Half-Life 2 Thread
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Re: Half-Life 2 Thread
Posted by Yak_Fighter on Thu May 13th at 12:37am 2004


Ok, I've done some more research into that news I posted earlier. It's not CS2, and as Kage said earlier up Valve is just porting HL1, CS, TFC, Op4 whatever over to the new engine. I still haven't figured out if that'll all be included with HL2 or what that really means, but I would seriously doubt that the only multiplayer is CS. Stupid misinformation.





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Re: Half-Life 2 Thread
Posted by ReNo on Thu May 13th at 12:41am 2004


Its just what Gabe says at the end of the trailer which is misleading - "One of the most popular questions is what about multiplayer?, and so we decided to combine the most popular online action game with the power of the half-life 2 engine". That does suggest HL2's multiplayer is CS Source as they call it...though I'm doubtful this is the case. [addsig]



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Re: Half-Life 2 Thread
Posted by Wild Card on Thu May 13th at 12:47am 2004


Well Im gonna think they are still going to have some good 'ol fashioned HLDM... err... HL2DM [addsig]



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Re: Half-Life 2 Thread
Posted by Kage_Prototype on Thu May 13th at 12:56am 2004


? quote:
The shakycam movie and official e32k4 trailor are at

http://www.amicore.mine.nu/hosted/hl2files/

Shakycam is recorded from one of the valve booths at E3, bad quality, but still VERY impressive. I mean VERY. My jaw just dropped further and further while I was watching. It also shows CS ported to the source engine (this is not CS2), and has Gabe saying HL will be ported to Source after HL2 release (free if you are a 'steam subscriber', otherwise 'cheap' seems to be the general idea).

Just watched the 'trailor', it's proper quality, and OH CRAP this looks SO good! One part shows the water close up... other parts of city17... ah! I agreed in the past that HL2 graphics would only be average, but erm... no.


I posted that first video already. [addsig]




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Re: Half-Life 2 Thread
Posted by Yak_Fighter on Thu May 13th at 2:20am 2004


It's a direct link though, which is good for those of us who can't download torrents because of their oppressive firewall. As for the video, it looks awesome, especially the part with the strider. It felt like watching a real war in there at times.





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Re: Half-Life 2 Thread
Posted by fishy on Thu May 13th at 5:04am 2004


even with the poor quality avi, it still looks awesome.



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Re: Half-Life 2 Thread
Posted by Kage_Prototype on Thu May 13th at 7:13am 2004


Gamespy have a 600MB trailer of both presentations here. [addsig]



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Re: Half-Life 2 Thread
Posted by scary_jeff on Thu May 13th at 8:56am 2004


I wasn't trying to rain on your parade, Kage, just a lot of people don't/can't use BT.

The ported HL1 will not come 'with' HL2. They are releasing the port after HL2 comes out ("late summer"). This port will be free if you are paying a monthly steam subscription. If you are not paying this, you will have to pay for it (you will be able to pay for it on steam if you like).

There seems to be a lot of confusion about the steam pay subscription. It does not mean you have to pay to play online, and it does not mean you won't be able to get new valve content at all. People who subscribe and pay per month get to have all of valves new content for free. People who don't pay per month will still be able to get the content, but will have to pay for it seperately. As far as I know, this does not apply to patches (that wouldn't make sense anyway).




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Re: Half-Life 2 Thread
Posted by Leperous on Thu May 13th at 9:15am 2004


Jeff, it either seems to be a model to one day perhaps start charging people to play online, or that Valve are planning to release a lot of new content every month- how else do you justify a monthly subscription, instead of just paying a single one off fee to download HL2/whatever? And even then the latter seems to indicate that they might start charging for 'mundane' things that may have been free with HL1...



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Re: Half-Life 2 Thread
Posted by fishy on Thu May 13th at 9:33am 2004


at the end of one of the clips i watched, it showed three different HL2 boxes. so it looks like valve have stuck to the original plan of ;

version 1. wallmart edition. single player mission only. no mp support.

version 2. standard edition. has multi-player/online features/update support.

version 3. deluxe edition. as above, but with signed photo of Gordons jockstrap

the fourth option is to subscribe. then you get to play all the games that steam supports. i'm 99% sure they said there will be no off-line gaming for subscribers.

playing hl1 with a new engine sounds good. i hope its a free upgrade for hl1 owners. i hope there's good docs on how they done it too.





