el Competitione Thrẽad Officiale
Post Reply
Quote
Re: el Competitione Thrẽad Officiale
Posted by Ferret on Thu Aug 12th at 2:50pm 2004


Dont know if I'll ever have the time to ever touch fairytale again. Sadly, but Nightwatch comes first and I have a ton of work to it. So go ahead and review it, though I fear your review of the caves which were a total disaster and have let me down completely (so skip them ~)

I mean like 90% of the map was polished and playtested for this compettion with playability in mind. I threw in that last bit for gameplay reasons with Reno's bickering





Quote
Re: el Competitione Thrẽad Officiale
Posted by ReNo on Thu Aug 12th at 3:53pm 2004


And it seems my plan to sabotage the overall polish of your map has succeeded! Haha!
[addsig]




Quote
Re: el Competitione Thrẽad Officiale
Posted by Campaignjunkie on Thu Aug 12th at 5:14pm 2004


Go ahead and review Persian - same situation as Ferret. I imagine it probably won't get a good score at all... whatever! But I think I should get bonus points for making pretty much most of my textures, getting most of my own sounds, and making the map so giganormous when I didn't have to! I could have chopped out all the bad parts and polished it up some more, but that would be the wrong thing to do! *gives Lep giant bribe*
[addsig]




Quote
Re: el Competitione Thrẽad Officiale
Posted by Ferret on Thu Aug 12th at 11:30pm 2004


oh please CJ, I made textures just like you and had people make models in which I SKINNED. So there! Hpmh Just look at how many clip brushes I used to get it to work right ~



Quote
Re: el Competitione Thrẽad Officiale
Posted by mrnatural on Fri Aug 13th at 12:23am 2004


3d melee rocked.

so did fairytale.

parallaxion was real good too.

persion letters.

and of course pulse.

to me. though most of the maps were good or even great. they didnt fit the themed concept enoufe. some were not done. or glitchy.

3d melee got my vote and pulse. 3d melee was made after a existing thing. or game. where pulse was totally orgional.

either way some of these maps were totally awsome. im fiquring some of the best mappers around.





Quote
Re: el Competitione Thrẽad Officiale
Posted by $loth on Fri Aug 13th at 6:11am 2004


? posted by mrnatural

either way some of these maps were totally awsome. im fiquring some of the best mappers around.

He thinks that were some of the best mappers , i love you man

[addsig]




Quote
Re: el Competitione Thrẽad Officiale
Posted by Yak_Fighter on Fri Aug 13th at 8:04am 2004


First off, I didn't download dm_fishy or dm_hogwarts. Something about that 10meg download...sorry! I'll comment on them later today.

--QUICK OVERVIEW--
THEME
fully realised theme: persia, dm_fairytale, flatshaded, melee3d, dm_pulse, paralaxion
theme needs some work: reclamation, zgz, superman, skull_cave, dm_abstracttowers, dm_sorrow
there's a theme?: thanto, black, atrium, omni_arena, flatkillbox

CONSTRUCTION/DESIGN
solid, polished map: reclamation, thanto, dm_sorrow, paralaxion
some problems, but still good: zgz, flatshaded, superman, melee3d, persia, dm_pulse, omni_arena, dm_fairytale
why did you bother?: skull_cave, black, atrium, dm_abstracttowers, flatkillbox

PLAYABILITY
quality dm map: reclamation, thanto, zgz, dm_sorrow, paralaxion, dm_fairytale
look at my graphics, not my gameplay: flatshaded, persia, dm_pulse
suck: superman, skull_cave, melee3d, black, atrium, dm_abstracttowers, omni_arena, flatkillbox

