i need help with this command
sv_downloadurl
now i have a webhost and stuff and understand that
sv_downloadurl points to where to go but what file structor do i use ??
i want it so my maps and files will dl faster please help
i need help with this command
sv_downloadurl
now i have a webhost and stuff and understand that
sv_downloadurl points to where to go but what file structor do i use ??
i want it so my maps and files will dl faster please help
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SUMMARY ------- Half-Life now supports the download of custom content (maps, skins, sounds, and so on) from a HTTP server (ie: webserver) when connecting, instead of downloading directly from the game server itself. HTTP downloading has three major benefits: 1) There is no impact on the game server when downloading custom content, as a completely separate HTTP content server does the transfer 2) Players will download custom content at their maximum transfer rate, resulting in *much* faster downloads 3) Players who are downloading custom content do not take up a player slot on the server while they wait WHAT PLAYERS CONNECTING TO A SERVER WITH CUSTOM CONTENT WILL SEE ---------------------------------------------------------------- When a player connects to a server utilizing custom content, one of two things will occur: 1) If the server is not configured for HTTP download, the game server will use the normal "trickle" download mechanism 2) If the server is configured for HTTP downloading, the player will see an enhanced download dialog, and much faster downloads. While this content is downloading, they are not connected to the game server. Once the download finishes, they are automatically reconnected to the game server, and ready to play. CONFIGURING YOUR SERVER TO USE FAST HTTP ASSET DOWNLOADING ---------------------------------------------------------- 1) Make a list of all the custom files (bsp, wav, mdl, etc) used on your server 2) Put these files on a HTTP server (ie: webserver), keeping the folder layout intact 3) OPTIONAL: To display a "banner image" to players that download content, place a 340x56 pixel image in the file <custom content directory>/gfx/banner.gif 4) Set the sv_downloadurl cvar to "http://yourserver/custom_content_directory/" Example: Your server uses the non-standard map "de_generic", which requires the following files: C:Program FilesSteamSteamCacheyour@email.addressCounter-Strikecstrikemapsde _generic.map C:Program FilesSteamSteamCacheyour@email.addressCounter-Strikecstrikede_gene ric.wad C:Program FilesSteamSteamCacheyour@email.addressCounter-Strikecstrikesounda mbiencede_generic_a.wav C:Program FilesSteamSteamCacheyour@email.addressCounter-Strikecstrikesounda mbiencede_generic_b.wav C:Program FilesSteamSteamCacheyour@email.addressCounter-Strikecstrikesounda mbiencede_generic_c.wav You have web space (perhaps through your ISP) with the URL "http://www.turtlerockstudios.com/~matt" that you will use to host your custom content. To do this, you copy the files needed for "de_generic" to your webspace, placing them in a folder called "my_cstrike" in your webspace top-level directory, keeping their directory layout intact. You now have the following files in your webspace: http://www.turtlerockstudios.com/~m.../de_generic.map http://www.turtlerockstudios.com/~m.../de_generic.wad http://www.turtlerockstudios.com/~m...mbience/de_gene ric_a.wav http://www.turtlerockstudios.com/~m...mbience/de_gene ric_b.wav http://www.turtlerockstudios.com/~m...mbience/de_gene ric_c.wav You now set the "sv_downloadurl" cvar on your game server to "http://www.turtlerockstudios.com/~matt/my_cstrike/". Now, players who connect to your server will automatically download the map "de_generic" and its required files from your webspace when they connect (unless they already have it, of course). TECHNICAL DETAILS ----------------- * The maximum length of the sv_downloadurl is 127 characters * A username and password can be specified for the HTTP server by embedding them in the sv_downloadurl like so: http://usernameassword@www.somewhere.com/ ( Note - recent IE patches make disable this functionality ) * If a connecting player has an existing file of the same name, it will not be overwritten. The download file will be skipped. * Certain game-crtical and/or dangerous files cannot be downloaded (ie: *.exe, *.vbs, etc) |
wow bro thanks a lot!! its good to see some people will take there time to help people with more then 2 sentences
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but just 1 question my_cstrike is like cstrike with the same file structure right ??
If so then I understand it ![]()
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