Posted by Juim on Sat May 1st at 5:37am 2004
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Posted by Yak_Fighter on Sat May 1st at 5:40am 2004
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Posted by KoRnFlakes on Sat May 1st at 7:27am 2004
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Posted by scary_jeff on Sat May 1st at 10:00am 2004
| ? quote: |
| You're never going to be that close to see the facial animations in thier full glory |
Sorry, did I say you would be able to? What I said was that the facial animations was one graphical aspect that HL2 has that is well in advance of what other games have, and that "Valve has said these make a big difference to the gaming experience, but we will have to see how much of an impact they really have". You are disagreeing with a point I never made, Myrk, which leads me to believe that you do in fact agree with the point I did make, which is that the facial animations in HL2 will be the best seen in a game to date.
Posted by KingNic on Sat May 1st at 10:56am 2004
I can see I'm not gonna be able to win this argument... Personally, I now believe that Half-Life 2 will be good, but it won't be revolutionary or as good as people think it'll be. For me, the great games are those which make advances, either through action set-pieces or gameplay wise. Doom obviously was a huge step forward, being the first decent FPS. Duke Nukem 3d offered even more gameplay in terms of interactivity. Quake was a true step forward in terms of graphics, but gameplay wise compared to Duke Nukem 3d, it was a step backwards. Half-Life came along, and had less interactivity than DN3d, but in terms of immersing the player and providing interactivity with NPCs, it was fantastic. The only other game which has provided a vague step forward since Half-Life is Call Of Duty. Gameplay has been enhanced by the iron-sighting, which i personally believe should become the norm in FPS games, like Clips/Ammo reserves have, and by making sure that the player isn't the centre of attention. The NPCs work fantastically, in making the player believe that they are just one soldier in a huge conflict, rather than the entire game revolving around the player.
Too many games since Half-Life have tried to create wide-open areas. Personally I think this sucks for gameplay, the best scenes in Half-Life are those where there's plenty of cover - the crate room grunt fights. Call of duty balanced this perfectly though - you feel like you're in a huge city, but you're actually restricted to a small area. Given Half-Life 2's scenarios however, it coudl easily fall prey to trying to be too big, while nto providing enough strategy within the combat set-pieces.
I think Far Cry is the next step forward in terms of gameplay - iron-sighting, vehicles, physics. It has it all. With the exception of vehicles, Half-Life 2's gameplay is just the same as all the previous FPS titles. It hasn't advanced, which is what the game industry should be trying to do. Everyone has been saying that the game industry needs a kick after several years of mediocore FPS games, and they've been saying that Half-Life 2 is the one that's gonna do it. I disagree.
[addsig]Posted by Orpheus on Sat May 1st at 11:02am 2004
the best thing about HL2, the editor is very similar..
thats more than enuff reason to be great..
'nuff said
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Posted by Leperous on Sat May 1st at 11:27am 2004
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Posted by scary_jeff on Sat May 1st at 11:30am 2004
The E3 vids are a technology demonstration, not a gameplay demonstration! You can't say anything about the gameplay from a tech demo.
Posted by Orpheus on Sat May 1st at 11:32am 2004
| ? posted by Leperous |
| How many HL2 set pieces/'great moments' have you seen? HL1 wasn't technically groundbreaking at all, but it was what was inside the game that mattered... it's too early yet to judge about HL2, they could do some amazing things with it. |
in reality, i never cared about HL1's content, it was what we did with it that kept me around for 5 years..
i think the same will be true with HL2.. i am counting more on our abilities, than valves.
i used to look at valves maps with awe, now i see so many errors its... ________flatline_________
HL2 will be made, or broken, on the user level.. yes, even the dim witted players will make a difference 
to each, their own, but thats my take..
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Posted by Kage_Prototype on Sat May 1st at 12:43pm 2004
| ? quote: |
| And a lot of you are taking my opinions childishly, not as an oposing view, as they should be taken. Think about what I'm writing Pracitce your debating skills. |
You just single handedly avoided every post that goes against your opposing views. I don't think we're the ones who need to practise our debating skills....When we critisicse your views and claim they're hypocritical, you avoid it completely and call us "childish". I'm sorry, but that's just laughable. [addsig]
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Posted by Leperous on Sat May 1st at 12:52pm 2004
Far Cry is only a step fowards in having free-to-explore-levels in a 1st person shooter, nothing more. Vehicles aren't unique, nor are killing a few stupid bad guys with a machine gun, nor is having bosses who are just dumb grunts but stronger and better equipped. It's still a boring, linear game which offers nothing new. I will bet money that HL2 will offer plenty of new concepts and be pretty revolutionary, despite what you think after seeing a year old tech demo and reading some old magazine articles.
