Half-Life 2 Thread
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Re: Half-Life 2 Thread
Posted by Kage_Prototype on Thu May 13th at 3:53pm 2004


I would just like to say that trhe 24 minute video from gamespy is unbeleivable. 10 times better than that of last year at E3. [addsig]



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Re: Half-Life 2 Thread
Posted by Yak_Fighter on Thu May 13th at 5:32pm 2004


? posted by Orpheus

suggestion#1

the port-a-bility of HL2 is going to suck, in so much as crap maps making their ugly faces shown from HL1.. but i was thinking yesterday *glares at giggles from 3rd row*

HL2 has so much room to build in, and so much more allowed to see.. we ought to form our own snarkpit prefab city..

each of us, construct fully functional buildings, and submit them for use for HL2.

cities all over the US (and i assume this is true of other countries) all resemble each other architecturally.. the buildings all basically look the same, they are just laid out in every conceivable order..

i am betting, if we got 30 or 40 odd buildings (and the rest of the odd items a city has) we all could save s**tloads of time constructing these monstrosities..

anyways.. its just a thought..

I'm going to learn how to use the XSI modeling stuff and I plan on becoming a king of the HL2 prop community, just you wait!





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Re: Half-Life 2 Thread
Posted by Orpheus on Thu May 13th at 5:42pm 2004


? posted by Yak_Fighter

I'm going to learn how to use the XSI modeling stuff and I plan on becoming a king of the HL2 prop community, just you wait!

then, i want stuff.. i want things all HL maps have been missing for 5 years..

1) mail boxes
2) fire hydrants
3) phone booths
4) cell towers
5) power transformers
6) stop lights (the ones at intersections)
7) relay stations

ect..ect..ect

[addsig]




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Re: Half-Life 2 Thread
Posted by Biological Component on Thu May 13th at 5:45pm 2004


? posted by Yak_Fighter

Apparently its been announced that HL2 multiplayer will be CS2, which will be similar to CS but with updated graphics. Why fix what isn't broken I guess, but I want some goddamn deathmatch! To be honest I hope this turns out to be false, but knowing my luck...

http://www.shacknews.com/onearticle.x/31857

Well, I highly doubt that HL2 will have only one multiplayer game to choose from. Good grief, it would be senseless to not have some sort of HL2 Deathmatch. Really, come on. I'm sure that HL2 will have as great a variety for online multiplayer games as HL does- if not more.

[addsig]




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Re: Half-Life 2 Thread
Posted by $loth on Thu May 13th at 5:46pm 2004


You know what orph, that is exactly what HL has been missing all these years, did you ever see a mail box at black mesa?? I dont think so! [addsig]



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Re: Half-Life 2 Thread
Posted by Johnny Beverage on Fri May 14th at 2:07am 2004


CS2 is not halflife multiplayer. CS is being ported over to source. It will be Counter Strike Source not Counter Strike2. [addsig]



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Re: Half-Life 2 Thread
Posted by $loth on Fri May 14th at 5:48am 2004


? posted by Johnny Beverage
CS2 is not halflife multiplayer. CS is being ported over to source. It will be Counter Strike Source not Counter Strike2.

Did anyone say that it was gonna be called CS2? I must of mis-read a reply or something

[addsig]




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Re: Half-Life 2 Thread
Posted by $loth on Fri May 14th at 7:37am 2004


Does anyone know much about mapping for HL2 though, i mean can you use take a HL map you have already made and use the RMF/.Map file for HL2 can you use models and such for it, when will the hammer editor for HL2 be out?

[addsig]




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Re: Half-Life 2 Thread
Posted by scary_jeff on Fri May 14th at 9:00am 2004


Yes



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Re: Half-Life 2 Thread
Posted by $loth on Fri May 14th at 9:05am 2004


? posted by scary_jeff
Yes

Would anyone care to explain?

[addsig]




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Re: Half-Life 2 Thread
Posted by scary_jeff on Fri May 14th at 9:26am 2004


Yes, you can take your half-life one maps and open them in 'Hammer 2' or whatever it's called, then play them in half-life 2, adding models and stuff if you want.



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Re: Half-Life 2 Thread
Posted by $loth on Fri May 14th at 10:08am 2004


? posted by scary_jeff
Yes, you can take your half-life one maps and open them in 'Hammer 2' or whatever it's called, then play them in half-life 2, adding models and stuff if you want.

Ahh, thanks for the Jeff

[addsig]




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Re: Half-Life 2 Thread
Posted by Bruce on Fri May 14th at 11:07am 2004


? posted by $loth

Does anyone know much about mapping for HL2 though, i mean can you use take a HL map you have already made and use the RMF/.Map file for HL2 can you use models and such for it, when will the hammer editor for HL2 be out?

? posted by scary_jeff

Yes, you can take your half-life one maps and open them in 'Hammer 2' or whatever it's called, then play them in half-life 2, adding models and stuff if you want.


He basicly said yes, then he exactly repeated what you already stated even though a 'yes' was sufficient





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Re: Half-Life 2 Thread
Posted by Gwil on Fri May 14th at 11:23am 2004


???

[addsig]



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Re: Half-Life 2 Thread
Posted by fishy on Fri May 14th at 11:39am 2004


has anyone else noticed the new addition to the steam games menu?

Codename Gordon - coming soon

/me is very curious





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Re: Half-Life 2 Thread
Posted by Orpheus on Fri May 14th at 11:50am 2004


? posted by $loth

Does anyone know much about mapping for HL2 though, i mean can you use take a HL map you have already made and use the RMF/.Map file for HL2 can you use models and such for it, when will the hammer editor for HL2 be out?

the editor relies to heavily on the game. i do not foresee its release prior to the game..

also, you will notice a distinct file size increase for the new editor.. actually you will notice that what it uses from the HL folder is bigger..

i tried to reduce the *taboo* version of the editor to its basic needs... what you would only need to make a map, without running it in the game.. the smallest file i got?? was over 300 megs.

you prolly will not find a *taboo* version of the editor by itself..

[addsig]




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Re: Half-Life 2 Thread
Posted by Leperous on Fri May 14th at 12:04pm 2004


It's the 2D HL platform game. And no, you can't play it even if you try to use a GCF extractor on it



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Re: Half-Life 2 Thread
Posted by $loth on Fri May 14th at 12:09pm 2004


Its quite funny actually, you are gordon freeman *gasp* and its a 2d game where there are aliens and stuff.

http://www.nuclearvision.de/index.php?p=3|2&l=en

[addsig]




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Re: Half-Life 2 Thread
Posted by scary_jeff on Fri May 14th at 12:11pm 2004


Are we going to have to pay for this 'Codename Gordon' thing?



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Re: Half-Life 2 Thread
Posted by Leperous on Fri May 14th at 12:12pm 2004


No. Well, shouldn't do anyway, it's a 'fan'/community created thing.




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