New Mod team Seeking HL1 designers!
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Re: New Mod team Seeking HL1 designers!
Posted by ReNo on Mon May 10th at 11:35pm 2004


Speaking from failed experience, I'm very tempted to agree CJ, but while there are of course fundamental differences between game and mod design, there are also similarities. One of these is that planning is a road to success. Just because making mods is a hobby doesn't mean it need not be taken seriously.

Design documents are not only written to pitch the game to developers/publishers, or measure commercial viability - they are the pages from which everyone needs to be reading in order to come up with a coherent vision of the project. If a level designer thinks you can jump 64 units high and the programmer only makes it 32, then there are going to be problems. Extensive pre-planning written in a clear fashion can resolve these issues before they ever occur. [addsig]




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Re: New Mod team Seeking HL1 designers!
Posted by Campaignjunkie on Mon May 10th at 11:49pm 2004


? posted by ReNo
Extensive pre-planning written in a clear fashion can resolve these issues before they ever occur.

Extensive pre-planning also limits quite possibly the greatest advantage of modifications: flexibility. When one writes a design document, they typically focus their ideas and somewhat close off outside influence. Granted, there are exceptions, but I prefer more natural methods of development.

Prince of Persia: Sands of Time's design document was, I believe, less than a few pages. (Trying to remember from that Behind-the-Scenes feature at Gamespot) They never really used/needed a design document, but they produced some great stuff regardless. A common vision can be established without paragraphs upon paragraphs of text.

I agree with modifications able to be taken seriously - to an extent. I've seen quite a few mods that think they're part of the gaming industry for crying out loud. Pompous attitudes != good mod

[addsig]




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Re: New Mod team Seeking HL1 designers!
Posted by Yak_Fighter on Tue May 11th at 12:11am 2004


I'm certain this poor fellow didn't want his job search post to turn into a debate about the merits of getting a head start in modding, but...

I agree that you will be able to use the downtime to write up design documents, determine what features you want in the game, and whatnot, but you don't know the slightest bit about the game or the engine and what they do so that to me is pointless. How can you know what features to add to the game when you don't know the features it already has? How can you know your mod will differ greatly from the actual game? They haven't even announced what the multiplayer aspects of HL2 are, for all we know it could be just DM or CS2 and TF2. There's just too many questions left unanswered for my taste.





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Re: New Mod team Seeking HL1 designers!
Posted by ReNo on Tue May 11th at 12:14am 2004


According to their postmortem in Game Developer magazine, the Sand of Time developers used a lot of concept movies to demonstrate scenes and game mechanics, and built lots of prototypes - an option not readily available to mod developers. The article strangely doesn't mention their design doc, which I would have thought it would if it were so abnormaly short, but regardless, MOST developers keep an extensive (concise, but complete) design doc, as its normally the most viable option available. Its also a practice which most game design books I've come across strongly advise, and as I'm not any sort of authority on the issue, I'm inclined to take their word on it. [addsig]



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Re: New Mod team Seeking HL1 designers!
Posted by Gwil on Tue May 11th at 12:14am 2004


I'm a hippy liberalist git, but I believe that conceptual and visionary art within a previous *similar* engine, can aid greatly ideas to layouts, ambience and general tweakage points of a map.

That's why i'm taking so long to finish one ;P

[addsig]




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Re: New Mod team Seeking HL1 designers!
Posted by Orpheus on Tue May 11th at 12:16am 2004


statistically all mods are destined to fail, we all know this, why can we not be supportive anyways..

i already posted this at PFL, same topic, different member.. i almost quit mapping after thrasher, because i couldn't handle the ridicule, and lack of support in the HL community.. it marked me to the point to where i still do not look upon my work favorably.. the stigma is still there..

since then, and particularly here at snarkpit, i have dedicated all my free time to others.. i may not always like the map, or the author, but i try hard not to discourage any future they may have..

if i had a wish about map editing, it would be that everyone shared this belief with me..

/ end rant

[addsig]




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Re: New Mod team Seeking HL1 designers!
Posted by ReNo on Tue May 11th at 12:17am 2004


You don't need to know what features to ADD, you just need to put down clearly what features your mod will NEED. If HL2 has them readily available, then you don't need to develop it yourself. Obviously if HL2's multiplayer has everything your mod intends to be bringing to the gaming scene, you've wated your time, but I feel that this team can be fairly confident HL2 won't be implementing fantastical creatures and magic [addsig]



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Re: New Mod team Seeking HL1 designers!
Posted by Campaignjunkie on Tue May 11th at 12:22am 2004


? posted by ReNo
used a lot of concept movies to demonstrate scenes and game mechanics, and built lots of prototypes - an option not readily available to mod developers.

