Havok 2 is great ... but it's not even close to realistic. However, they can't be added in yet ... an average gamers computer wouldn't be able to run a game that calculated everything that was needed for realistic-like physics. I mean pressure effects A LOT of thing and so does temperature, but they haven't REALLY been implimented. At least games have proper velocity and trajectory now
But even forces need to be tweaked.
When you edit a game it would be very nice if you could define certain things, such as acceleration due to gravity, and not the 800 crap. (I believe if you look at the HL Physics code the gravity WAS set to 9.81 m/s^2, so I think they were trying to do this). Techincally that and mass is the only thing you'd have to define, everything else could be calculated from it's dimensions and material type.
I mean ... it would be pretty bad ass if you had the ability to engineer actual devices in mapping. (of course it wouldn't mandatory though, that would be silly). You could build a bridge and set the wind current ... and depending on how your bridge was built it would sustain or not ... think of the possibilities with something like that. Also, a lot of the calculations would be done durring a compile.
But ... keeping track of these things would still bog a computer down. None of this takes into account elasisity or proper (human) joints either.
I think graphically they're fine.I mean yeah great they're pretty and all ... but as Vash said, gameplay matters more (however, graphics don't hurt
[EDIT]
I'm not saying some of these things aren't being taken into consideration, its just that they aren't being executed properly.
[/EDIT] [addsig]






