Hitman: Contracts and Lineage 2
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Re: Hitman: Contracts and Lineage 2
Posted by Cassius on Fri Apr 30th at 1:38am 2004


Hitman: Contracts

If I went in front of a conference of all the game developers in the world on the condition that I only demanded one thing of them, I would tell them to put pixel shaded model shadows right back where they came from: up their asses. This blurry-jaggy roaming abomination followed me throughout the entire experience, which was already horrible and staggeringly traumatizing - I went away as a crowd of about four men started shooting me, came back ten minutes later and was still alive. All the Hitman games are terrible and barely deserve the recognition of being reviewed.

No positive points.

0/10

Lineage 2:

The gameplay experience here comes in the form of slaughtering animals that do not fight if you don't attack them. This wouldn't be so bad if there weren't thousands upon thousands of them littered carelessly across huge fields surrounding every city, and every single one of them in every part of the world dies with the same exact death sound. The environments are unrealistic, bland, poorly laid out, and in general, suck my balls. This game offers nothing original or worth remembering for any period of time at all.

The dark elf chicks are hot.

5/10

[addsig]




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Re: Hitman: Contracts and Lineage 2
Posted by Tracer Bullet on Fri Apr 30th at 2:32am 2004


You gave it 50% for hot elf chicks?



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Re: Hitman: Contracts and Lineage 2
Posted by Yak_Fighter on Fri Apr 30th at 2:37am 2004


He knows what he likes.



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Re: Hitman: Contracts and Lineage 2
Posted by ReNo on Fri Apr 30th at 2:41am 2004


I love the way that the main bulk of the review is assumed to be negative, so positive points have a small sub-section at the end I think your overly harsh but thats your twist I guess, gotta have a style! [addsig]



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Re: Hitman: Contracts and Lineage 2
Posted by Vash on Fri Apr 30th at 2:48am 2004


The hitman seris pwn you cass.

[addsig]




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Re: Hitman: Contracts and Lineage 2
Posted by Monqui on Fri Apr 30th at 3:21am 2004


I just played through Hitman 2, and i have to say that the stealth aspect of it is total bulls**t. I don't want to creep around for 5 and a half minutes just to get behind some guy 3 feet away to strangle him. I just ended up TRYING to be all stealthy and crap, but always blew it and just rushed through the rest of the level murdering everyone. [addsig]



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Re: Hitman: Contracts and Lineage 2
Posted by Crono on Fri Apr 30th at 4:32am 2004


Monqui, I think the point of that is you can be silent if you wish or you can rampage through, it's up to you.

At least its not like in splinter cell where if you're seen missions over ... in Hitman, even if you fail the mission you can still run around and do stuff. By the way I'm not saying Splinter Cell is bad or anything, I think it's a great game too, it's just ... it take a long time to get places. [addsig]




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Re: Hitman: Contracts and Lineage 2
Posted by ReNo on Fri Apr 30th at 4:39am 2004


I guess Splinter Cell's "seen and its over" approach can be seen as bad, but it forces you to think realistically about each situation - "If I shoot out that street light, will that police officer be distracted enough that I can sneak past him down that alleyway?". In Hitman, its probably more "If I shoot that police officer, will it make the slightest bit of difference?". Being caught by the police in a foreign country, geared up to the teeth in techy gadgets, and clearly doing illegal stuff for your country, isn't going to just "work out for the best" - if it happens the game can't possibly just continue like nothing happened! Hitman ignores this, but I guess as a hitman, its really not too important if you leave a few more bodies in your wake. I admit, the stealth option may be there, but when you can take a huge amount of punishment in a fight, and there is no downside to just killing everyone - where is the incentive to play stealthily? The fact Hitman 2 uses the subname "Silent Assassin" when most levels are more easily played by gunning down all enemies is just laughable. [addsig]



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Re: Hitman: Contracts and Lineage 2
Posted by Crono on Fri Apr 30th at 4:53am 2004


hmm ... I understand your point but most levels in Hitman one and three are basically failed if a guard is able to alert the person you're there to kill.

Secondly, in Hitman Contracts, you can hide in the shadows and overt peoples attention.

I suppose you're saying that it should end the game right then and there if you're exposed ... but thats crap, it isn't Splinter Cell or any other "espionage" game.

The entire point of it is that you can do the missions any way you see fit ... and you can think about what you're about to do in most situations.
And in Hitman 2 you can get a silent assassin ranking by not being discovered and doing the missions as you would imagine an actual assassin would do them.

