el Competitione Thrẽad Officiale
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Re: el Competitione Thrẽad Officiale
Posted by Campaignjunkie on Wed Jun 23rd at 7:03pm 2004


? quote:
the deadline will be set for Sunday 1st August
[addsig]




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Re: el Competitione Thrẽad Officiale
Posted by Ferret on Thu Jun 24th at 4:35am 2004


does anyone have screenshots?



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Re: el Competitione Thrẽad Officiale
Posted by $loth on Thu Jun 24th at 7:26am 2004


*sighs* you've gotten it out of me,i will of course update them when i can.[which will be today, as i was working on it yesturday]
http://www.snarkpit.com/maps.php?map=971

w00t!!! No more school!

[addsig]




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Re: el Competitione Thrẽad Officiale
Posted by Adam Hawkins on Thu Jun 24th at 11:04am 2004


It's looking increasingly like i'm not going to have time to make a map for this competition I might try and convert one of my unreleased FLF maps though as it seems FLF is a bit dead in the water at the moment, and especially with HL2 around the corner i'd like to give my maps at least half a chance before they're forgotton [addsig]



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Re: el Competitione Thrẽad Officiale
Posted by ReNo on Thu Jun 24th at 1:16pm 2004


ARGH! I just formatted my computer due to numerous problems, and while I backed up all my editing stuff, I forgot that all my recent maps (including my contest map) were saved in a folder on the desktop! Looks like its back to stage one for me [addsig]



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Re: el Competitione Thrẽad Officiale
Posted by Orpheus on Thu Jun 24th at 2:29pm 2004


? posted by ReNo
ARGH! I just formatted my computer due to numerous problems, and while I backed up all my editing stuff, I forgot that all my recent maps (including my contest map) were saved in a folder on the desktop! Looks like its back to stage one for me

we have had endless threads on format retrieval, AND proper backing up of files duncan.. you sleeping through class again

[addsig]




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Re: el Competitione Thrẽad Officiale
Posted by $loth on Thu Jun 24th at 2:44pm 2004


You need a separate patition, one for windows/ your OS. and one for everything else you dont want to lose when you format.

I learnt this a few months back and boy has it helped me!

[addsig]




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Re: el Competitione Thrẽad Officiale
Posted by ReNo on Thu Jun 24th at 3:19pm 2004


I backed up a whole lot of files, I just forgot I had the new map stuff saved on the desktop. I'm not hugely bothered to be honest, it should be easy enough to rebuild, and I'll probably do things a bit differently this time around (for better or wose). Good idea about having a seperate OS partition Sloth, I'll keep that in mind, but I must say its good to clean everything out once in a while. [addsig]



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Re: el Competitione Thrẽad Officiale
Posted by $loth on Thu Jun 24th at 3:58pm 2004


Definatly, makes my pc feel more pwerfull [ though it prolly isnt lol] But its nice to have a clean out of all the sh*t once in a while. [addsig]



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Re: el Competitione Thrẽad Officiale
Posted by Adam Hawkins on Fri Jul 2nd at 11:46am 2004


Just got back to doing a bit of mapping last night and i'm going to see if I can squeeze a map out in time. Won't be anything spectacular or large as I tend to spend months on my maps. I might just try and make a couple of small 'fun' maps (read: not killboxes...ok maybe one ). [addsig]



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Re: el Competitione Thrẽad Officiale
Posted by Orpheus on Fri Jul 2nd at 12:30pm 2004


? posted by Adam Hawkins
(read: not killboxes...ok maybe one ).

never fear my friend, if its a killbox, we'll let you know

[addsig]




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Re: el Competitione Thrẽad Officiale
Posted by G.Ballblue on Sat Jul 3rd at 3:26pm 2004


? posted by Ferret
I was just wondering, is 900-1000 rspeeds fine for this map? I want to do some things that will make my map have better atmosphere all around but I'd like to do it properly.

1000 shouldn't hurt , sounds fine

I sure hope you guys like r_speeds... inferno is topping an insane number like.......

2657...

[addsig]




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Re: el Competitione Thrẽad Officiale
Posted by Yak_Fighter on Sat Jul 3rd at 3:42pm 2004


That's a problem. Anything that high is a poor design. Work some of those fancypants vis-blockers in there and reduce that s**t.



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Re: el Competitione Thrẽad Officiale
Posted by G.Ballblue on Sat Jul 3rd at 3:44pm 2004


I don't think the design is poor, but inferno is sporting some masively big rooms... It really only seems to happen in these "big rooms"...

I'm not slopilly mapping, I've taken great care to have no sawing brushes, or uneeded brushes (except for when I am absolutely forced to)

[addsig]




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Re: el Competitione Thrẽad Officiale
Posted by Yak_Fighter on Sat Jul 3rd at 3:49pm 2004


If you say so. Those must be frigging huge rooms then.

Here's a screenshot of my map:





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Re: el Competitione Thrẽad Officiale
Posted by G.Ballblue on Sat Jul 3rd at 3:54pm 2004


Nice, -- what is the map's name? What's the theme/setting?

Suggestion: This might not be a good idea, but maybe you should beef up the light values on your texture lights?

[addsig]




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Re: el Competitione Thrẽad Officiale
Posted by Yak_Fighter on Sat Jul 3rd at 3:58pm 2004


? posted by G.Ballblue

Nice, -- what is the map's name? What's the theme/setting?

Suggestion: This might not be a good idea, but maybe you should beef up the light values on your texture lights?

Reclamation - human base on Xen being retaken by the aliens

and the lighting's not done obviously, the first order of business in that picture is to get a darker light_env





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Re: el Competitione Thrẽad Officiale
Posted by Orpheus on Sat Jul 3rd at 4:02pm 2004


? posted by G.Ballblue

I don't think the design is poor, but inferno is sporting some masively big rooms... It really only seems to happen in these "big rooms"...

I'm not slopilly mapping, I've taken great care to have no sawing brushes, or uneeded brushes (except for when I am absolutely forced to)

when a mapper places these two sentences in the same phrase, its poor design.

you can map flawlessly, and still have no concept of design..

design takes ALL LIMITATIONS into account when constructing..

if it happens only in your big rooms, you designed it poorly cause the limits.... were exceeded.

sorry, but thats a sad fact..

[addsig]




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Re: el Competitione Thrẽad Officiale
Posted by G.Ballblue on Sat Jul 3rd at 4:19pm 2004


(Am I the only one who got "page cannot be displayed" ???)

Ok. So it appears I jacked up my r_speeds by having rooms that have a little to much room in them... I would much rather though, try to finish a map that steps over... er, jumps over the boundaries of r_speeds rather than making a map that is nothing but corridors and small rooms all over.

[addsig]




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Re: el Competitione Thrẽad Officiale
Posted by Orpheus on Sat Jul 3rd at 4:33pm 2004


? posted by G.Ballblue

I would much rather though, try to finish a map that steps over... er, jumps over the boundaries of r_speeds rather than making a map that is nothing but corridors and small rooms all over.

yak just posted an example of a large room/area.

i am betting, since i know yak VERY well, that that room falls well within the limits.

are you trying to tell me that your idea is better somehow?

low r_speeds,can mean small areas, but not necessarily so...

be careful how you view mapping, or else all you will do is join the VERY LONG LIST of successful failures.. we have at least one famous failure here, who never did learn proper r_speeds maintenance

[addsig]





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