el Competitione Thrẽad Officiale
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Re: el Competitione Thrẽad Officiale
Posted by Ferret on Thu Aug 5th at 2:50pm 2004


I sent in news to snarkpit to try to draw more people into snarkpit's community. :X my bad! /me scampers off his mother's work computer



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Re: el Competitione Thrẽad Officiale
Posted by fishy on Thu Aug 5th at 2:56pm 2004


1470 is a bit on the high side. i think general opinion around here is that wpoly should stay below 1000, if at all possible. if your polys only peak that high i one area, then it might not be too bad. but really, you should be attempting to bring them down to 1200 max, and even that's a bit high.

good luck getting it finished by sunday.





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Re: el Competitione Thrẽad Officiale
Posted by CrazyBomber on Thu Aug 5th at 3:06pm 2004


Ouch =/

not much room, i guess...

But I'll do my best

Great site, btw.

Good luck for all you guys too [[]]





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Re: el Competitione Thrẽad Officiale
Posted by ReNo on Thu Aug 5th at 3:13pm 2004


Depends on what you are aiming for mate - if you are making something to be visually stunning that is gonna suck for multiplayer regardless of polycounts (eg. my flatshaded map) then 1400 sounds ok, but if you want something to be playable on most people's computers then keep them below 1000 odd. Good luck in the contest [addsig]



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Re: el Competitione Thrẽad Officiale
Posted by fraggard on Thu Aug 5th at 5:54pm 2004


? posted by Adam Hawkins
Planethalflife is showing screenshots from Alien_Sniper/Cassius' map, one of mine and Ferret's

...and one of the comments says you already won. yay for PHL.





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Re: el Competitione Thrẽad Officiale
Posted by $loth on Thu Aug 5th at 6:53pm 2004


? posted by CrazyBomber

Ouch =/

not much room, i guess...

But I'll do my best

Great site, btw.

Good luck for all you guys too [[]]

First of all, welcome to the snarkpit, and also good luck with your map in the comp!

hope you stick around!

[addsig]




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Re: el Competitione Thrẽad Officiale
Posted by CrazyBomber on Thu Aug 5th at 10:45pm 2004


? posted by $loth
? posted by CrazyBomber

Ouch =/

not much room, i guess...

But I'll do my best

Great site, btw.

Good luck for all you guys too [[]]

First of all, welcome to the snarkpit, and also good luck with your map in the comp!

hope you stick around!

Thx

I've been away from mapping for a while. But I always come back somehow

Worldcraft (now hammer... ) sure is the best editor around, IMO

If this will be the last HL mapping competition, then HL2 will be the next stage, right? That would be great. I'd love to map for HL2, HL's engine is getting a bit old...





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Re: el Competitione Thrẽad Officiale
Posted by ReNo on Thu Aug 5th at 10:56pm 2004


HL2 will most likely the game this site centres around, but we are TRYING to make it more generic and accomodate other games. As the site owner (Leperous) seems to be drawn toward Doom 3 mapping, we will no doubt see decent site support for that too.
[addsig]




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Re: el Competitione Thrẽad Officiale
Posted by fishy on Thu Aug 5th at 11:40pm 2004


there must be lots of people around, probably like myself, who think they are decent enough mappers that can jump into the new hl2 or doom3 mapping scene. i think a few of us may be disappointed, and find our level of ability limits us to older, less complicated games, like half-life, or caesar3 even. i know valve have tried to keep a lot of editing stuff similar to what we're used to, but i doubt that it's more than some of the basics.

you can tell that i'm all worked up for this, can't you?





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Re: el Competitione Thrẽad Officiale
Posted by ReNo on Fri Aug 6th at 12:08am 2004


I'm terrified I won't be able to meet the rising standards of the level design industry, but at the same time I'm eager to get the opportunity to realise some of the ideas I had that did not fit the engine I'm currently working in.

EDIT: Actually, I watched the CS:Source video again today, and can safely say if the engine can make an extremely basic map like that version of Aztec look pretty tasty, it will be easy enough to pull out satisfactory visuals.
[addsig]




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Re: el Competitione Thrẽad Officiale
Posted by fishy on Fri Aug 6th at 12:13am 2004


i just want to be able to build a huge dirt track level for the buggy, with lots of nice terrain generator generated mountains/tunnels. and maybe fill the roads with lots of little alien things that can get splatted. i'll be happy with that.



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Re: el Competitione Thrẽad Officiale
Posted by 7dk2h4md720ih on Fri Aug 6th at 1:18am 2004


Fishy has the right idea. This is the first time we'll be able to play with proper physics and vehicles. I'll certainly be making maps where you can drive stuff off huge buildings and try to land on a crowd of people.




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Re: el Competitione Thrẽad Officiale
Posted by fraggard on Fri Aug 6th at 4:32am 2004


Will there be a map-pack of all the entries like the last competition?





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Re: el Competitione Thrẽad Officiale
Posted by CrazyBomber on Fri Aug 6th at 2:34pm 2004


I have another question, btw...

To submit a map, all it needs is the .bsp file? Or u want some readme.txt and/or source map?





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Re: el Competitione Thrẽad Officiale
Posted by Adam Hawkins on Fri Aug 6th at 2:44pm 2004


You don't need to release the source but a readme.txt is generally a standard inclusion, so that people who download your map know who made it. Also, if you use any non-standard wads, either wadinclude them or be sure to provide the wads with the bsp. Same goes for sound files and models [addsig]



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Re: el Competitione Thrẽad Officiale
Posted by Forceflow on Fri Aug 6th at 3:13pm 2004


If you want to release your source too, that's ok, people could learn from it. But it's not necessary for the compo, no.
[addsig]




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Re: el Competitione Thrẽad Officiale
Posted by CrazyBomber on Fri Aug 6th at 5:51pm 2004


You wouldn't know of any readme generators/templates, would u?

It would help me a lot

Map's not finished, probably won't even be tested, cuz I'll only be back tomorrow and won't be here on sunday. Hope to make it, though... I'll submit it anyway, just to take part in this competition

Cheers (should be beer, not popcorn )





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Re: el Competitione Thrẽad Officiale
Posted by Leperous on Fri Aug 6th at 6:23pm 2004


Thanks for the pimpage, surprised actually that PHL posted anything about this site



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Re: el Competitione Thrẽad Officiale
Posted by Forceflow on Fri Aug 6th at 6:44pm 2004


Okay, for all the people who don't want to wait for 5 minutes before the planethalflife.com site opens:

(don't know why it took so long, but I don't want to happen it to anyone else ! )



voil? ! Congratz SP !

(somebody posted a comment that Adam Hawkin's gonna win ... we'll see ... well, count me out, anyway. )
[addsig]




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Re: el Competitione Thrẽad Officiale
Posted by Campaignjunkie on Fri Aug 6th at 6:49pm 2004


Woot! Now there's a prize! A copy of HL2! ogogogogog!
[addsig]





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