Posted by Ferret on Thu Aug 5th at 2:50pm 2004
Posted by fishy on Thu Aug 5th at 2:56pm 2004
1470 is a bit on the high side. i think general opinion around here is that wpoly should stay below 1000, if at all possible. if your polys only peak that high i one area, then it might not be too bad. but really, you should be attempting to bring them down to 1200 max, and even that's a bit high.
good luck getting it finished by sunday. ![]()
Posted by CrazyBomber on Thu Aug 5th at 3:06pm 2004
Ouch =/
not much room, i guess...
But I'll do my best ![]()
Great site, btw.
Good luck for all you guys too [[]]
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Posted by ReNo on Thu Aug 5th at 3:13pm 2004
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Posted by fraggard on Thu Aug 5th at 5:54pm 2004
| ? posted by Adam Hawkins |
| Planethalflife is showing screenshots from Alien_Sniper/Cassius' map, one of mine and Ferret's |
...and one of the comments says you already won. yay for PHL. 
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Posted by $loth on Thu Aug 5th at 6:53pm 2004
| ? posted by CrazyBomber |
|
Ouch =/ not much room, i guess... But I'll do my best Great site, btw. Good luck for all you guys too [[]] |
First of all, welcome to the snarkpit, and also good luck with your map in the comp!
hope you stick around!
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Posted by CrazyBomber on Thu Aug 5th at 10:45pm 2004
| ? posted by $loth | ||
First of all, welcome to the snarkpit, and also good luck with your map in the comp! hope you stick around! |
Thx ![]()
I've been away from mapping for a while. But I always come back somehow ![]()
Worldcraft (now hammer...
) sure is the best editor around, IMO ![]()
If this will be the last HL mapping competition, then HL2 will be the next stage, right? That would be great. I'd love to map for HL2, HL's engine is getting a bit old... 
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Posted by ReNo on Thu Aug 5th at 10:56pm 2004
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Posted by fishy on Thu Aug 5th at 11:40pm 2004
there must be lots of people around, probably like myself, who think they are decent enough mappers that can jump into the new hl2 or doom3 mapping scene. i think a few of us may be disappointed, and find our level of ability limits us to older, less complicated games, like half-life, or caesar3 even. i know valve have tried to keep a lot of editing stuff similar to what we're used to, but i doubt that it's more than some of the basics.
you can tell that i'm all worked up for this, can't you?
Posted by ReNo on Fri Aug 6th at 12:08am 2004
EDIT: Actually, I watched the CS:Source video again today, and can safely say if the engine can make an extremely basic map like that version of Aztec look pretty tasty, it will be easy enough to pull out satisfactory visuals.
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Posted by fishy on Fri Aug 6th at 12:13am 2004
Posted by 7dk2h4md720ih on Fri Aug 6th at 1:18am 2004
Posted by fraggard on Fri Aug 6th at 4:32am 2004
Will there be a map-pack of all the entries like the last competition?
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Posted by CrazyBomber on Fri Aug 6th at 2:34pm 2004
I have another question, btw...
To submit a map, all it needs is the .bsp file? Or u want some readme.txt and/or source map?
![]()
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Posted by Adam Hawkins on Fri Aug 6th at 2:44pm 2004
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Posted by Forceflow on Fri Aug 6th at 3:13pm 2004
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Posted by CrazyBomber on Fri Aug 6th at 5:51pm 2004
You wouldn't know of any readme generators/templates, would u? ![]()
It would help me a lot ![]()
Map's not finished, probably won't even be tested, cuz I'll only be back tomorrow and won't be here on sunday. Hope to make it, though... I'll submit it anyway, just to take part in this competition ![]()
Cheers
(should be beer, not popcorn
)
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Posted by Leperous on Fri Aug 6th at 6:23pm 2004
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Posted by Forceflow on Fri Aug 6th at 6:44pm 2004
(don't know why it took so long, but I don't want to happen it to anyone else !
voil? ! Congratz SP !
(somebody posted a comment that Adam Hawkin's gonna win ... we'll see
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Posted by Campaignjunkie on Fri Aug 6th at 6:49pm 2004
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