Posted by Yak_Fighter on Tue May 11th at 1:11am 2004
Anyways, good luck on your mod. I know how much it sucks to put alot of effort in and watch as the rest of the team collapses around you.
Yak_Fighter
member
1832 posts
406 snarkmarks
Registered: Dec 30th 2001
Location: Indianapolis, IN

Occupation: College Student/Slacker
Posted by Wild Card on Tue May 11th at 1:13am 2004
| ? posted by rtk-team |
|
Wether the engine is out or not, most mods require a decent amount of backend work. this is just a fact. unless you are a paintball mod. |
Agreed. I never actually did a mod, but I worked on 2 failed attempts ![]()
Good luck with it though. And remember, the thing you want the most, the thing that will make the game the best... that feature... will never get done lol. I heard that somewhere once.
[addsig]Wild Card
member
2321 posts
339 snarkmarks
Registered: May 20th 2002
Location: Ontario, Canada

Occupation: IT Consultant
Posted by Gwil on Tue May 11th at 1:15am 2004
Hell, if people interpret my post as an admin of this site as rude or offensive, dont take it seriously - im just a harsh ass motherf**ker (ROCK AND ROLL!) generally.
It helps me maintain a level of apathy when I ban people who spam ![]()
[addsig]
Gwil
super admin
2864 posts
293 snarkmarks
Registered: Oct 13th 2001
Location: Derbyshire, UK

