Posted by Hornpipe2 on Fri Sep 19th at 12:37am 2003
Hornpipe2
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Location: Conway, AR, USA

Occupation: Programmer
Posted by Orpheus on Fri Sep 19th at 1:03am 2003
KFS is our local authority on NS stuff, if you have questions, you might direct them at him..
as for your lack in mapping experience.. get used to it, we all suffer some level of deficiency..
but between us all, we compensate each other, assuming they want/desire compensation of course..
stick around, the snarkpit has a reputation for creating some of the best HLDM mappers on the net..
[addsig]Orpheus
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Posted by Hornpipe2 on Fri Sep 19th at 1:16am 2003
Yeah... I dunno, I might take a crack at it. Depends on how good the default ns.wad textures are, really. I love this game to death, and I'd really like to make some maps for it, so I'll see how it turns out.
Be prepared for co_wasted, some sort of crash-landed infested scoutship type map thingy deal. Whatsit.
[addsig]Hornpipe2
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Posted by KungFuSquirrel on Fri Sep 19th at 1:48am 2003
I imagine I'll be helping to establish the guidelines for these as I'm (as far as I know) the first contributor working on one... Anyway, the style is developing pretty well, and I think it's got some solid potential.
Keep an eye out for some new NS textures, too. I won't give timeframes, though.
KungFuSquirrel
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Posted by Hornpipe2 on Fri Sep 19th at 2:04am 2003
| ? posted by KungFuSquirrel |
| Flay and I are working on establishing the groundwork for NS:C. I've already got a map underway (started yesterday) and we'll hopefully be playtesting this weekend if all goes well. I've never worked this fast in my life. I imagine I'll be helping to establish the guidelines for these as I'm (as far as I know) the first contributor working on one... Anyway, the style is developing pretty well, and I think it's got some solid potential. Keep an eye out for some new NS textures, too. I won't give timeframes, though. |
Cool. Can you answer a few questions for me though? Most of these are probably really really premature, but anything else you can tell me would be great.
Perhaps most importantly, how should I try to play test this map (if at all?) Or should I just get the architecture and stuff down, and then you can hook the mappers up with some sort of map development kit down the line so we can tweak all the stuff? (note to self: find out if NS will let you play without a command chair entity or three hives)
Also, any ideas on what to do with vents? I'd be worried skulks would hide out in them just to ensure their team respawns when the timer goes off...
And what's the recommended distance from marine spawn to hive? Thirty seconds? Sixty? (I'm sure this is all yet-to-be-determined information, but anything you could tell me would be helpful)
[addsig]Hornpipe2
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Posted by Cash Car Star on Fri Sep 19th at 3:05am 2003
I have a half made NS map that was rushed into the previous submission pool. I then abandoned it. Anyway, I think I may try fixing it up a bit for use as a CO map.
I'm trusting you to push it through for me KFS ![]()
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Posted by KoRnFlakes on Fri Sep 19th at 7:34am 2003
KoRnFlakes
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