2004


thats class nic, good job. Im getting interested in flatshaded now. DAMN YOU ALL. stop flooding us with this flatshaded screenie propaganda

-BB

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Re: Contest Rules
Posted by KingNic on Fri Apr 23rd at 7:35am 2004


Forceflow, it isnt difficult to knock up a wad with some coloured textures in it. But anyways, here's one i knocked up in about 2 minutes:

http://www.gamesupply.co.uk/kingnic/files/flat.zip

[addsig]




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Re: Contest Rules
Posted by Cassius on Fri Apr 23rd at 7:39am 2004


... and another contest goes to hell.



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Re: Contest Rules
Posted by Adam Hawkins on Fri Apr 23rd at 7:42am 2004


I'm going to make a wad with as many colours in as I can this weekend and i'll stick a link up here

Heh, I've a feeling this flat-shaded thing is going to outgrow the contest (if there is one...)

[addsig]





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