Natural Selection: Combat
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Re: Natural Selection: Combat
Posted by Hornpipe2 on Fri Sep 19th at 12:37am 2003


If you haven't been checking out www.natural-selection.org (or don't work for them in the first place), they've posted some information on a new game mode they're trying to create for short games with few players.  Apparently it's going to need some new maps for testing and for the initial release with version 2.1.  If you guys are stuck for projects I highly suggest submitting some maps to them.  (They updated the Mapping Guidelines with a few ground rules about Combat maps, so be sure to read those...)  Sounds like a good concept for an already great game.  I'd help out if I didn't suck at architecture... or weapon placement... or texture design... or lighting... you get the idea. [addsig]



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Re: Natural Selection: Combat
Posted by Orpheus on Fri Sep 19th at 1:03am 2003


KFS is our local authority on NS stuff, if you have questions, you might direct them at him..

 

as for your lack in mapping experience.. get used to it, we all suffer some level of deficiency..

but between us all, we compensate each other, assuming they want/desire compensation of course..

stick around, the snarkpit has a reputation for creating some of the best HLDM mappers on the net..

[addsig]




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Re: Natural Selection: Combat
Posted by Hornpipe2 on Fri Sep 19th at 1:16am 2003


Yeah... I dunno, I might take a crack at it.  Depends on how good the default ns.wad textures are, really.  I love this game to death, and I'd really like to make some maps for it, so I'll see how it turns out.

Be prepared for co_wasted, some sort of crash-landed infested scoutship type map thingy deal.  Whatsit.

[addsig]




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Re: Natural Selection: Combat
Posted by KungFuSquirrel on Fri Sep 19th at 1:48am 2003


Flay and I are working on establishing the groundwork for NS:C. I've already got a map underway (started yesterday) and we'll hopefully be playtesting this weekend if all goes well. I've never worked this fast in my life. Quite a rejuvenating experience.

I imagine I'll be helping to establish the guidelines for these as I'm (as far as I know) the first contributor working on one... Anyway, the style is developing pretty well, and I think it's got some solid potential.

Keep an eye out for some new NS textures, too. I won't give timeframes, though. [addsig]




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Re: Natural Selection: Combat
Posted by Hornpipe2 on Fri Sep 19th at 2:04am 2003


? posted by KungFuSquirrel
Flay and I are working on establishing the groundwork for NS:C. I've already got a map underway (started yesterday) and we'll hopefully be playtesting this weekend if all goes well. I've never worked this fast in my life. Quite a rejuvenating experience.

I imagine I'll be helping to establish the guidelines for these as I'm (as far as I know) the first contributor working on one... Anyway, the style is developing pretty well, and I think it's got some solid potential.

Keep an eye out for some new NS textures, too. I won't give timeframes, though.

Cool.  Can you answer a few questions for me though?  Most of these are probably really really premature, but anything else you can tell me would be great.

Perhaps most importantly, how should I try to play test this map (if at all?)  Or should I just get the architecture and stuff down, and then you can hook the mappers up with some sort of map development kit down the line so we can tweak all the stuff?  (note to self: find out if NS will let you play without a command chair entity or three hives)

Also, any ideas on what to do with vents?  I'd be worried skulks would hide out in them just to ensure their team respawns when the timer goes off...

And what's the recommended distance from marine spawn to hive?  Thirty seconds?  Sixty?  (I'm sure this is all yet-to-be-determined information, but anything you could tell me would be helpful)

[addsig]




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Re: Natural Selection: Combat
Posted by Cash Car Star on Fri Sep 19th at 3:05am 2003


I have a half made NS map that was rushed into the previous submission pool. I then abandoned it. Anyway, I think I may try fixing it up a bit for use as a CO map.

I'm trusting you to push it through for me KFS





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Re: Natural Selection: Combat
Posted by KoRnFlakes on Fri Sep 19th at 7:34am 2003


ooh while were at it, Did nay send colony in for the next official release? [addsig]




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