Doom3 Level Editor
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Re: Doom3 Level Editor
Posted by KungFuSquirrel on Mon Aug 16th at 3:09am 2004


What, that you were over a year overdue on assignments while you found plenty of time to make Splinter and build and texture this map? I don't find that very funny after spending over two years leading NW, and neither should you.

I would do a lot of things differently if I could go back and do it again, most notably being a hell of a lot more strict on what is a viable excuse for incomplete work. [addsig]




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Re: Doom3 Level Editor
Posted by Ferret on Mon Aug 16th at 3:12am 2004


So my lack of dedication is shown by splinter? Which was like what? 90% done befoer I joined NW? How about your NS work that you worked on under the pretense of you're in a mapping "ditch" while your NW mapping assignments were pushed asside and than given up? Sorry I was at school spending most of my time working on school work. Cause as I see it my portfolio isn't exactly exagerrated with work that I did while neglecting NW.





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Re: Doom3 Level Editor
Posted by KungFuSquirrel on Mon Aug 16th at 3:16am 2004


Spend most of the hours of your day managing 25-30 people and a couple hundred tasks spread out between them and ask that again. [addsig]



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Re: Doom3 Level Editor
Posted by Ferret on Mon Aug 16th at 3:19am 2004


PV seems to be able to handle it while being kind and fair to everyone rather than having a sudden elitist attitude. He answers questions and responds fairly to everyone rather than "leaving" only to come back and throw around the people who work for him around simply because they call you on the fact you NEVER seemed to support the underlings who worked the project. And this is all I'm going to say about this matter.

you are quick tojudge, but you find it hard to care about some people, especially me.





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Re: Doom3 Level Editor
Posted by Atrocity on Mon Aug 16th at 4:34am 2004


I know I have nothing to do with this but please dont argue. [addsig]



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Re: Doom3 Level Editor
Posted by Crackerjack on Mon Aug 16th at 5:20am 2004


Welcome back to Doom 3 Level Editing where all ur depth defying shadows.. are born.

[addsig]



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Re: Doom3 Level Editor
Posted by Atrocity on Mon Aug 16th at 5:25am 2004


lol, Im working on an outside level that dont hurt you when you bretahe i hate that lol, ill think of a good storyline for it so you can't ask questions. [addsig]



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Re: Doom3 Level Editor
Posted by Crackerjack on Mon Aug 16th at 5:48am 2004


why do you use patches instead of "half-life rocks" (triangle method)? Its alot easier and faster. it would take you about a day to get all the terrain done. [addsig]



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Re: Doom3 Level Editor
Posted by Ferret on Mon Aug 16th at 6:10am 2004


patches are the win reminds me of q3



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Re: Doom3 Level Editor
Posted by Kage_Prototype on Mon Aug 16th at 11:41am 2004


I just gave it a go, and it took me around 40 minutes to set it up, get the camera to co-operate, and make a hollowed out room with one texture. All while following a tutorial as well. This is taking longer to get used to than UnrealEd. [addsig]



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Re: Doom3 Level Editor
Posted by Mr.Ben on Mon Aug 16th at 12:54pm 2004


*sirens* DRAMA DRAMA DRAMA *sirens*

Kage, you suck so like theres no surprise there smiley Anyway you bastards, i hate you all, i can't afford the game and even if i could i don't have a dvd drive so i can't install it. hoho.

[addsig]




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Re: Doom3 Level Editor
Posted by Kage_Prototype on Mon Aug 16th at 1:07pm 2004


? quote:
Kage, you suck so like theres no surprise there


Hey, the monkey talks. How about that.

? quote:
Anyway you bastards, i hate you all, i can't afford the game and even if i could i don't have a dvd drive so i can't install it. hoho.


DVD? My copy is on 3 CDs. Surely you have a CD drive?

Seriously, can anyone point me to a tutorial that helps you just get used to this editor and tells you how everything works? The camera alone is driving me slightly insane, and sometimes when I try to make a brush bigger it just drags it across the workspace, and sometimes it doesn't...help! I be confuzled! Arg! [addsig]




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Re: Doom3 Level Editor
Posted by matt on Mon Aug 16th at 1:11pm 2004


3 CD's? why not just get the 1 DVD?





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Re: Doom3 Level Editor
Posted by Kage_Prototype on Mon Aug 16th at 1:14pm 2004


? quote:
3 CD's? why not just get the 1 DVD?


Because GAME didn't have the DVD version. [addsig]




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Re: Doom3 Level Editor
Posted by matt on Mon Aug 16th at 2:02pm 2004


Yeah well, GAME are a bunch of overpricing loons so that doesn't suprise me.



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Re: Doom3 Level Editor
Posted by Ferret on Mon Aug 16th at 2:44pm 2004


let me get a computer first and the time, and we'll see whats up with d3 ~ I can't wait for halflife still. I think it'll be better than d3 in my opinion.

yes I know they are different games, but I like HL2's strengths better





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Re: Doom3 Level Editor
Posted by ReNo on Mon Aug 16th at 2:58pm 2004


HL2 still looks nicer to me and always has, but I'm still looking forward to D3. Must be just about out over here by now...think its this friday.

On the topic of learning other editors, I installed softimage last night and tried a couple of tutorials. While I am obviously new to it, and perhaps there are acceptable workarounds, I found the inability to do things such as save your custom GUI layout or save light (and no doubt other object) property presets pretty debilitating. Some actions such as moving the camera around seemed exceptionally tricky - I can appreciate that not all editors will feature Hammer style camera movement but the tutorials seemed to cover no rotate ability, and orbiting and then panning is not a suitable method. Having zoom linked to the same mode as panning, but dollying in and out a seperate one again, seemed insane to me, as surely you are more likely to want to move the camera position in and out while panning, as opposed to zooming it in and out?!

Meh, I may persevere or I might go back to learning Milkshape or 3Dsmax (if I can ever find a version that will work on my copy of XP ), both seemed far nicer to me.

[addsig]




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Re: Doom3 Level Editor
Posted by Ferret on Mon Aug 16th at 3:02pm 2004


3dsmax for gaming and Maya for animation is still my personal preferences. Luckily I'll be advanced in both soon I hope there will be exporters for 3dsmax and maya for HL2 cause I dont want to learn another modeling package.



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Re: Doom3 Level Editor
Posted by ReNo on Mon Aug 16th at 3:10pm 2004


According to the source FAQ on the collective website, exporters will be provided for both of those. [addsig]



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Re: Doom3 Level Editor
Posted by Kage_Prototype on Mon Aug 16th at 5:10pm 2004


? quote:
Yeah well, GAME are a bunch of overpricing loons so that doesn't suprise me.


I got it for ?24.99, so neh-neh.

And Reno, the damn thing came out in the UK last Friday. Go get it already. [addsig]





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