Posted by Atrocity on Wed Aug 11th at 10:27pm 2004
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Posted by Yak_Fighter on Wed Aug 11th at 10:28pm 2004
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Posted by ReNo on Wed Aug 11th at 10:53pm 2004
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Posted by Atrocity on Wed Aug 11th at 10:58pm 2004
Well things I don't like
1: The holding of shift to select thing
2: the hitting of escape to deselect things
3: the layout of how the program works
4: how you have to go into console of the game and type in editor, instead of just opening a program
Things I do like
1: previewable lighting.......
[addsig]Atrocity
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Posted by ReNo on Wed Aug 11th at 11:01pm 2004
Basically, you can't expect every level editor to be identical in functionality to another. Sure you will most likely have a preference to the one you are accustomed to, but that doesn't necessarily make any other one crap.
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Posted by 7dk2h4md720ih on Wed Aug 11th at 11:03pm 2004
Posted by Leperous on Wed Aug 11th at 11:16pm 2004
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Posted by ReNo on Wed Aug 11th at 11:18pm 2004
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Posted by KungFuSquirrel on Wed Aug 11th at 11:23pm 2004
| ? quote: |
| Well things I don't like
1: The holding of shift to select thing 2: the hitting of escape to deselect things 3: the layout of how the program works 4: how you have to go into console of the game and type in editor, instead of just opening a program Things I do like 1: previewable lighting....... |
1/2) You've never accidentally selected/deselected things in Hammer? I refuse to believe you've never selected a number of objects and then accidentally clicked void, losing the entire selection.
3) The layout is entirely customizable. You can move every aspect of it around however you want. My work setup is much like this, shown with the Q3 version of the editor: http://www.kungfusquirrel.net/miscpics/WIDE!!!.jpg (In this version you can double-click tabs in the inspector window to bring them up separately, which does not work in Q3Radiant)
4) Make a copy of your Doom3 shortcut and add +si_fullscreen 0 and +editor to the command line. Add +si_fullscreen 1 to the game shortcut. Poof. Windowed editor on demand, fullscreen game on demand.
As I said before... 7 years of WC/Hammer... 1 1/2 months of this editor... I'll never go back.
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Posted by Yak_Fighter on Wed Aug 11th at 11:29pm 2004
Bah, D3 is just the flavor of the week. Look at the radiant editor section. What did that ever do? Nothing for nobody.
[edit]That editor doesn't look too much different from WC... what's so special about it to convert you KFS?
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Posted by Atrocity on Thu Aug 12th at 12:03am 2004
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Posted by fishy on Thu Aug 12th at 12:07am 2004
| ? posted by Yak_Fighter |
|
[edit]That editor doesn't look too much different from WC... what's so special about it to convert you KFS? |
maybe it's just that it looks so good on a 3200x1200
screen.
[edit]but that would only be a guess[/jealousy]
Posted by KungFuSquirrel on Thu Aug 12th at 12:08am 2004
Also... This site hardly represents the success of the Q3 engine and its titles, and that's the fault of the users, not the section. There were already numerous Quake 3 resources before this one was added, and combine that with a user base that already wasn't using Q3, of course nothing came out of it. Now we have a game that just came out, information not so readily available, and users here making an effort to at least try the technology (something most of us already had likely done with Quake 3, if we were going to, long before the section was added here). I can't offer to do much officially for the D3 section due to my position, but I would highly recommend it as an excellent way to really bring some fresh faces, talent, and perspective and a solid resource right here "at home" for those of you who do feel like branching out into the new technology.
| ? quote: |
| ok all of you do have good points maybe its the fact that i prejudged it, i have no clue how to make cylinders or or anything cool like doom3 style architechture. o and that picture kind of looks like a big ass hole or somethign it scares me
|
The patch meshes are your friends here. Same as in Q3, just with "curves" replaced with "patch" in most text fields.
Let's see someone make a cylinder with perfect texture alignment in Hammer, then skew it into a helixoidal shape while still retaining all texture alignment and information, hmm?
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Posted by Atrocity on Thu Aug 12th at 12:11am 2004
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Posted by Atrocity on Thu Aug 12th at 12:13am 2004
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Posted by Atrocity on Thu Aug 12th at 12:17am 2004
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Posted by mazemaster on Thu Aug 12th at 1:23am 2004
| ? quote: |
|
1/2) You've never accidentally selected/deselected things in Hammer? I refuse to believe you've never selected a number of objects and then accidentally clicked void, losing the entire selection. |
Thats why in most modeling software "select" is an undo-able action. Level editors are really dropping the ball on this easy issue. [addsig]
Posted by myrmidon on Thu Aug 12th at 1:32am 2004
| ? quote: |
|
Hey, sounds quite fun from your description actually D3 editing section then, or no? |
Yay! /1 vote for D3 section. [addsig]
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Posted by fizscy46 on Thu Aug 12th at 2:30am 2004
And really, you can't even compare Hammer to 3DsMax. The latter is easily much better [addsig]
Posted by Cassius on Thu Aug 12th at 2:36am 2004
| ? posted by Atrocity |
|
Well things I don't like 1: The holding of shift to select thing 2: the hitting of escape to deselect things 3: the layout of how the program works 4: how you have to go into console of the game and type in editor, instead of just opening a program Things I do like 1: previewable lighting....... |
OH GOD TAKE DOOM THREE OFF THE SHELVES!
It's the same as Radiant, no?
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