Internal Fate needed mappers and texture artists
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Re: Internal Fate needed mappers and texture artists
Posted by SWATSiLeNt on Thu Jun 17th at 3:56am 2004


ok this project is getting advanced and we are going to need some good mappers we already have 2 Fail Safe and I SiLeNt so we will need another few we are wroking on a new site layout since we changed the theme from a devilish satanic mod to a mod witch your very survival consits upon stealth and moving in the shadows with nightvision units and this mod will be a multiplayer mod mostly to maximise the half life capabilities we are not sharing me besides the fact the most of hte maps are going to be dark and gloomy but in other parts of the map there needs to be open rooms full of life such as warehouses and inside would be a office section and dark section of the office were teh lights have gone down from a power outage.

anyways if you interested in the mod and you have read my speal aim me at SwatSiLeNt

or email me a SiLeNt@usa.com

thx





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Re: Internal Fate needed mappers and texture artists
Posted by Jinx on Thu Jun 17th at 3:58am 2004


does your mod feature capital letters and punctuation?



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Re: Internal Fate needed mappers and texture artists
Posted by 7dk2h4md720ih on Thu Jun 17th at 4:03am 2004


Commendable sentance!

Good luck with it!




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Re: Internal Fate needed mappers and texture artists
Posted by SumhObo on Thu Jun 17th at 4:08am 2004


Sounds like a good mod, though personally I'd wait until HL2. It will be much more suited to crawling around in the dark, and you can have completely destructible (and suitably hostile) environments. I'd join if I was anything of a mapper.

Please make it something more than "CS in the dark"





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Re: Internal Fate needed mappers and texture artists
Posted by Crono on Thu Jun 17th at 5:32am 2004


Couldn't he just start now and port it when HL2 comes out.

Also, SWAT, dude ... slow down when you're typing or something, especially when you're trying to pick up mappers.

...geez that makes it sound perverted, doesn't it?

[Enters Orph] [addsig]




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Re: Internal Fate needed mappers and texture artists
Posted by Forceflow on Thu Jun 17th at 6:02am 2004


Does this thing have a site ?



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Re: Internal Fate needed mappers and texture artists
Posted by Gollum on Thu Jun 17th at 11:06am 2004


The importance of presentation cannot be overstated when trying to recruit



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Re: Internal Fate needed mappers and texture artists
Posted by Orpheus on Thu Jun 17th at 11:47am 2004


? posted by Crono
...geez that makes it sound perverted, doesn't it?

[Enters Orph]

where the hell did that thought come from?

[addsig]




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Re: Internal Fate needed mappers and texture artists
Posted by Forceflow on Thu Jun 17th at 11:51am 2004


from hell !



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Re: Internal Fate needed mappers and texture artists
Posted by Jinx on Fri Jun 18th at 2:13am 2004


how and where exactly did you "enter" Orpheus?





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Re: Internal Fate needed mappers and texture artists
Posted by Crono on Fri Jun 18th at 2:26am 2004


Don't take it out of context.

I'm sure he would have commented on what I said ... nevermind. [addsig]




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Re: Internal Fate needed mappers and texture artists
Posted by SWATSiLeNt on Sat Jun 19th at 5:24pm 2004


Ok.......

Sorry for the bad grammer last post but I was in a hurry to get threw to a call on another line and I had to leave like 6 minutes after i started the post. Anyways we have a site it is temp for now untill we can get PHL to host us but we have to show a worthy and progressful mod before hand. http://www.diclan.net/if/index.html

Its there for beta after its done we will complete the graphics and then start on the php layout. As of now it would help if some graphics could be placed in but that will be a later goal. Well to get to the point we now have a modeler with 3ds max experience he can do many things, but iv also started modeling. If you can model, map, make textures for weapons and character models, or make theme songs that would sound nice with the mod theme then email me at

SiLeNt@usa.com





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Re: Internal Fate needed mappers and texture artists
Posted by G.Ballblue on Sat Jun 19th at 5:29pm 2004


---------> , <--------- You need a few of those

Sorry! Sorrry!! ACk!

Yippiy Ki Yay!

[addsig]




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Re: Internal Fate needed mappers and texture artists
Posted by Kage_Prototype on Sat Jun 19th at 5:51pm 2004


...Hoobastank?

Why?

I hope it is just a temp thing, and you'll take it out later...right? If you plan to put music for the mod on the website, I wouldn't have it automatically load like that. [addsig]




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Re: Internal Fate needed mappers and texture artists
Posted by Campaignjunkie on Sat Jun 19th at 9:38pm 2004


Don't put music on a website like that in the first place. It's because of implementation like that, that I have ActiveX controls on "Ask First". Quite annoying, being forced to download and listen to music files just to browse a website.

PHP is simply a tool that will generate the HTML. For something fairly static like a mod-website, it really isn't neccesary except for a news-script or something (which you can find on Google and implement quite easily anyway).

[addsig]




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Re: Internal Fate needed mappers and texture artists
Posted by SWATSiLeNt on Sat Jun 19th at 11:37pm 2004


Really...





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Re: Internal Fate needed mappers and texture artists
Posted by scary_jeff on Sun Jun 20th at 12:37am 2004


? quote:
http://www.diclan.net/if/index.html Its there for beta after its done we will complete the graphics and then start on the php layout


PHP is not a way of laying out a site, so you were wrong. If you intend to recruit mod members and be a mod leader, I think accepting that sometimes people will be correcting you would be a good skill to have. I can't imagine a mod working out too well if the leader just says "I'm right, that's it". Obviously your reply to this will be 'but this is just a forum post i treta teh mod different and it is much better' - if that's the case, fine, but don't expect people to jump at the chance to work for your mod if this is your attitude.

My personal suggestion to you is to not make any more posts in this thread, then come back when you have actually finished a super amazing and popular mod, and laugh at us for missing the chance to be part of it.




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Re: Internal Fate needed mappers and texture artists
Posted by Ferret on Sun Jun 20th at 3:54am 2004


Which will be never lO!L



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Re: Internal Fate needed mappers and texture artists
Posted by SWATSiLeNt on Sun Jun 20th at 1:45pm 2004


? posted by Campaignjunkie

Don't put music on a website like that in the first place. It's because of implementation like that, that I have ActiveX controls on "Ask First". Quite annoying, being forced to download and listen to music files just to browse a website.

PHP is simply a tool that will generate the HTML. For something fairly static like a mod-website, it really isn't neccesary except for a news-script or something (which you can find on Google and implement quite easily anyway).

Ok if you have seen the Natural Selection web site they have there own ambience thats what we are doing. So we will do what we want, anyway it will sound good and look just as good when its done. also were teh hell did you come along wiht PHP i never said anything at all period about PHP in my last post. And truefuly i never said anything about a PHP layout in the first place as far as i see. No need to critisize about something that wasn't even there in the first place.....





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Re: Internal Fate needed mappers and texture artists
Posted by ReNo on Sun Jun 20th at 1:55pm 2004


You did mention working on a "PHP layout" in your second post in this thread.
[addsig]





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