New Mod team Seeking HL1 designers!
locked
Quote
Re: New Mod team Seeking HL1 designers!
Posted by ReNo on Tue May 11th at 2:27pm 2004


LOL, this thread isn't meant to be for me recruiting for ELVA, its meant for this other team [addsig]



Quote
Re: New Mod team Seeking HL1 designers!
Posted by rtk-team on Tue May 11th at 4:09pm 2004


Seems to me that Cassius is an idiot. I would appreciate it if you kept your stamp of lameness to yourself. But hey, every community has to have the guy with the big yap right?

The rest of you who would agree that working on anything before the engine is relesed = a waste of time, are also idiots. so please stop commenting on this thread. you give me a headache.

We're looking for people to join the team from the beginning stages, not based off how well we are already doing... that doesnt seem hard to understand. your either down with it or your not?

Most of our team do have personal web pages, (in regards to team resumes) which you would find out by chatting with us on our site..But i see no reason in spamming all these web urls in addition to the recruiting post itself. that seems a tad desperate to me.. and im not sure it would be met with encouragement on these forums anyways. hate hate hate! heheh

If it sounds like something that interests you, you would hit our forums, make yourself known, and very quickly afterward would find out the caliber of team we have. again, not too hard.

if you don't like the mod idea.. then simply move on.. no hard feelings here!

i love unbiased people.

shlep!

RTk-Team

[addsig]




Quote
Re: New Mod team Seeking HL1 designers!
Posted by KoRnFlakes on Tue May 11th at 4:26pm 2004


I dont feel labelling people who have an opposing view as idiots is that sensible. [addsig]



Quote
Re: New Mod team Seeking HL1 designers!
Posted by Leperous on Tue May 11th at 4:30pm 2004


True, but labelling idiots as idiots is only fair.

/apologises for angry little goons





Quote
Re: New Mod team Seeking HL1 designers!
Posted by Yak_Fighter on Tue May 11th at 5:52pm 2004


? posted by rtk-team

The rest of you who would agree that working on anything before the engine is relesed = a waste of time, are also idiots. so please stop commenting on this thread. you give me a headache.

Well now, it sure seems like you'll have a real successful time working in a group where people will have disagreements about the direction of the mod. I hope your headache doesn't get too incapacitating.





Quote
Re: New Mod team Seeking HL1 designers!
Posted by Cassius on Tue May 11th at 6:33pm 2004


Whoa there Reno, that's not what I was getting at in the least. I agree with Vash's first posts, in that most HL2 mods have only weapon renders to show, C132 (if that's the right number) being the only exception to my knowledge.

RTK, all I have to say is good luck on your mod; speaking for all the loudmouthed idiots in the world, I believe you'll need every last bit of it. In a year - maybe a few months - I'm thinking this mod will be gone. That's my objective, unbiased, speaking-from-experience viewpoint, which I would give any other mod with a lot of text and zero to show for it. Love me now?





Quote
Re: New Mod team Seeking HL1 designers!
Posted by ReNo on Tue May 11th at 6:52pm 2004


? quote:
I completely agree with Vash.


What vash said was pointless, insulting, and lame. You sir, quite clearly stated you agree with what he said. If you meant that you agree only with the "mods only show weapon renders" part, you shouldn't have said you completely agree with vash.

Anyway, weapon renders > nothing, surely? [addsig]




Quote
Re: New Mod team Seeking HL1 designers!
Posted by Vash on Tue May 11th at 8:27pm 2004


Go to moddb and look at every Half-Life2 modification. What exactly do you see? Weapon Renders, Weapon Renders, and oh look, more Weapon Renders.

*cough*

[addsig]




Quote
Re: New Mod team Seeking HL1 designers!
Posted by Yak_Fighter on Tue May 11th at 8:47pm 2004


What's the point of doing model renders when you don't know the number of triangles the models are supposed to use or the texture resolutions supported or the angle they should point at ingame or... oops, nevermind. I don't want to be an idiot!



Quote
Re: New Mod team Seeking HL1 designers!
Posted by ReNo on Tue May 11th at 8:51pm 2004


Yeah, and that justifies your initial response doesn't it. What the hell do you want vash, their design docs printed up for all to see? Or perhaps some maps made and compiled in the leaked HL2 source? For gods sake, they didn't even post bloody weapon renders!

EDIT: Yak - take a look...idiot [addsig]




Quote
Re: New Mod team Seeking HL1 designers!
Posted by Crono on Tue May 11th at 9:13pm 2004


I think Vash is cranky since he hasn't gotten his fill of legs lately

RTK Team, I think you misunderstand how you recruit someone. You will not get anyone on your team if you act this way with the slightest of teasing, since someone will not know how you will act if there's a major disagreement (this usually terminates a mod/project of any kind, unless everyone can be 'professional' and adults about their goals).

Reno, I didn't know they actually taught software engineering with specific languages in mind ... that's really odd. The life cycle (specifically) is suppose to be language independant.

I think the group I'm working with now (in a course I'm taking) is pretty cool. We're all mature enough to listen and accept each others input and criticism; and by no means does anyone in the group think they're 'master programmers' or even close. Its a bit of a paradox if someone says that, it's like saying "I write bug free code", since that's impossible, they're lying or unknowledgable about how vulnerable their code is.

I've also Been learning some cool stuff on how to overrun buffers and mess with the program stack ... [addsig]




Quote
Re: New Mod team Seeking HL1 designers!
Posted by ReNo on Tue May 11th at 9:17pm 2004


Oh it wasn't language specific, its just the way in which is was taught gave no attempt to relate how it was relevant to game development. I know that it is, but it would have been nice to have them give some examples on how, instead of always saying "if you were developing an ATM machine system, blah blah blah". Since the module had both computing students and games tech students, I suppose I couldn't expect that. [addsig]



Quote
Re: New Mod team Seeking HL1 designers!
Posted by Crono on Tue May 11th at 9:20pm 2004


...hmm... I can easily see how the life cycle applies to game development. The thing is the life cycle is also (suppose to be) application independant. Meaning, these processes models should work well for whatever application you develop.