And I mean, if I wanted to play Splinter Cell ... I would. [addsig]




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Re: Hitman: Contracts and Lineage 2
Posted by ReNo on Fri Apr 30th at 5:01am 2004


Oh I dont think it should be identical at all, I'm just trying to give some reasoning behind splinter cell's mission failed strategy. It works for splinter cell, but it wouldnt work for hitman - case settled. I just don't think people should instantly criticise SC's use of this feature as it does make sense in the scenarios it uses it in - essentially it couldn't work any other way. [addsig]



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Re: Hitman: Contracts and Lineage 2
Posted by Crono on Fri Apr 30th at 6:03am 2004


Reno, man ... I love Splinter Cell. so don't think I'm bashing it or anything.

I just think that at times the mission failed aspect is annoying ... thats all

However, A LOT of games follow that aspect, I just like the fact that the world doesn't come to a complete immidiate halt if you don't do your objective properly in Hitman.

I've always thought that it would be awesome to have a game that changed as you played it (not that this would be easy to program by anymeans, and believe me, I'd know.). Such as, if you failed a mission, big woop, the story would then go in a different direction. the only problem is this opens up a can of worms, since this could be an almost infinate process, but with limits (like 3 splices for 2 sub levels would be sufficient) it would still be an amazing game almost every time through (unless the gameplay blew ass chunks). [addsig]




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Re: Hitman: Contracts and Lineage 2
Posted by Cassius on Fri Apr 30th at 7:04am 2004


? posted by Crono
And I mean, if I wanted to play Splinter Cell ... I would.

? posted by Crono
I love Splinter Cell. so don't think I'm bashing it or anything.

[addsig]




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Re: Hitman: Contracts and Lineage 2
Posted by Gwil on Fri Apr 30th at 12:47pm 2004


Hitman sucks ass, the controls suck, the AI sucks, the main character probably sucks (for a reasonable fee). Overhyped, underdeveloped and a complete and utter clunk-fest. Well, I thought it was anyway.

Metal Gear Solid did all this stealth game nonsense so much better than everyone else

[addsig]




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Re: Hitman: Contracts and Lineage 2
Posted by Vash on Fri Apr 30th at 1:33pm 2004


I like Hitman for its styles. Yes, it has many many problems, but its still funny to play.

I still laugh when playing Hitman 1, and a civilian see's you with a weapon, then screams "What you doing!" .

[addsig]




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Re: Hitman: Contracts and Lineage 2
Posted by Edge Damodred on Fri Apr 30th at 2:23pm 2004


Umm...apparently you didn't get too deep into Lineage II because there's a s**tload more than just slaughtering monsters. I'll admit it's slow at the beginning(as are most MMO's), but once you get involved with the clans, castle sieges and when they start the major story going(Chapter 1 starts in June for US servers), the game just flourishes.

And yes, the dark elven women are damn f**king hot!!!!!

[addsig]



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Re: Hitman: Contracts and Lineage 2
Posted by Kage_Prototype on Fri Apr 30th at 2:38pm 2004


? quote:
Metal Gear Solid did all this stealth game nonsense so much better than everyone else


Um, yes. What with the 3 foot enemy eye sight and hearing (who, by the way, were meant to be genetically modified to achieve better senses), enemies who simply forgot about you when they couldn't find you etc. etc. Y'see, Spyhon Filter did this a lot better. The enemies could hear you and see you form quite a long distance away, and once they spot you and the alarm goes off, the alarm stays on and the enemies constatly look for you, instead of giving up after a minute or so.

But of course, if you hide in a cardboard box smelling of wolf piss and run across large open rooms in full view, no one would even dare to bat an eyelid. [addsig]




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Re: Hitman: Contracts and Lineage 2
Posted by Hugh on Fri Apr 30th at 11:56pm 2004


Would you want to open a cardboard box that smelled of wolf piss?



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Re: Hitman: Contracts and Lineage 2
Posted by Gorbachev on Sat May 1st at 1:03am 2004


? posted by Kage_Prototype
? quote:
Metal Gear Solid did all this stealth game nonsense so much better than everyone else


Um, yes. What with the 3 foot enemy eye sight and hearing (who, by the way, were meant to be genetically modified to achieve better senses), enemies who simply forgot about you when they couldn't find you etc. etc. Y'see, Spyhon Filter did this a lot better. The enemies could hear you and see you form quite a long distance away, and once they spot you and the alarm goes off, the alarm stays on and the enemies constatly look for you, instead of giving up after a minute or so.

But of course, if you hide in a cardboard box smelling of wolf piss and run across large open rooms in full view, no one would even dare to bat an eyelid.

Lots of these are only on "extreme" setting and stuff though, MGS does have those options. And there were better soldiers, but so far as I know they were only in MGS:VR they had a vision cone roughly 3x the normal and could hear a lot better too.

[addsig]





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