Posted by 7dk2h4md720ih on Sun Jun 6th at 3:05pm 2004
Posted by Orpheus on Sun Jun 6th at 3:23pm 2004
| ? posted by Alien_Sniper |
| I'd put them above prefabs. You have to manually figure out how an entity set-up works from a prefab whereas a good tutorial will show you what to do and why you're doing it. |
true, but had i posted this poll at PFL it would prolly have received a few votes at least.. most here, are hard core individualists, and "prefab" is a cuss-word.
i began my forum debut at a prefab site.. i figured with only 6 slots, and one reserved for "other" that leaves only 5 slots.. prefab belonged more than tuts, because.. many use prefabs as tutorials, but no one uses a tut as a prefab ![]()
Orpheus
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Posted by ReNo on Sun Jun 6th at 3:27pm 2004
I think for me, feedback is most important, in the form of critiques from fellow mappers, or reviews. I always try and take things on board that people have mentioned, and even if I don't act on them on that map, I keep them in mind for the next. Other people's maps come in a close second however, looking at the work of others is inspiring and motivating, often regardless of the full quality of the map.
[addsig]
ReNo
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Posted by JFry on Mon Jun 7th at 8:23am 2004
Posted by wil5on on Mon Jun 7th at 9:33am 2004
wil5on
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Posted by Crono on Mon Jun 7th at 9:36am 2004
Posted by Orpheus on Mon Jun 7th at 9:42am 2004
| ? posted by JFry |
| And maybe it's just a running joke but Orpheus do you really not understand multimanagers? |
its true, now go ahead and laugh..
anywho's,i'm off to westminster maryland guys.. see'ya wednesday ![]()
Orpheus
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Posted by DocRock on Mon Jun 7th at 1:54pm 2004
I spent many many hours creating "boards" in a game called Hyper Lode Runner...game had a built in editor (on the GameBoy)...and even still have those levels I made to this day(drawn up on graph paper)...but it was that game which inspired the level design for me.
Then, I got Half-Life, and one day, after I first got the game, I downloaded a map which I knew wasn't a standard Valve map. There was one other guy in the map and I asked where he got this. He said he made it. HE MADE IT!! I thought to myself. Asked him how...and the rest is history.
Posted by Juim on Mon Jun 7th at 2:30pm 2004
Juim
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Posted by 7dk2h4md720ih on Mon Jun 7th at 3:07pm 2004
Posted by Juim on Mon Jun 7th at 7:19pm 2004
I have a few posted at the diner:
check in the maps catalogue. I believe his website is listed in the review as well.
Juim
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Posted by G.Ballblue on Tue Jun 8th at 1:03am 2004
Hmmmm... I don't quite remember what got me started in mapping.
What I think it was though, was my love for video games -- since I was introduced to games like Doom and Rise of the Triad (and many others -- Corridor 7, Operation Body Count, Blake Stone 3D, Wolfenstein, and Sonic the HedgeHog games
) at a very early age.... try 3?
Eventually, as gaming got better, I started to get more sucked into it. I don't quite remember what made me say "I want to be a video game developer " though....
Yippie Ki Yay!
[addsig]G.Ballblue
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Posted by Wild Card on Tue Jun 8th at 1:05am 2004
Wild Card
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Posted by Jinx on Tue Jun 8th at 2:53am 2004
Posted by Cassius on Tue Jun 8th at 3:08am 2004
| ? posted by Jinx |
| Being so massively depressed a few summers ago that I needed to pour myself into something as engrossing as mapping to escape reality |
Dude, that's deep. You need to write some poetry.
Posted by Jinx on Tue Jun 8th at 12:19pm 2004
Posted by Gorbachev on Wed Jun 9th at 6:44am 2004
Posted by Pegs on Wed Jun 9th at 9:07am 2004
Posted by Mr.Ben on Wed Jun 9th at 11:01am 2004
Mad props also to WhoMe who taught me so much about gameplay, fetter for being a sexy devil and cj for making me look good! [addsig]
Posted by Captain P on Wed Jun 9th at 3:24pm 2004
For me, other games have definitely helped me a lot in mapping. By looking at work from professionals, trying to imitate their maps, I've been able to improve my skills a lot.
My first release was inspired by a HL2 screenshot, the map I'm currently working on is based on some Stalker screenshots as well as pictures of the Chernobyl reactor. In fact, I could generally say reference material is extremely helpfull to me.
[addsig]Captain P
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