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Re: Half-Life 2 Thread
Posted by scary_jeff on Thu May 13th at 10:24am 2004


Well, we don't know how much this monthly fee is going to be, do we. Also, Gabe has said that he thinks subscribers will be getting very good value for money with the amount of new content they have planned. I really don't think we are going to have to pay every month to play for example CS-Source - what would be the point in buying this game as part of HL2, when it's impossible to play it without paying every month? How could the possible introduce a system where bug-fixing pathes are only available to people who on top of paying for the game, pay every month? Neither of these situations make sense.

I wish valve would release some clear information on this.




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Re: Half-Life 2 Thread
Posted by Bruce on Thu May 13th at 10:46am 2004


What I don't get is why after I installed Bit Torrent I was redirected to the Bit Torrent page where the author was asking for donations. C'mon, thanks to Bit Torrent he's working for Valve now (so I heard), so why in god's name would he need donations from poor slobs like us.



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Re: Half-Life 2 Thread
Posted by Orpheus on Thu May 13th at 11:08am 2004


? posted by Gwil

edit - you may need the BitTorrent streaming system for certain files - get it here

http://bitconjurer.org/BitTorrent/

and, a better UI - http://btplusplus.sourceforge.net/

Kudos to Crono, for these links

warning:

bit torrent is a bandwidth hound.. go to my briefcase and download the file in the BT folder..

do not worry if you already have a bit torrent installed.. each torrent GUI over writes the previous install.. just install this version.

i usually set mine to either "dialup" or "slow cable"

[addsig]




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Re: Half-Life 2 Thread
Posted by Bruce on Thu May 13th at 11:19am 2004


I'm on 33.61mb out of 34.23mb and suddenly the download won't download anymore. It's just uploading, not downloading......

I need 1.8% of the damn file and now it won't do anything anymore.....

(sorted it out by restarting the program, didnt know if that would "crash" the download)

Q. I don't want you stealing my bandwidth! How can I stop it from uploading?
A. You could hack the source to not upload, but then your download rate would suck. BitTorrent downloaders engage in tit-for-tat with their peers, so leeches have very little success downloading.




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Re: Half-Life 2 Thread
Posted by Orpheus on Thu May 13th at 11:25am 2004


suggestion#1

the port-a-bility of HL2 is going to suck, in so much as crap maps making their ugly faces shown from HL1.. but i was thinking yesterday *glares at giggles from 3rd row*

HL2 has so much room to build in, and so much more allowed to see.. we ought to form our own snarkpit prefab city..

each of us, construct fully functional buildings, and submit them for use for HL2.

cities all over the US (and i assume this is true of other countries) all resemble each other architecturally.. the buildings all basically look the same, they are just laid out in every conceivable order..

i am betting, if we got 30 or 40 odd buildings (and the rest of the odd items a city has) we all could save s**tloads of time constructing these monstrosities..

anyways.. its just a thought..

[addsig]




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Re: Half-Life 2 Thread
Posted by Myrk- on Thu May 13th at 11:59am 2004


I can be pretty certain that subscribing within the first 2 or 3 months of HL2's release is foolishness... They are unlikely to release anything straight after the release- seeing as they already have a holiday planned for all the major staff. [addsig]



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Re: Half-Life 2 Thread
Posted by scary_jeff on Thu May 13th at 1:20pm 2004


The HL1 port is meant to be availabe 'late summer'... that can't be too long after 'summer' when HL2 comes out, can it?

But then again, I don't think we should be banking on any of the 'dates' given by valve right now.




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Re: Half-Life 2 Thread
Posted by $loth on Thu May 13th at 2:15pm 2004


OMG I cant wait to play half life 2,. and CS!!! Did you the bodys drop in de_aztec!!! It lookes amazing, if any one has any trouble getting the video ill have it on my webspace for the next week, seeming as no-one wants thier maps uploaded.

[edit]

? quote:
cities all over the US (and i assume this is true of other countries) all resemble each other architecturally

Like the royal pavilion in brighton???

[addsig]




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Re: Half-Life 2 Thread
Posted by ReNo on Thu May 13th at 2:33pm 2004


? quote:
(sorted it out by restarting the program, didnt know if that would "crash" the download)


Normally it doesn't - just double click the .torrent file again, and when prompted save to the same location as before. It will find the partially downloaded file and work from that. [addsig]




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Re: Half-Life 2 Thread
Posted by $loth on Thu May 13th at 3:29pm 2004


Got a link up for the HL2 and CS vid, it will be up until next wednesday, the link is http://homepage.ntlworld.com/suicidle_tramp/ its a 32 meg download [ zip file ]. Please only use this if you do not have bit torrent and cannot download the torrent file.

[addsig]





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