I have Dl:ed it and played some. I have some ideas:
Hornet
The hornet secondary is too wierd, you cant move at all. My idea is that hornets are NOT homing, but if you use the 2:dn fire you can spray honey at your enemies, and the hornets will fly towards the play with honey on him. Pretty locigal isnt it!!??
The tripmine:
Forget about the red laser. If you use the 2:dn fire you will throw the mine and it will stick to the floor/wall/ceiling it touches and activate automatically.
Snark:
The primary is too fast imo. And the blue is very cool in a way, but i want to throw a cluster of 5 snarks instead. And id also love if snarks could climp walls better. I dont want them to auto-kill themselves. It would be better if they are permanent but if they dont see any players they will go after each other instead after a while. Any maybe a better AI so they dont go in a straight line.
BUT! Id love to have another weapon called "big snark" or something, only 1-2 snark per clip, but its big and fast and have alot more hp. In that case it would be essentional to lower the pitch of the snark voice, so it sound more like something big and hungry!! "-Waah...Raaf....Raaaar" Also some medelling changes, like spikes on its back and some more teeth
And maybe 3 eyes!
Gluon:
I like the 2:dn, but the explotion is too boring. I were expecting a white rippeling shockwave kinda thing
More to come...maybe