... Which is why you wait until HL2 is out, then you can make all sorts of prototypes and scenes! Plus, people still have no idea exactly how much the SDK and HL2 will provide in terms of resources. It's all just guesswork, and I think it's kind of dangerous to start building a concept on guesswork, much less building maps.

Orpheus: Lack of support? Ridicule? I think the community is rather supportive, though I suppose that depends on how much support exactly that you're looking for. Also, IMO, it's better to think lower of your work than be an arrogant idiot and think you're the best. Like the British in World War II - if they weren't sure of something, they assumed they lost, and it turned out they had more resources than they thought.

[addsig]




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Re: New Mod team Seeking HL1 designers!
Posted by ReNo on Tue May 11th at 12:30am 2004


Or build your prototypes with HL1 - I'm sure the SoT team weren't using their fully featured engine to toy with early prototypes [addsig]



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Re: New Mod team Seeking HL1 designers!
Posted by Orpheus on Tue May 11th at 12:31am 2004


? posted by Campaignjunkie

...Orpheus: Lack of support? Ridicule? I think the community is rather supportive, though I suppose that depends on how much support exactly that you're looking for. Also, IMO, it's better to think lower of your work than be an arrogant idiot and think you're the best.

CJ exactly how long have you been mapping now??

no offense, but the HL community as a whole, was not nor has it ever been on par with snarkpits atmosphere.. the n00b level of support was atrocious 5 years ago. sure their were pockets of gems, but rare indeed..

in fact, snarkpit had its own resident asswipe once upon a time.. not so much n00b, but the atmosphere he generated drove members away ( a comment i cannot verify, nor would i if i were able )

seriously though, snarkpit is a site, a cut above the rest, don't let its success cloud your recollection of how it used to be.

my release date was approximately july of 1999 for thrasher, thats a very long time ago.. most of you were genuinely snot nosed kids back then

[addsig]




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Re: New Mod team Seeking HL1 designers!
Posted by Gwil on Tue May 11th at 12:32am 2004


? posted by Orpheus

statistically all mods are destined to fail, we all know this, why can we not be supportive anyways..

i already posted this at PFL, same topic, different member.. i almost quit mapping after thrasher, because i couldn't handle the ridicule, and lack of support in the HL community.. it marked me to the point to where i still do not look upon my work favorably.. the stigma is still there..

since then, and particularly here at snarkpit, i have dedicated all my free time to others.. i may not always like the map, or the author, but i try hard not to discourage any future they may have..

if i had a wish about map editing, it would be that everyone shared this belief with me..

/ end rant

Orph I congratulate on your helpful stance - which is obvious anyway you big mong it's an attitude which today society lacks (anywhere ) amongst young and old - which is truly a shame, and bad for our development as well.

I was shocked the other day when I let a lady get to the post box first the other day, and she said quote, unquote - "you are a gentleman - a dying breed in todays world it would seem".

Is this how bad, selfish and inconsiderate people have got, when a stranger will remark (in a surprised fashion) on selflessness? If it has I am saddened, indeed.

[addsig]




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Re: New Mod team Seeking HL1 designers!
Posted by Gwil on Tue May 11th at 12:37am 2004


? posted by Orpheus
? posted by Campaignjunkie

...Orpheus: Lack of support? Ridicule? I think the community is rather supportive, though I suppose that depends on how much support exactly that you're looking for. Also, IMO, it's better to think lower of your work than be an arrogant idiot and think you're the best.

CJ exactly how long have you been mapping now??

no offense, but the HL community as a whole, was not nor has it ever been on par with snarkpits atmosphere.. the n00b level of support was atrocious 5 years ago. sure their were pockets of gems, but rare indeed..

in fact, snarkpit had its own resident asswipe once upon a time.. not so much n00b, but the atmosphere he generated drove members away ( a comment i cannot verify, nor would i if i were able )

seriously though, snarkpit is a site, a cut above the rest, don't let its success cloud your recollection of how it used to be.

my release date was approximately july of 1999 for thrasher, thats a very long time ago.. most of you were genuinely snot nosed kids back then

And hey, get your cameras out - here's me and Orph agreeing The HL community in the heyday of 2.1 was rude, offensive and generally horrendously condescending. Luckily I learnt my lesson and moved to less "elitist" forums before I was sucked in by their 'charms'.

