server help
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Quote
Re: server help
Posted by ETO_SpY on Wed Jun 2nd at 7:10am 2004


i need help with this command

sv_downloadurl

now i have a webhost and stuff and understand that

sv_downloadurl points to where to go but what file structor do i use ??

i want it so my maps and files will dl faster please help





Quote
Re: server help
Posted by 7dk2h4md720ih on Wed Jun 2nd at 2:25pm 2004


? quote:

SUMMARY
-------

Half-Life now supports the download of custom content (maps,
skins, sounds,
and so on) from a HTTP server (ie: webserver) when connecting,
instead of
downloading directly from the game server itself.

HTTP downloading has three major benefits:

1) There is no impact on the game server when downloading
custom content, as
a completely separate HTTP content server does the transfer

2) Players will download custom content at their maximum
transfer rate,
resulting in *much* faster downloads

3) Players who are downloading custom content do not take up a
player slot
on the server while they wait


WHAT PLAYERS CONNECTING TO A SERVER WITH CUSTOM CONTENT WILL SEE
----------------------------------------------------------------

When a player connects to a server utilizing custom content, one
of two
things will occur:

1) If the server is not configured for HTTP download, the game
server
will use the normal "trickle" download mechanism

2) If the server is configured for HTTP downloading, the player
will
see an enhanced download dialog, and much faster downloads.
While
this content is downloading, they are not connected to the
game
server. Once the download finishes, they are automatically
reconnected to the game server, and ready to play.


CONFIGURING YOUR SERVER TO USE FAST HTTP ASSET DOWNLOADING
----------------------------------------------------------

1) Make a list of all the custom files (bsp, wav, mdl, etc)
used on your server

2) Put these files on a HTTP server (ie: webserver), keeping
the folder
layout intact

3) OPTIONAL: To display a "banner image" to players that
download content,
place a 340x56 pixel image in the file <custom content
directory>/gfx/banner.gif

4) Set the sv_downloadurl cvar to
"http://yourserver/custom_content_directory/"


Example:

Your server uses the non-standard map "de_generic", which
requires the following files:

C:Program
FilesSteamSteamCacheyour@email.addressCounter-Strikecstrikemapsde
_generic.map
C:Program
FilesSteamSteamCacheyour@email.addressCounter-Strikecstrikede_gene
ric.wad
C:Program
FilesSteamSteamCacheyour@email.addressCounter-Strikecstrikesounda
mbiencede_generic_a.wav
C:Program
FilesSteamSteamCacheyour@email.addressCounter-Strikecstrikesounda
mbiencede_generic_b.wav
C:Program
FilesSteamSteamCacheyour@email.addressCounter-Strikecstrikesounda
mbiencede_generic_c.wav


You have web space (perhaps through your ISP) with the URL
"http://www.turtlerockstudios.com/~matt" that you will use to
host your
custom content.

To do this, you copy the files needed for "de_generic" to your
webspace,
placing them in a folder called "my_cstrike" in your webspace
top-level directory,
keeping their directory layout intact.

You now have the following files in your webspace:


http://www.turtlerockstudios.com/~m.../de_generic.map

http://www.turtlerockstudios.com/~m.../de_generic.wad

http://www.turtlerockstudios.com/~m...mbience/de_gene
ric_a.wav

http://www.turtlerockstudios.com/~m...mbience/de_gene
ric_b.wav

http://www.turtlerockstudios.com/~m...mbience/de_gene
ric_c.wav

You now set the "sv_downloadurl" cvar on your game server to
"http://www.turtlerockstudios.com/~matt/my_cstrike/". Now,
players who connect
to your server will automatically download the map "de_generic"
and its required
files from your webspace when they connect (unless they already
have it, of course).


TECHNICAL DETAILS
-----------------

* The maximum length of the sv_downloadurl is 127 characters

* A username and password can be specified for the HTTP server
by embedding
them in the sv_downloadurl like so:

http://usernameassword@www.somewhere.com/

( Note - recent IE patches make disable this functionality )

* If a connecting player has an existing file of the same name,
it will not
be overwritten. The download file will be skipped.

* Certain game-crtical and/or dangerous files cannot be
downloaded (ie: *.exe, *.vbs, etc)


That should do it.




Quote
Re: server help
Posted by ETO_SpY on Wed Jun 2nd at 5:05pm 2004


wow bro thanks a lot!! its good to see some people will take there time to help people with more then 2 sentences

but just 1 question my_cstrike is like cstrike with the same file structure right ??
If so then I understand it






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