Halo editor
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Re: Halo editor
Posted by Leperous on Mon May 10th at 10:17am 2004


http://gbxforums.gearboxsoftware.com//showflat.php?Cat=&Board=Halo&Number=181661&page=0&view=collapsed&sb=5&o=&fpart=1

Anyone had a dabble, or think some tuts are worth writing?





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Re: Halo editor
Posted by Gwil on Mon May 10th at 10:42am 2004


*feigns interest in Halo to heighten thread awareness*

Have you got it installed then Lep? Is it any better than the game?

[addsig]




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Re: Halo editor
Posted by Yak_Fighter on Mon May 10th at 10:46am 2004


Wait, another thing Gearbox should have had finished before the release of Halo:PC? Boy, they sure are generous!!!



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Re: Halo editor
Posted by angel of death on Mon May 10th at 10:47am 2004


I didn't care much for halo. I actually thought it was lame. Sorry I just couldn't get into it.



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Re: Halo editor
Posted by Kage_Prototype on Mon May 10th at 10:48am 2004


It was fun for about 20 minutes. Then it got incredibly repetitive. At least games like Doom try to diversify the environments a bit.... [addsig]



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Re: Halo editor
Posted by $loth on Mon May 10th at 11:56am 2004


Too serious for me, and too boring, I played it on the Xbox round my mates house, just got too boring. [addsig]



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Re: Halo editor
Posted by ReNo on Mon May 10th at 1:08pm 2004


? quote:
It was fun for about 20 minutes. Then it got incredibly repetitive. At least games like Doom try to diversify the environments a bit....


WTF

I'm confused as to how you could find lack of variety in Halo's environments, yet find plenty in Doom? In Halo you find yourself in human space ships under attack, temperate islands, wierd alien landscapes, icy wastelands, alien spaceships, and of course all the odd old structures on Halo itself. I do admit though, that within some of these parts they re-use the same rooms to a near unforgivable extent.

I'd certainly have given it a try if I owned Halo on the PC, but since Gearbox apparently took years to port the game and only managed to make it worse than the Xbox version, it wasn't a product I considered buying. [addsig]




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Re: Halo editor
Posted by Kage_Prototype on Mon May 10th at 1:32pm 2004


What I should have said was probably something like:

each area was the same damn texture over and over. At least in Doom, you could tell different areas in a level apart, while on the first level of Halo, every single corridor was virtually identical.

there we go. [addsig]




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Re: Halo editor
Posted by Yak_Fighter on Mon May 10th at 1:33pm 2004


Woah now people, this wasn't a thread to bash Halo the game, merely the PC port by Gearbox.



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Re: Halo editor
Posted by Kage_Prototype on Mon May 10th at 1:34pm 2004


? quote:
Woah now people, this wasn't a thread to bash Halo the game, merely the PC port by Gearbox.


Sorry, it's sort of a reflex action whenever the game is mentioned. [addsig]




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Re: Halo editor
Posted by ReNo on Mon May 10th at 1:40pm 2004


I guess it makes sense to have the Halo structures very similar (as the Halo is a weapon, those buildings' purposes are to act as controls or whatever - they are purely funcitonal buildings) but I agree it does make for some boring repetition at times. The other parts are different enough however - there is for instance a huge difference between the human ship and the covenant ship in terms of textures and architecture...but the convenant ship in particular does have some annoying corridor crawling sections.

Bah, its co-op that makes it so amazing though to be fair [addsig]




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Re: Halo editor
Posted by Yak_Fighter on Mon May 10th at 3:50pm 2004


The level design was not Halo's strong suit in the least. That winter level on the way to the control center was goddamn ridiculous with all the identical hallways and rooms. However, the game redeems itself because it was very tough yet beatable on legendary, there was co-op, and the ability to pistol whip people was awesome. (and my ability to destroy any and all challengers in deathmatch with a mere pistol )





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Re: Halo editor
Posted by ReNo on Mon May 10th at 4:48pm 2004


What do you mean a "mere pistol" - its possibly the best weapon in the game! I'd have you on blood gulch anytime [addsig]



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Re: Halo editor
Posted by scary_jeff on Mon May 10th at 9:09pm 2004


I haven't actually played Halo PC, but I do know how slowly it seems to run next to graphically comparable games. It seems like one of those games where to bring it to another platform, they just did a straight port, like with GTA3, not a proper optimising-for-the-new-platform port like they did with Vice City (which runs far better on the PC even tohugh it's the same engine).



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Re: Halo editor
Posted by omegaslayer on Mon May 10th at 11:28pm 2004


Really WTF???? Halo boring????? Halo is only good on the x-box, on the PC it sucked bad because no one could get decent frames without toning the graphics to where it looked fake. And reno:

? posted by ReNo
What do you mean a "mere pistol" - its possibly the best weapon in the game! I'd have you on blood gulch anytime

It is the best weapon in the game, sometime I wish it couls be taken off because of its cheapness (yes I know the mode of "no snipers", but then you lose the sniper rifle).

But lets get back to the purpose of the tread, Ill try halo mapping, but right now im trying to learn UT2004 mapping(as 2004 is my fav game now)

[addsig]




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Re: Halo editor
Posted by ReNo on Mon May 10th at 11:39pm 2004


Hmmm, I tend to do better with my trusty sniper rifle, but then thats the role I take in most FPSs. The pistol is stupidly good however, it makes most of the other weapons useless in open multiplayer maps. [addsig]



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Re: Halo editor
Posted by Yak_Fighter on Tue May 11th at 12:00am 2004


I get constant headshots with the pistol from long distances. Good stuff.



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Re: Halo editor
Posted by Campaignjunkie on Tue May 11th at 1:38am 2004


I concur. The pistol is the defacto weapon of choice. Few weapons are superior in most situations. I really do feel the plasma weapons are weak too - plasma pistol seems nearly useless except to hit people with or take shields down a bit. [addsig]



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Re: Halo editor
Posted by ReNo on Tue May 11th at 1:43am 2004


It does home in slightly when fully charged up, pretty useful in single player at times (shoot it in the general direction of moving enemies and duck behind cover) but not much cop in multiplayer. The needler, which I thought was absolutely pointless in my first play through, prove pretty handy in single player also...not too bad in multiplayer in desperate times as well. Most of the covenant weapons are most effective against convenant enemies, which does mean their use in multiplayer is lessened. [addsig]



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Re: Halo editor
Posted by Campaignjunkie on Tue May 11th at 1:55am 2004


Favorite strategies (X-Box version):

- On Sidewinder if you're in CTF, you can have someone throw the flag through the bars (where the overshield and active camo are) and get a much easier capture.
- Blood Gulch, park a Warthog over the other team's teleporter. They'll either spawn into it and get stuck inside it, or get killed by it.
- On Rat Race, you can shoot powerups that are floating in mid-air to make them fall down. Useful in lots of cases.

I'm really horrible with the sniper rifle though. Usually do much better with the pistol. Oooh, and the needler... You can just hold down the trigger and launch a whole volley. If all of them hit, it's just enough to kill someone - funny to watch them trying to outrun a giant purple blur homing in.

[addsig]





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