It wasn't always like this, and if we can create an open atmosphere* to discuss and develop in it's only a good thing - the pros looking down on the "n00b WC-off the HL CD lot" days have gone, where people have moved to educate, entertain and excite rather than slap down and crush them..

(which, despite the flame wars of late and past, I can be safe to say we do have)

[addsig]




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Re: New Mod team Seeking HL1 designers!
Posted by ReNo on Tue May 11th at 12:38am 2004


I was sat on a train home from a wee rollerblading trip a while ago and saw an elderly lady stood nearby, so offered her my seat. She wouldn't take it but I just stood up and said well I'm not having it either, so she took it greatfully and she said basically the exact same thing [addsig]



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Re: New Mod team Seeking HL1 designers!
Posted by rtk-team on Tue May 11th at 12:49am 2004


wow

admins workin over time to patch up your dirty mouths!

lol

anywas, ya'll get the wrong impression. and i probably would too. based off the 3 pages of flaming i get in 4 hours. I presume there is nothing more i could say to convince you otherwise.

sorry to step into your little world.

(and btw the generic team name is purely functional based, so any of our staff can handle keeping up on threads. grow up.)

For the few that showed support, thank you, be sure to check us out when the game comes out! thanks a lot.

shLep

RTK-Team

[addsig]




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Re: New Mod team Seeking HL1 designers!
Posted by ReNo on Tue May 11th at 12:50am 2004


To be fair, it was only one page of flaming - the rest was amicable arguments between mostly neutral parties [addsig]



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Re: New Mod team Seeking HL1 designers!
Posted by Wild Card on Tue May 11th at 12:52am 2004


? posted by ReNo
To be fair, it was only one page of flaming - the rest was amicable arguments between mostly neutral parties

Dont worry... Its always like that. 1 or 2 persons flames the topic starter and the rest just flame each other.

[addsig]




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Re: New Mod team Seeking HL1 designers!
Posted by Orpheus on Tue May 11th at 12:54am 2004


? posted by rtk-team

wow

admins workin over time to patch up your dirty mouths!

lol

anywas, ya'll get the wrong impression. and i probably would too. based off the 3 pages of flaming i get in 4 hours. I presume there is nothing more i could say to convince you otherwise.

sorry to step into your little world.

(and btw the generic team name is purely functional based, so any of our staff can handle keeping up on threads. grow up.)

For the few that showed support, thank you, be sure to check us out when the game comes out! thanks a lot.

shLep

RTK-Team

1st off, the majority was non-admin in support or outright neutrality..

secondly, you are welcome into our world, but i do not detect true sorrow in your "sorry" statement..

thirdly, if this little triad of pages discourages you from remaining.. don't let the door hit'cha on the way out :/

[addsig]




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Re: New Mod team Seeking HL1 designers!
Posted by Wild Card on Tue May 11th at 12:55am 2004


? posted by Orpheus

thirdly, if this little triad of pages discourages you from remaining.. don't let the door hit'cha on the way out :/

spoken from a man with experience Dontcha love them 2 way swigning doors? They hit him as he leaves, and then comes back and slaps us who remain.

[addsig]




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Re: New Mod team Seeking HL1 designers!
Posted by rtk-team on Tue May 11th at 1:07am 2004


well you guys are active ill give you that! Point taken, i honestly figured after reading most of the first page of insults, the other 2 would follow suit.

Enough with the jabs (from me atleast)

I'll engage in this little debate here, as objective as i can from my own team.

Wether the engine is out or not, most mods require a decent amount of backend work. this is just a fact. unless you are a paintball mod.

We have very high aspirations. some of which wont be met. we expect that. A large portion will. With the right people. You can agree or disagree with our Mod premise or approach, and you'll make the decission instantly wether you care at that point, and that's what we're after anyways, but to flame it?

thats what the good ol' boys call l33t.

shLep

RTk-Team

[addsig]




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Re: New Mod team Seeking HL1 designers!
Posted by KungFuSquirrel on Tue May 11th at 1:10am 2004


Don't let the poorly thought out (if thought at all) actions of a small minority create a "your world" vs. "our world" rift. I'd hate to see you ignore the worthwhile points of this site due to such an event.

I mean, jesus, it's like "Hmm... people, we need people, hey, a potential new person, f**k OFF AND DIE!" (awkward pause) "Oops."

Edit: Ah, good, you're not

Edit2: The sarcastic second paragraph is in reference to this community, not your help wanted request [addsig]





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