Occupation: Student
Posted by Orpheus on Tue May 11th at 1:17am 2004
i think, if you combine KFS's and Yaks reply, you pretty much sum up my sentiments..
my advice, read the whole thread before you reply next time.. we tend to wander in our thoughts.. this thread will eventually end up talking about bodily fluid releases..
[addsig]Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
Posted by Campaignjunkie on Tue May 11th at 1:29am 2004
| ? posted by Gwil |
|
Luckily I learnt my lesson and moved to less "elitist" forums before I was sucked in by their 'charms'. |
The lesson is obvious. Stay at Snarkpit - don't stray. ![]()
Mmm, was it the entire/majority Half-Life community being rude and condescending? I kind of find that hard to believe. Surely there were plenty of communities (other than Snarkpit!) that were decent? Sorry, I'm part of the generation of mappers that started as CS players who wanted to make some sort of lame clan map. Never touched WC 2.2 (or 2.1, whatever!) in my life - never even knew it was on the CD. ![]()
(On a sidenote... Was HL teamplay ever popular?)
[addsig]Campaignjunkie
member
1309 posts
291 snarkmarks
Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
Posted by ReNo on Tue May 11th at 1:33am 2004
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by Orpheus on Tue May 11th at 1:34am 2004
| ? posted by Campaignjunkie | ||
The lesson is obvious. Stay at Snarkpit - don't stray. Mmm, was it the entire/majority Half-Life community being rude and condescending? I kind of find that hard to believe. Surely there were plenty of communities (other than Snarkpit!) that were decent? Sorry, I'm part of the generation of mappers that started as CS players who wanted to make some sort of lame clan map. Never touched WC 2.2 in my life - never even knew it was on the CD. (On a sidenote... Was HL teamplay ever popular?) |
snarkpit didn't exist then.. and yes there were exceptions.. PFL most notably.. at one time the site was.. very popular indeed..
WC 2.1 is on most CD's to my knowledge..
and yes, on the whole, the atmosphere for the n00b was trial by fire.. it was a sad situation back then.
[addsig]Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
Posted by rtk-team on Tue May 11th at 1:43am 2004
Howdy fellas, This is Osias another team member and I just had to pop in here and say hello to all the fellow designers out their with experience & those without.
Sounds to me like you got a very stable pit running here allot o peeps.
On the whole this is a bad idea on recruiting dedicated people on a mod issue. I am all ears for anyones ideas on a better way to get the word out to people that we are here, not going anywere and need more people to tackle a project of this caliber. Truly if someone has a better way I would love to hear about it and implement it.
About the Mods going down the tube posts. Your absolutly right many do and I love and hate seeing that happen. My reasons are not just anyone can make a good mod. you may consider it a hobby but its more work then you can imagine. what i can say is that several people on the team have previous mod completions under their belt. Granted not everyone. It also means completing a mod is that much more of a accomplishment.
About the making a mod before it is a released game. Your right its very difficult to plan accordingly. But if you are a veteran of design then you understand the fundamentals of any engine and what will transfer over and what you can plan on etc. Their is so much work that can be done before a games release its not funny.
now to the a mod isnt anythign like a game post. Basiclly any game that has a base engine already and is just designing the content is a mod, and just as much work goes into building it as any other game. Unless you are building your own engine. If you are using a pre-exhsisting engine well your moding so to say.
Our mod will have mucho modifications to the engine to hopefully increase the dynamics of the game. Plus it will basiclly be a stand alone game if we had engine rights. IE that means all content will be designed by us.
I do believe someone in hear requested some images etc. Well thats a catch 22 with the engine not out yet. also even if it was i would not release any content to anyone that wasnt a staff member or has signed a NDA. Um NDA = non disclosure agreement. I will release the content when it is what we consider finished enough for public release. I dont like anything premature to leak. So soon we will have some and yes we will release some screenies but were not looking for people that want to hop on a bandwagon for a free ride. Were looking for more dedicated vets, to add to our already stable foundation of other vets.
But okay enough of the debate for me for now. these are just my thoughts on the subjects and probably your right slightly biased becuase of course im on the project.
Well really just wanted to say thanks for the support fellas its much appreciated. We need more positive minded people like you in the world. You make the world turn hehe. For all the negative people out their more power to you I hope you dont think the post is an arguement fashion. But really why so much hatred? did your momma not love you enough? or are you frustrated or something. sorry low blow lol i had too do it.
well for anyone that would be intrested or has questions and needs their doubts put to rest i would be happy to speak with you for several hours about our team. If you are experienced in this field you will surely see the strenth of our team. If not well truly good luck guys in whatever you do we need more real designers in this world.
Peace out fellas hope to land in the pit again soon ![]()
Posted by Gorbachev on Tue May 11th at 2:29am 2004
| ? posted by Yak_Fighter |
| at least it isn't a cs clone... I don't know why people are bothering to start up mods for an unreleased game. You won't be able to accomplish anything substantial while you're waiting. I can't even bring myself to make plans for HL2 maps. |
Wasn't there a guy not too long ago who wanted to make his own "mod" and yet it was pretty much based on decompiling CS and putting it back in a folder. And somehow that would make it his and not anything like CS. I recall we made a Fanta Shokata movie about it.
I tried to check back the link (I saved it.) But they've since changed their database and have a new theme for movies to make.
[addsig]Posted by Cassius on Tue May 11th at 4:10am 2004
I completely agree with Vash. Weapon renders? - if even. I don't apologize if my response to a completely ridiculous premise is negative - it was supposed to be. There's no explanation as to why in hell corporations would be so successful in chaotic times where beings in no need of corporations magically appear that all government would disappear.
About CS clones, what amount of CS clones are actually released? Can you show me a CS clone that is a mod for HL? Because that's the main criticism that every mod on earth seems to be rated by, and so far I have seen none.
Selfish? I'll say what I will, and you will interpret it as you will. Just don't lose track of the point.
"Also, IMO, it's better to think lower of your work than be an arrogant idiot and think you're the best."
Naturally, I can't quite agree on this with you - I can't stand a fool whose work is substandard and yet loves themself because a thousand morons chant his praises and beg for him to release more stuff. But obviously, being me, I don't find pride is so simple a matter as something you can change at will, nor as that big of a problem.
| ? posted by Gwil | |
|
Haha, that's a cynical review quote if I ever heard one | |
Welcome to the Snarkpit. This thread gets a 2/10.
Posted by Yak_Fighter on Tue May 11th at 6:12am 2004
| ? posted by Cassius |
|
About CS clones, what amount of CS clones are actually released? Can you show me a CS clone that is a mod for HL? Because that's the main criticism that every mod on earth seems to be rated by, and so far I have seen none. |
None, and that's the point. They are started by teams of clueless people who want to make a mod but have no ideas beyond police vs. criminals, one-death-and-your-out rounds, and Arctic Warfare/Magnum sniper rifles. Obviously the big serious teams who are trying to bring something new to the table aren't CS clones, but you must've never seen the bowels of the HL modding community if you think no one tried making one.
Yak_Fighter
member
1832 posts
406 snarkmarks
Registered: Dec 30th 2001
Location: Indianapolis, IN

