Tutorial requests
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Re: Tutorial requests
Posted by ReNo on Sat Nov 6th at 8:04pm 2004


As many of us can, or will soon be able to, begin mapping for the source engine, there will be a large need for tutorials. If you have anything you would like to learn to use, be it the displacement surfaces tool, physics objects, overlays, or whatever, then put your request here and somebody might take notice!
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Re: Tutorial requests
Posted by Orpheus on Sat Nov 6th at 8:18pm 2004


question, is it to early to request statics? .. should we begin a request thread for that as well?

i will personally be needing lots of pipes, fire plugs and mailboxes .. and anything else you can imagine on a street side.

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Re: Tutorial requests
Posted by G.Ballblue on Sat Nov 6th at 8:28pm 2004


Is there a way very slight cel shading can be applied to models?

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Re: Tutorial requests
Posted by ReNo on Sat Nov 6th at 8:31pm 2004


Through shaders you could do it, but I haven't a clue how. Thats a coder's domain really, and we are lacking in coders here. Better chance of that sort of tutorial showing up at the VERC collective to be honest.
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Re: Tutorial requests
Posted by G.Ballblue on Sat Nov 6th at 8:35pm 2004


Darn. Well, thanks anyway [addsig]



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Re: Tutorial requests
Posted by Leperous on Sat Nov 6th at 8:37pm 2004


Er, getting my water to work properly I've been playing around with 3D skyboxes and they're actually quite easy to do, and should look good one day in a completed map...



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Re: Tutorial requests
Posted by ReNo on Sun Nov 7th at 8:12pm 2004


I'm having slight water issues too Lep, so I don't think I'm qualified to write a tutorial on that just yet

I might write one on displacement surfaces this evening, depending on if I can be bothered!
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Re: Tutorial requests
Posted by Leperous on Sun Nov 7th at 8:27pm 2004


Hmm, I just saw those in a screenshot, methinks a tut is definitely needed otherwise you could quite easily never know about them!



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Re: Tutorial requests
Posted by Andrei on Sun Nov 7th at 9:11pm 2004


Shouldn't we wait for HL2, ahem, the non **taboo** HL2 to be released before making any plans? [addsig]



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Re: Tutorial requests
Posted by Spartan on Sun Nov 7th at 9:15pm 2004


? quoting Andrei
Shouldn't we wait for HL2, ahem, the non **taboo** HL2 to be released before making any plans?

no...





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Re: Tutorial requests
Posted by OtZman on Sun Nov 7th at 9:17pm 2004


Tuts can also be found here:

http://www.hl2world.com/

think most of them were made for *taboo* HL2
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Re: Tutorial requests
Posted by ReNo on Sun Nov 7th at 9:33pm 2004


Well since the SDK has been released, I think the sooner the better for tutorials. We aren't writing these for the illegal version you know.
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Re: Tutorial requests
Posted by Forceflow on Sun Nov 7th at 9:33pm 2004


And it's good for the community. The sooner we have decent tuts up, the more new peeps we will have in the pit !


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Re: Tutorial requests
Posted by ReNo on Mon Nov 8th at 10:10am 2004


Two tutorials written - one on the basics of displacement surfaces, and the second about using alpha masking to vary between two materials on a single displacement surface. I'll be doing a third one about advanced terrain using displacement surfaces as soon as I get better at them myself
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Re: Tutorial requests
Posted by Andrei on Mon Nov 8th at 3:21pm 2004


I was rather thinking that, not being able to test the entities ingame to see if they DO work, it is possible for the tutorials to be inaccurate, even wrong and misleading. [addsig]



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Re: Tutorial requests
Posted by ReNo on Mon Nov 8th at 3:28pm 2004


I don't get what the problem is really, we ARE testing things in game to see that they work.
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Re: Tutorial requests
Posted by Orpheus on Tue Nov 9th at 10:44am 2004


? quoting ReNo
I don't get what the problem is really, we ARE testing things in game to see that they work.

i agree with duncan.. but request that you guys save a few for the rest of us to write

the snarkmark lead is about reached its limit already

seriously though, i have not opened the *taboo* editor in a while for fear of getting bad habits started.. i was afraid the *taboo* editor would not be like the released version..

since the word trickled down about no released DM version, i have not been as keen on it anyways.. single player sucks with my affliction so.. anyways.. i will be working on some sort of a DM version even if i have no spawn points to add :/

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Re: Tutorial requests
Posted by $loth on Tue Nov 9th at 11:09am 2004


Or maybe someone creates a HL2DM? [addsig]



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Re: Tutorial requests
Posted by Beckett on Thu Nov 11th at 2:51am 2004


You guys are doing an awesome job with the HL2 tutorials. You're hitting my wish list items one after another. Keep it up!



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Re: Tutorial requests
Posted by $loth on Thu Nov 11th at 9:29am 2004


Is it me or does all the hype and that about the new hammer etc make me feel noobieish lol. [addsig]




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