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Posted by ReNo on Sat May 1st at 1:21pm 2004
| ? quote: |
| LOL they were the same old pics Reno... Valve arn't giving anything away |
Yes Myrk, in the post after, Kage already cleared up that it was PC Zone I meant, not PC Gamer - I don't buy either, I just flicked through the article since my flatmate had the magazine.
| ? quote: |
| I think Far Cry is the next step forward in terms of gameplay - iron-sighting, vehicles, physics. It has it all. With the exception of vehicles, Half-Life 2's gameplay is just the same as all the previous FPS titles. |
How the hell can Far Cry have physics listed as "new gameplay", when HL2's (which appear to play a MUCH larger part) isn't? And don't say because Far Cry did it first, because you still list vehicles as "new gameplay" for HL2! Strangely enough, you may recall that there are a few other FPSs, which have been around for quite some time, that use vehicles to great effect (Halo, perchance?), so if anything, thats one of the "ok its not new but everything must have it" features. Iron sighting is also not particularly new, there have been games using it for quite a long time now, its just not a suitable method of aiming for some game styles so it hasn't (and fingers crossed WONT) become the norm.
About the facial animation - most of it will come into play during plot furthering discussions with NPCs I'd assume, and the fact it is done automatically (the lip syncing, that is) means it takes no additional effort from animators to have it occur in battles also. Its an aspect of game graphics that IS lacking - people can already render hugely realistic worlds, its nice to focus on the people and their animation. Its adding to the immersiveness of the world, I think it will be neat. [addsig]
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Posted by Vash on Sat May 1st at 2:40pm 2004
Just look at Half-Life 1. People created such modifications as Natural Selection, Day of Defeat, and Sven Coop. Natural Selection offered a wide variety of textures strewed out upon maps which made it look more detailed. Day of Defeat was so detailed, the player was convinced he was in the WW. And svencoop gave players the power to go throught huge maps online, and gave mappers plenty of custom selections - so many it was like coding a mini-mod into a mappack.
The point is, even though Half-Life is old, people still found ways to trick the engine, or trick the player to think it was more advanced, and more up to date - when in reality it wasnt. Sure, at the current moment the Source engine can probally do anything imaginable, but there will come a time when people have to actually start tricking the engine into looking more detailed and sophisticated, 5 years down the road when huge titles are launching.
[addsig]Posted by wil5on on Sat May 1st at 2:45pm 2004
What Vash said, plus TS. That mod is sw33t, the weapon models are about as good as CoD imo.
I really wish people would stop HL2-bashing. You cant possibly know what it will be like, when all thats been seen of it is a few screens, videos, and an unfinished leaked version.
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Posted by Forceflow on Sat May 1st at 3:55pm 2004
| ? posted by wil5on |
|
What Vash said, plus TS. That mod is sw33t, the weapon models are about as good as CoD imo. |
True ... weapon models are very detailed, and a couple of things in the mod I never expected possible in the HL-engine: Laser beams on guns, large windows that break without framelag, ...
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Posted by Cassius on Sat May 1st at 4:52pm 2004
Posted by Vash on Sat May 1st at 5:29pm 2004
Posted by Gwil on Sat May 1st at 6:08pm 2004
What Lep said
Half-Life was so good in singleplayer because the level designers "immersed" you in the experience.. be it the setup train ride with the automated voice detailing the facility etc, or just seeing aliens battle it out with grunts, scientists falling off broken walkways (
that one never fails to amuse me)...
You actually felt close to being Gordon, trapped inside a facility at war.. rather than just walking forward and blasting baddies.
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Posted by Gwil on Sat May 1st at 6:10pm 2004
as for the lip synching bashers, remember how much people spoke to you in half-life 1? their dialogue sounded good and authentic, but looked rubbish. its just another step to creating the ultimate single player experience IMO. I have high hopes for Half-Life 2 ![]()
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Posted by Myrk- on Sat May 1st at 7:59pm 2004
Reno Lep was saying its a step foward because HL2 isn't released yet lol! Plus theres still all the controversy about the Havoc engine being used in it isn't there?
Does Doom 3 use havoc? It's ragdoll physics are pretty amazing...
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