Occupation: College Student/Slacker
Posted by Crono on Tue May 11th at 8:13am 2004
| ? quote: |
|
i can, think large, very large.. |
...hmm, Orph, I may be mistaken ... but you don't have to 'imagine' it at all
As for the 'designer hunt': Not many people will join a team if there is nothing to show for their ideas/work besides some text.
Something that would be very encouraging would be all the other team members experience in the tools their usage (A team resume in other words).
Also, this might sound cheesy, but, has anyone on your team, at all, studied the life cycle for software engineering?
If you haven't, take a look. It will be very valuable.
Right now, to me, it looks like you have nothing to show. I mean, thats fine if you don't want to show any of your work in fear that someone will steal it, but come on; get creative, there are ways you can show pre-production stuff to captivate people and not screw your self.
Such as, do you guys have any pre-production art?
If you do, showing some of that would be a great way to get people.
Maybe even talking about some of the techniques you would use to get functionalities to work well. You could talk about minor things such that the "big shabang" isn't given away.
There's a lot that should be done before you even begin thinking about mapping for a mod. In fact, everything should be designed to be engine/platform/language independant at the beginning.
But maybe this is too 'in depth'.
.... And now I slowly realise no one would ever want to work on any sort of programming project with me
I'm sure Edge would appreciate this sort of thought process though. [addsig]
Posted by ReNo on Tue May 11th at 1:53pm 2004
Seriously cass, what the hell is with you sometimes? Why must you go out on the offensive to just about every single person who comes here?! Is it because you have your precious reputation as the snarkpit's resident "mean guy" to keep up? Or is it just that you have such pride in your stamp of hate that you feel the need to flaunt it whenever possible?
About weapon renders - WHAT THE HELL IS WRONG WITH IT?
Seriously, its become like some unwritten law that posting them will be the downfall of your mod, and it simply isn't true. Cass, would you say creating textures would currently be a big waste of time? I mean even if you make them in the wrong format or the wrong size or whatever, its still helping to refine the look you are aiming for right? Weapon renders are essentially the same - so what if used too many polys?! You now have high poly concepts to work from, you now have examples of the calibre of your modelling staff, and you now have demonstrations of, if using fictional weapons, how they are going to look. That my friend, is not useless. Oh and figure into this that Valve have SAID how many polys their weapon and character models use in HL2, so mod teams can have a pretty good guide on how many to use in order to have useable weapons.
So basically, NOT a waste of time then eh? [addsig]
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by scary_jeff on Tue May 11th at 1:59pm 2004
If I were making a mod, I would try to start off concentrating on a decent theme to the game play, making god awful models and weapons myself, together with 'functional' maps. If this turned out to be a good concept for a game, people would like it, and people would come along wanting to make better versions of the weapons/models/etc for the 'cool new mod'. If the game concept doesn't work, then the same concept with amazing visuals isn't going to work either is it...
Posted by Gwil on Tue May 11th at 2:01pm 2004
It's an easy way to direct "mod marketing" at trigger happy gun loving teenagers
That's all.
Guns just "look" cool.
[addsig]Gwil
super admin
2864 posts
293 snarkmarks
Registered: Oct 13th 2001
Location: Derbyshire, UK

Occupation: Student
Posted by ReNo on Tue May 11th at 2:07pm 2004
Jeff, thats the exact same premise I had for developing ELVA - prototype it in HL1 and then shift it to HL2 - albeit with actual coders and modellers doing there respective bits. Pity I was so damn indecisive with the shifting HL2 release date, just couldn't decide whether it should be HL1 or HL2
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by scary_jeff on Tue May 11th at 2:10pm 2004
| ? quote: |
| Guns just look "cool". |
There ya go
Posted by KoRnFlakes on Tue May 11th at 2:11pm 2004
KoRnFlakes
member
1125 posts
273 snarkmarks
Registered: Jul 3rd 2002
Location: Norfolk

Occupation: Yus!
Posted by ReNo on Tue May 11th at 2:14pm 2004
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by scary_jeff on Tue May 11th at 2:19pm 2004

Snarkpit v6.1.0 created this page in 1.0165 seconds.

