Another Texture to feed to the snarks
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Re: Another Texture to feed to the snarks
Posted by GrimlocK on Fri Sep 12th at 7:05am 2003


Well, this time I went for more of a smooth look on the rock surfaces, let me know what you guys think.   Personally I think I need to do more work on it but I figured it would be cool to run it through the snark tank:





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Re: Another Texture to feed to the snarks
Posted by GrimlocK on Fri Sep 12th at 7:12am 2003


Here is a slight variation:





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Re: Another Texture to feed to the snarks
Posted by KoRnFlakes on Fri Sep 12th at 7:28am 2003


the variation is better, the shadowing/lighting is ok, theyre just too smooth [addsig]



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Re: Another Texture to feed to the snarks
Posted by GrimlocK on Fri Sep 12th at 7:40am 2003


yea, agreed.   Slowly but surely I'm getting there.   I'm going to add more variation and diversity to the surfaces.   I have to say though I am getting much faster, and developing some good techniques.   Eventually I'll do some tutorials when I am 100% confident in my methods.

Thanks for the feedback.





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Re: Another Texture to feed to the snarks
Posted by Cash Car Star on Fri Sep 12th at 9:02am 2003


It looks splotchy, like camo clothing.



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Re: Another Texture to feed to the snarks
Posted by ReNo on Fri Sep 12th at 10:55am 2003


I don't think the moss comes out strong enough - looks more like green paint that was dripped around and has faded over time.

[addsig]




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Re: Another Texture to feed to the snarks
Posted by Wild Card on Fri Sep 12th at 1:01pm 2003


me looks over ReNo's avy  what happend to the rat?



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Re: Another Texture to feed to the snarks
Posted by Finger on Fri Sep 12th at 1:06pm 2003


I agree, the mossy spots aren't coming across well.  One thing I would do, is try flattening the whole thing, duplicating that layer, adding a good bit of noise to the duplicate - then go in with a low opacity eraser and start erasing away the new, grainy later.  You should be able to add a little messiness that way.





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Re: Another Texture to feed to the snarks
Posted by Finger on Fri Sep 12th at 2:17pm 2003


Here Grim, I took it upon myself to play with your texture - hope you don't mind.  I did what I suggested above ^, then also added some moss to the cracks and rocks.  Play around with the noise filter - just a little bit can help pull you away from that clayish/plastic look.

 





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Re: Another Texture to feed to the snarks
Posted by KoRnFlakes on Fri Sep 12th at 2:20pm 2003


not so keen on the moss, they have more texture to them but they are allot more blurry now. Needs to be sharp for a texture imo.

[addsig]




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Re: Another Texture to feed to the snarks
Posted by Finger on Fri Sep 12th at 2:26pm 2003


Ya Korn..I may have used a little too much noise.  It definately needs alot more work to get the moss believable.



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Re: Another Texture to feed to the snarks
Posted by Tracer Bullet on Fri Sep 12th at 3:30pm 2003


Much better than the last one!

Two complaints:

1. there should be more contrast between the grout and the stones.

2. the stones should vary more in color and possibly texture.

I really like Grim's lichen, it would go well with grey stones.

Finger- your moss besides being blurry isn't subtle enough.





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Re: Another Texture to feed to the snarks
Posted by Finger on Fri Sep 12th at 4:38pm 2003


Ok..so my moss stinks



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Re: Another Texture to feed to the snarks
Posted by ReNo on Fri Sep 12th at 5:05pm 2003


I like the new moss better than the old stuff, but perhaps its a bit too overused? My main concern is that the noise has given rise to randomly coloured pixels, look closely and you will see pink, yellow, purple and more. Shouldn't you use monochromatic noise rather than coloured stuff? Not sure what sorta look it would give in this case, but its the type I always use...but then I work mostly on metal. [addsig]



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Re: Another Texture to feed to the snarks
Posted by ReNo on Fri Sep 12th at 5:09pm 2003


Wild: I decided to have a change, I was getting a bit bored of the old rat [addsig]



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Re: Another Texture to feed to the snarks
Posted by Finger on Fri Sep 12th at 7:39pm 2003


ok..spent a few more minutes on it.  Less moss, monochromatic noise, little messier.  Still not perfect; I'm sure Grim will do a better job of it in the end.

 





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Re: Another Texture to feed to the snarks
Posted by GrimlocK on Sat Sep 13th at 1:00am 2003


No problem Finger, kind of cool that someone actually took the time to play around with my texture .

The moss was actually a last minute add, I actually feathered a selection over the original moss, ctrl-lmb on layer ctrl-shft-I to invert the sellection, feathered and deleated some of it.   I think I deleated too much though, it had more definition before. (actually I feathered before I inverted to be exact )

I'll put some more time into this one and post the progress later, thanks for the feed back.






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