--COMMENTS-- (note that I haven't played these online with other people)
dm_abstracttowers
pros:
-looks like you're stuck in a hampster house, where you get to run around all those plastic pipes

cons:
-the symmetry was unnecessary, some variety would have been nice
-not enough headroom
-a little too simple

atrium
pros:
-those models are nice
-the roof access was a good idea

cons:
-it looks like it was compiled wrong
-tons of small brush errors
-too small
-not much of an obvious theme

black
pros:
-you mastered the art of using the color gray

cons:
-looks like the basement was a last second idea after seeing dm_pulse
-rubble looks like ass, or at least too angular
-connectivity pretty poor, too many small cramped areas, ladders, and dead ends
-the red arrows take you out of the grayscale theme

dm_fairytale
pros:
-crawl into oven = win
-great textures
-construction looks solid ignoring the HOM
-outdoors/open areas look great and probably play great
-theme obvious and well executed

cons:
-way too many teleporters
-too many snags
-seemed too cramped in the indoor areas
-waterfall works like 1/4 the time
-connectivity/flow problems (see the above four comments)

dm_pulse
pros:
-looks unique
-architecture works well with the texture choices
-the moving things look cool

cons:
-some walls need to be clipped
-difficult to tell where the floor ends and the wall begins in some areas
-blindingly white and bright
-perhaps the gray texture should have been used more in the hallways, on floors, and on ceilings?

dm_sorrow
pros:
-very atmospheric sounds and vegetation
-you can almost taste the sorrow

cons:
-doesn't look polished as there's not enough variety
-there needs to be more vegetation, more grass covered rubble, more graves/crypts/old bones
-why are there a bunch of floodlights but no excavation team?

flatkillbox
pros:
-its correctly compiled...

cons:
-its a killbox
-too many high powered weapons in a tiny area
-could have made an arena map with the amount of effort you put into this

flatshaded
pros:
-looks awesome
-great use of flatshading + architecture
-has sharks

cons:
-r_speeds just a tad too high
-giving the players all those guns is no fun
-there is no reason why the blue water should kill upon touching it. Instead you should have allowed people to play around in the water, but only so far from shore. Perhaps 128 units out there'd be a trigger hurt that takes off 5 per sec as a warning to turn around, then 160 units out instant death.

melee3d
pros:
-architexture looks great
-awesome texturing
-very strong theme

cons:
-r_speeds seem way too high
-there are some snags plus brushes with seams sticking out
-there's no excuse for the missing textures. It's ok to reuse textures in a map...
-theme gets in the way of the gameplay. Some areas are way too tight and there's little combat space or headroom.

omni_arena
pros:
-unique, that's for sure
-works as an arena map

cons:
-i get a lower framerate here than on Flatshaded. That's a problem...
-the floaty, pointy thing is pointless detail that could have been used better elsewhere in the map
-texturing is kinda lame
-eventually it turns into a big ol' killbox, which isn't that fun.

paralaxion
pros:
-looks nifty, reminds me of that Diablo 2 level
-r_speeds are great considering that you can see the whole map
-construction/architecture is awesome

cons:
-why did you put the beegun in? Why did you put it in a corner where you can see the whole map and hit everyone? Do you like the beegun?
-that rubble should rotate as it spins, but maybe that's not realistic
-the jump pads almost never work. You get pitched into the cold void more often than not.
-weapon placement is iffy, since i could grab the gauss, the hivehand, and the egon in about 15 seconds. That's a bit excessive. I'd put the rpg up there instead of the egon.

persian
pros:
-map looks and feels epic
-great texturing
-some awesome looking rooms
-looks very promising for HLDM. Some of these areas would be classic battlegrounds (the zoo area especially), but they're let down by the connectivity and errors.

cons:
-big huge dead end in baths area
-can fall out of the map
-lighting could have used some work
-models vary from being clipped to not, make up your mind!
-func_illusionary rubble thats 4 times the size of the player?
-ladders suck in dm, these ladders suck in general. Plus the red and gray ones don't fit the theme to boot.
-some areas (especially some of the hallways) are just too large for HLDM (no cover, take ages to move through them). This is the same problem that I felt let down almost all of Peter Manson's maps.
-invisible teleporter in the rocks above the zoo?

reclamation
pros:
-not too dark
-solid construction, well tested minus the weapon placement
-rubble/destruction looks good to me

cons:
-too many 357s, too many weapons close together
-two or three snags in map is two or three too many
-theme not as well conveyed as I would have liked (no blood decals, not enough infestation, no gibs)
-no env_sounds (i wanted to use them, but there wasn't enough time)

skull_cave
pros:
-cool skull
-don't seem to be any noticeable errors

cons:
-too small and simple
-why is there a pirate ship on the beach?
-rockwork is too simplistic

superman
pros:
-Theme works in an unintended way

cons:
-DC comics suck, and so does Superman. I mean, cmon, why does everyone and his brother have kryptonite? And what about that obvious cash grab with Doomsday and the Death of Superman?

