I am currently part a 2 person team right now that are working on a mod for Half Life 2. We are looking for a coder or coders who can help us. We also need another experienced modeler and atleast another mapper and texture artist. We have a web site setup. Also if you know anybody who is experienced in these things let us know just click on the link below.
[addsig]Posted by JFry on Thu Apr 29th at 9:04pm 2004
Posted by Kage_Prototype on Thu Apr 29th at 9:08pm 2004
"What's the gameplay like?"
Seriously, I can't find anything that even mentions what it's going to be like to play it. Is it just going to be bog-standard Half-Life 2 gameplay? I don't mean to sound harsh, but I'd prefer to know about the gameplay, not the backstory to the plot... [addsig]
Kage_Prototype
member
1248 posts
165 snarkmarks
Registered: Dec 10th 2003
Location: Manchester UK

Occupation: Student
Posted by Leperous on Thu Apr 29th at 9:09pm 2004
| ? posted by JFry |
| snarkpit... moddb... pshh whats the difference? |
Hey, this place existed first!
Sounds similar to my mod, http://www.snarkpit.com/redemption. /thread hijack
Leperous
member
3382 posts
788 snarkmarks
Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
Posted by Spartan on Thu Apr 29th at 10:18pm 2004
The game play will be based in the future and will be fasted paced with lots of action but will at times have you by yourself. There will be vehicles from jeeps to dropships there will be lots of outdoor areas and you will also be in alien structures and on human battle ships in orbit. You will be able to choose what class of human you play as and there maybe multiple endings. This game will seem like a mix between Halo, Unreal II, and Star Trek. This is a single player game. We really need some good coders. But if you are experienced in anything else you can still contact us.
Posted by Sim on Fri Apr 30th at 6:48am 2004
Posted by Cassius on Fri Apr 30th at 7:02am 2004
| ? posted by Sim |
| Lep, there already is a Redemption mod for HL1. Assuming you make it for HL2, it would still be a bit confusing. |
Yeah.
Posted by JFry on Fri Apr 30th at 7:13am 2004
Posted by Gollum on Fri Apr 30th at 7:47am 2004
Arrrghh! Another one! ![]()
Why can't people understand that it's a waste of time making a mod. for HL2 before the game is actually released? Before you can use a medium for a large project, you need to know what it is capable of and what its limitations are. People seem to think that HL2 will be able to do anything at all - well it won't! Like any other game, it will have limitations and you will need to learn a particular method of working in order to extract the most from the engine.
Aaaaanyway - good luck with the mod. ![]()
Gollum
member
1268 posts
207 snarkmarks
Registered: Oct 26th 2001
Location: Oxford, England

Occupation: Student
Posted by Leperous on Fri Apr 30th at 9:43am 2004
| ? posted by Sim |
| Lep, there already is a Redemption mod for HL1. Assuming you make it for HL2, it would still be a bit confusing. |
Please point me in it's direction, a Google search only throws up a handful of non-working websites, and a cheeky HL2 mod which decided to use part of the same name
Anywhos Gollum I'd disagree with what you said, especially now that we have the HL2 model editor out- you can learn what the limits are later, and build up ideas now.
Leperous
member
3382 posts
788 snarkmarks
Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
Posted by JFry on Fri Apr 30th at 9:50am 2004
heres the link http://tenfourmaps.telefragged.com/php/review.php?gameid=hl&levid=redemption
it was released in 1999 by Maverick Developments.
Posted by Gwil on Fri Apr 30th at 10:45am 2004
Didn't it have some kind of magazine launch/They Hunger-esque hype surrounding it? (Redemption, that is)...
It was actually quite good as well!
[addsig]Gwil
super admin
2864 posts
293 snarkmarks
Registered: Oct 13th 2001
Location: Derbyshire, UK

Occupation: Student
Posted by Vash on Fri Apr 30th at 1:39pm 2004
What pisses me off, is people who make maps and expect to easily "port" them to Half-Life2. It wont be as f**king easy as valve says. You can port it over; sure, but what about brushes? Most of the s**t you make are probally now in the form of models. The map size is probally way to small to compare to an average size Half-Life2 map, you will need to setup various other things.
So yeah; have fun porting...
(Good-luck with the mod; unless you got $$$, you'd better start learning to code and model)
[addsig]Posted by Myrk- on Fri Apr 30th at 3:57pm 2004
LOL This redemption mod is nothing like me and leps mod haha!
Our mod is set way in the future on space ships... ask lep for more info 'cus I don't know how much I can say atm.
[addsig]Myrk-
member
2299 posts
385 snarkmarks
Registered: Feb 12th 2002
Location: Plymouth, UK

Occupation: CAD & Graphics Technician
Posted by ReNo on Fri Apr 30th at 5:15pm 2004
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by Spartan on Fri Apr 30th at 6:48pm 2004
I now there have been about a billion future/space mods out there but we are trying to make this one different from all the rest. Also we know how hard it will be to port, and the poly count in our levels is not insanely high so Half Life 2 will be able to handle what we have so far with no problem. We are aware of limitations.
Snarkpit v6.1.0 created this page in 0.0145 seconds.


