Bots and Playtesting
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Re: Bots and Playtesting
Posted by JFry on Tue Jul 13th at 9:57pm 2004


I was just wondering how everybody goes about playtesting their maps. Do you use bots and if so which one? I use botman's bot which seems to work pretty good usually, unfortunately it doesn't seem to work in hl-teamplay. Can anybody suggest a bot that does work for hl-teamplay?





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Re: Bots and Playtesting
Posted by Orpheus on Tue Jul 13th at 10:09pm 2004


bots can assist in the minor things like connectivity and items, but playabilty can only be certain with live people.. when was the last time a bot told you a spwn point was backward, or you had a clip joint in a hallway [addsig]



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Re: Bots and Playtesting
Posted by Forceflow on Tue Jul 13th at 10:11pm 2004


Doesnt PoDBot work with HLDM ?
[addsig]




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Re: Bots and Playtesting
Posted by JFry on Tue Jul 13th at 11:11pm 2004


Orph I see your point and obviously I would prefer humans but they aren't cheap! Besides I don't want to waste peoples' time with my crappy maps.

Force I checked podbot's site and while it does look like a nice bot it apparently isn't for anything besides cs.





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Re: Bots and Playtesting
Posted by Orpheus on Tue Jul 13th at 11:14pm 2004


i used to use a really old bot program, it needed no waypoints.. the bots were a bit stupid about water, but were deadly with a pistol

can't recal the name ATM.. sorry. maybe someone else will name it for me..

[addsig]




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Re: Bots and Playtesting
Posted by scary_jeff on Tue Jul 13th at 11:28pm 2004


Duh, Jumbot! Easily the best HLDM bot. It does need waypoints, but they aren't hard to make in-game.



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Re: Bots and Playtesting
Posted by JFry on Tue Jul 13th at 11:34pm 2004


I used to use jumbot but it would give me strange problems like giving all the bots gluon guns for some odd reason. And if I remember correctly it only worked for deathmatch and not team deathmatch. I could be wrong about that tho so I guess I'll try a fresh install and see how it goes.



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Re: Bots and Playtesting
Posted by Orpheus on Tue Jul 13th at 11:41pm 2004


? posted by scary_jeff
Duh, Jumbot! Easily the best HLDM bot. It does need waypoints, but they aren't hard to make in-game.

older still, not better, just older.

[addsig]




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Re: Bots and Playtesting
Posted by ReNo on Tue Jul 13th at 11:42pm 2004


I think if you turn on cheats (or run the game with the -dev command line) then the bots will use the cheats, meaning they will use impulse 101 to get all weapons.
[addsig]




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Re: Bots and Playtesting
Posted by JFry on Wed Jul 14th at 12:10am 2004


yep that's exactly what it was. I feel kinda dumb for not realizing they had ALL the weapons and were just choosing to use gluons. Oh well, problem solved, thanks guys.



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Re: Bots and Playtesting
Posted by beer hunter on Wed Jul 14th at 12:18am 2004


heh, i've done the same myself, thought a bot was broke but was a stupid .cfg file setting.

I sometimes use Parabot to get a feel for a map, its not that good imo but it will auto waypoint maps. The DL link at http://parabot.nuclearbox.com/ doesnt seem to be working tho'




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Re: Bots and Playtesting
Posted by Yak_Fighter on Wed Jul 14th at 12:20am 2004


I used PhineasBot, it was simplistic but entertaining enough. If I could have fun playing against them in my maps then playing against humans would be almost guaranteed to be much better.



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Re: Bots and Playtesting
Posted by Orpheus on Wed Jul 14th at 12:36am 2004


? posted by Yak_Fighter
I used PhineasBot, it was simplistic but entertaining enough. If I could have fun playing against them in my maps then playing against humans would be almost guaranteed to be much better.

thats it.. great bot program..

[addsig]




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Re: Bots and Playtesting
Posted by ghost of evilspy on Wed Jul 14th at 2:22am 2004


Try Parabot, learns waypoints while you play the map. (but doesn't work with Steam ) [addsig]



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Re: Bots and Playtesting
Posted by Biological Component on Wed Jul 14th at 2:25am 2004


Bot is, as bot does. [addsig]




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