thanto
pros:
-I'm glad you no longer have scurvy A_S
-very nice textures
-solid construction and architecture
-great connectivity

cons:
-there's little evidence that two people made this map beyond the opening title

zgz
pros:
-cool design and layout
-low gravity areas well done
-architecture works very well
-good texturing
-reminds me of UT in some ways

cons:
-too many crates, its obvious you ran out of ideas
-doesn't look polished enough
-those models are weak
-too many texture misalignments than should be acceptable
-i managed to get stuck in the big push...thing
-this really could have used some infestation...perhaps if we merged our themes?

I'd say the finalists are reclamation, thanto, persia, dm_fairytale, dm_sorrow, melee3d, paralaxion, and flatshaded.

flatshaded, unfortunately, is disqualified right off the bat for not following competition guidelines.
reclamation is too rooted in traditional HL themes to deserve winning a themed contest. I'm not going to vote for my own map, but nobody else will either. It's just too bad few people seem to like it...
thanto is a great map and all the more remarkable for a first release. The problem is that there isn't a strong theme, and just like for Reclamation I couldn't vote for it to win a themed contest.
dm_sorrow is above average in many ways, but it's missing much of the necessary polish to win against these other maps. I really like the theme but it wasn't explored enough. If this had a fully developed theme it would beat many of these final maps.
melee3d looks great and has great atmosphere, ignoring all those checkerboards. However, this is not an acceptable DM map. It's frustrating enough to run around it offline. I can't imagine how hellish it would be in a real game. Sometimes the theme gets in the way of the gameplay, and this is a prime example.
persia is a map brimming with potential as a DM map, but it has some sizable issues with flow and connectivity that get in the way. All those construction errors don't help either. Great theme though.
dm_fairytale has a great theme and plays reasonably well, but the connectivity is off. Whenever there's a ton of teleporters all over the place that don't fit into the theme there's a serious problem. A few big errors such as an almost non-functional waterfall jump and a HOM the size of a truck don't help.
paralaxion is a simple map that works well as a dm and has a strong, cohesive theme throughout. The only real weakness is some uncooperative jumppads that like to kill you. I can deal with that.

If I were to vote today:
1st - paralaxion
2nd - dm_fairytale
3rd - persia
4th - reclamation (because I can)





Quote
Re: el Competitione Thrẽad Officiale
Posted by $loth on Fri Aug 13th at 8:26am 2004


:O dm_hogwarts is only 7 meg! not 10!

[addsig]



Quote
Re: el Competitione Thrẽad Officiale
Posted by Yak_Fighter on Fri Aug 13th at 8:27am 2004


whatever. do you think it's better than any of the maps I chose as finalists? cause if you do I'll download it and comment.

EDIT: all right, ill download both of them and comment later today





Quote
Re: el Competitione Thrẽad Officiale
Posted by $loth on Fri Aug 13th at 8:29am 2004


I think that I did a pretty good job on it, it has some pretty nice architecture and a nice theme.

It's for you to decide whether its a good map or not.

[addsig]



Quote
Re: el Competitione Thrẽad Officiale
Posted by fizscy46 on Fri Aug 13th at 8:29am 2004


How is flatshaded against the rules? [addsig]



Quote
Re: el Competitione Thrẽad Officiale
Posted by Yak_Fighter on Fri Aug 13th at 8:32am 2004


r_speeds my good man. they average above 1000 and can get above 4000 if you're skilled with a gauss.