Or: You see how it relates now, but you just wish they gave game examples. [addsig]




Quote
Re: New Mod team Seeking HL1 designers!
Posted by ReNo on Tue May 11th at 9:29pm 2004


I can see how most is relevant, but it was so damn boring - its not interesting talking about how best to go about refining the development of a Eiffel Tower ticket distribution system. Even MAKING that system wouldn't be interesting.

But this is highly off topic [addsig]




Quote
Re: New Mod team Seeking HL1 designers!
Posted by rtk-team on Tue May 11th at 9:39pm 2004


Nothing like a heated debate to get you through the day.. to recap:

I call you an idiot only if your referring to our plan of working before engine release pointless, or a waste of time.

to me that is an idiotic, unexperienced statement. You don't need to take offense if that doesn't include you. It's not as simple as, differs from my view, so your dumb. no, its actually a reference to mental proficiency. If you can't agree that working before an engine is out is a good thing, then you don't need to be comenting on a mod thread. mine in particular..

Cassius, Based off a blurb of our mod description, and a few posts in this thread, you can determine all that huh? unbiased?

might i refer you back to your first comment? seems you were very biased from the start. whatever, your on my ignore list. you get no love.

as to the comment about not excepting ideas on our mod team. please,... defending our mod on a public forum is a far cry from how our team works internally. please don't mislead people into thinking that is how we operate.

anyways, we'll get some model shots up soon for those that are still interested, despite all this drama. Contrary to popular opinion, we actually do have stuff to show, and not just alot of text..

As well, we just recruited a few concept artists, so there's more screenies for ya on the way. Other then that.. not much more we could do to stir interest, at this stage in recruiting.

well, this keeps going back and forth. So, unless someone really pisses me off.. & no thats not an invitation, ill leave ya'll alone till we have some images to show.

thx for your time!

[addsig]




Quote
Re: New Mod team Seeking HL1 designers!
Posted by Yak_Fighter on Tue May 11th at 9:40pm 2004


? posted by ReNo
EDIT: Yak - take a look...idiot

Screw you Reno!





Quote
Re: New Mod team Seeking HL1 designers!
Posted by Orpheus on Tue May 11th at 10:04pm 2004


since i am by definition, strictly on the unbiased side, i can truthfully say, i think this mod is destined to fail.

not because of the lack of initiative, but it has been in the planning stages for almost 24 hours? at least as far as the snarkpit is concerned, and already titles like "idiot" are being used.. whether justified or not, its unacceptable for a brand new member to use words of that magnitude.

cassius has been on the wrong side of almost as many confrontations as i have, but still commands a level of respect from the majority of the pit.. liking him is not a consideration for that respect either, cause i can bet not nearly as many people like him, as respect him.

when ordeals reduce themselves to "idiot" within the first 24 hours.. real ordeals are not that far behind.

this mod may succeed, but i am betting it will be without the snarkpits assistance, or at least not in any noticeable capacity.

good luck, you will definitely need it..

for the record, all of this post is based entirely on the atmosphere this thread generated in its short existence.. how you dealt with vash's and cass's comments are more important to me, than how long you stay here..

[addsig]




Quote
Re: New Mod team Seeking HL1 designers!
Posted by Gollum on Tue May 11th at 10:06pm 2004


Oooh, what a lovely warm flamewar! There are two main conflated points here:

1. The practicality of working on a mod. before the game release

I'm sure it's possible to do some valuable design/conceptual work in advance. I remain cynical of many mods. that do this, simply because I believe their project planning is motivated by dumb thoughts like:

HL2 is gonna be like so awesome and I wanna have it now. But I can't have it now so I'm gonna make something cool for it instead. Like a dragon with lasers coming out of its ass. Yeah!

However, not everyone is like this. Some teams make rational planning decisions and will succeed. After all, if I'd presented my early ideas for Gmdm2 to a mapping audience, people would have laughed me out of the thread - but I still got it to work Maybe the RTK team will plan their work well and will succeed. Good luck to them!

2. The storyline

Here is where I am inclined to agree with Cassius. The storyline sounds lame - it's just a bunch of incompatible cliches thoughtlessly thrown together. Bits of it sound ripped-off from other sources.

Of course, that criticism is no doubt enough to make me an "idiot". But you might be better off listening to me than dismissing me. I have spent four years studying philosophy and seriously intend to be a professional writer. I think I know my stuff

But good luck with the project nonetheless!





Quote
Re: New Mod team Seeking HL1 designers!
Posted by ReNo on Tue May 11th at 10:16pm 2004


? quote:
I think I know my stuff


Arrogant twat

Seriously though, I too think the story sounds a bit...odd...but to me that isn't the issue at hand - its the way in which a perfectly justified and polite request on a forum managed to get utterly flamed in the first page. Its not a very good introduction for newcomers, and its not a very good indication of the community we have here. [addsig]




Quote
Re: New Mod team Seeking HL1 designers!
Posted by Gollum on Tue May 11th at 10:20pm 2004


? posted by ReNo
? quote:
I think I know my stuff


(1) Arrogant twat

(2) Seriously though, I too think the story sounds a bit...odd...but to me that isn't the issue at hand - its the way in which a perfectly justified and polite request on a forum managed to get utterly flamed in the first page. Its not a very good introduction for newcomers, and its not a very good indication of the community we have here.

Agreed on both counts, but proud of only one






locked