Quote
Re: el Competitione Thrẽad Officiale
Posted by $loth on Fri Aug 13th at 8:33am 2004


dm_hogwarts r_speeds average is about 8-900, in one area I think they max at about 1000 [addsig]



Quote
Re: el Competitione Thrẽad Officiale
Posted by fizscy46 on Fri Aug 13th at 8:38am 2004


Wow... I've never managed to top 600-700 on a full vis

Then again, its probably due to lack of extreme detail. [addsig]




Quote
Re: el Competitione Thrẽad Officiale
Posted by Forceflow on Fri Aug 13th at 9:58am 2004


Atrium's theme was limited textures. Maybe you didn't notice, but the map uses about ... 6 textures in total. It's a crappy map, but still ... it sure meets the competition's rules.
[addsig]




Quote
Re: el Competitione Thrẽad Officiale
Posted by Adam Hawkins on Fri Aug 13th at 11:24am 2004


? posted by Yak_Fighter

-there needs to be more vegetation, more grass covered rubble, more graves/crypts/old bones
-why are there a bunch of floodlights but no excavation team?

Regarding dm_sorrow, I agree with the point about more vegetation and stuff. I left it as it was as throughout the maps development, I was trying to keep the map chugging along at a decent pace - lots of models = lower fps.

More rubble would have been nice too, that was originally planned and would be there were it not for engine limitations. I've got to the point where adding a brush to the map, causes a face to drop of another randomly somewhere in the map. I've been through the rmf countless times economising on brushes and its simply got to the point where I can't add any more.

And the excavation team? Err...they all dug up a bunch of guns and decided to run around and shoot each other...as you do

[addsig]




Quote
Re: el Competitione Thrẽad Officiale
Posted by mrnatural on Fri Aug 13th at 1:31pm 2004


HUH.....i thought melee 3d rocked. and pulse.

lots of differant tastes i quess.

yeah pulse gave me the idea for my basement...that and renos map....

the 3d map gave me a new idea for map where its realistic and uses flat shaded textures..it might be good..haha

i dont think my maps great...at least for a first map.





Quote
Re: el Competitione Thrẽad Officiale
Posted by Ferret on Fri Aug 13th at 2:45pm 2004


I can understand the frustration with the waterfall, but it works when you know how to use it. Not much of an excuse but I'm deeply rooted into the fact its one of the most unique bounce pads ever. And dont blame me man, blame HL's clipping code. If there is any angle at all in the clip nodes, the player will bounce on it and shoot you back. So the trick is dont sit next to the clip nodes, a little infront of them. As for the HOMs I've already explained why they occur. Your comments on the connectivity seem a little confusing. When playing online with 6 people I found there were no issues with connectivity with the background areas. Maybe I was misinformed but thats how it played in my eyes. Reno? CJ?



Quote
Re: el Competitione Thrẽad Officiale
Posted by Adam Hawkins on Fri Aug 13th at 2:52pm 2004


I found the connectivity to be generally OK. The only thing that fuddled it a bit was the teleporters that teleported you straight back to where you came from But I think you already mentioned that was an unintended bug. [addsig]



Quote
Re: el Competitione Thrẽad Officiale
Posted by DocRock on Fri Aug 13th at 2:56pm 2004


I ran through all of the competition maps last nite.

ReNo - for god's sake LOSE THE SEAGULL SOUNDS! and don't kill someone if they step into the water!! Gah! And add some weapons...dude, afterall it's a DEATHMATCH MAP!

Loved superman!!! Awesome theme. I pick it as a winner. JMW... hat's off to ya man! Especially liked the flying section

Flatkillbox looks like alot of fun too...nice. Lower the sound of the central lasers tho...it's way too loud and gets old real fast.

All the dm maps...sorry, I won't play them ever again. No good. Where are the weapons? afterall it's a DEATHMATCH MAP!

Persian Letters...classic! very very nice. I'd take the lame pics of people off the walls tho. They take away from the map immensely. The map woulda had my vote for winner...but the pics ruined it for me.

Parralaxion. cool. Nice arena with ups and downs. Don't make people die if they fall off tho. Also the ambient sounds gets old fast.

Reclamation. Typical Yak map theme. Nothing new here. Hope there's a LJ in it lol..couldn't find it tho.

Other than that...lotta n00b stuff here with carved brushes and places to get stuck in. Plus a couple maps caused HL to crash.

I vote for Superman!!! nice theme. great playability. fun.

[addsig]





Post Reply