Back for HL2
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Re: Back for HL2
Posted by IrishGuinea on Sun Nov 14th at 6:31am 2004


Wow! its been about 4 years since I've been back here...

Glad to see the ol SnarkPit's still doin great. Glad to see some of the regulars are still here too... made me smile to see some names I remember

Doubt anyone remembers me, lol, since i never could release anything i was happy with. You guys set such high standards around here...

But I'll never forget how great evreyone was to help out noob mappers like myself

Glad your still here cause HL2 got me itchin to map again.

Anyway, just wanted to say Hey!





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Re: Back for HL2
Posted by Cassius on Sun Nov 14th at 7:48am 2004


Your avatar is delightful. [addsig]



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Re: Back for HL2
Posted by $loth on Sun Nov 14th at 7:50am 2004


? quoting Cassius
Your avatar is delightful.

Howdy.

[addsig]




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Re: Back for HL2
Posted by Orpheus on Sun Nov 14th at 9:30am 2004


? quoting IrishGuinea

You guys set such high standards around here...

you know, i have heard this a time or two, but i always thought that we fell well within the guidelines.. is wanting mappers to stay within the limits of the half-life engine so hard that its considered "high standards"?

i am one of the critique writers, but i do not believe i have ever asked someone to do something that was impossibly difficult.. or even highly difficult..

i pose this question to my fellow pitters, "what is your definition of high standards"?

and

welcome back insanely obscure member of 4 years ago

[edit] no i am not asking for another r_speeds or fun factor debate.. i wanna know why "higher standards" sounds like a cuss word to some.

[addsig]




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Re: Back for HL2
Posted by Kage_Prototype on Sun Nov 14th at 12:38pm 2004


speaking of HL2, anyone cantch the pure insanity yesterday? A bunch of shop chains were selling HL2 early, but since they can't play it until Valve activiates the authentication servers, rumours were running about that they were gonna do just that...the steam, hl2.net and hlfallout.ner forums all went down under the excitement. It turns out Valve can't do it because of contractual obligations to Vivendi. so we're gonna have to wait a bit longer. But it was pure madness for a good 4-5 hours. Drama to the very last minute, only Half-Life 2.
[addsig]




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Re: Back for HL2
Posted by Forceflow on Sun Nov 14th at 12:42pm 2004


lol, kage.
[addsig]




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Re: Back for HL2
Posted by ReNo on Sun Nov 14th at 12:53pm 2004


Hehe Kage, I was in a bit of a panic over that as well as I'm away from my computer for a few days. Woulda been heartbroken if they had released it early and my flatmates were able to play before me

Welcome back to the site IrishGuinea, hope you find it as useful as you used to

[addsig]




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Re: Back for HL2
Posted by IrishGuinea on Sun Nov 14th at 7:46pm 2004


I use "high standards" as my own impression of your work... I'm a perfectionist so if i cant produce a map that I think is as good as Renos or Orph's (just to name a few..) I wont release it... plus i have a hard time learning to say enough is enough. My maps always ended up way to big.

so take "high standards" as a compliment to your work





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Re: Back for HL2
Posted by IrishGuinea on Sun Nov 14th at 7:47pm 2004


? quoting ReNo

Hehe Kage, I was in a bit of a panic over that as well as I'm away from my computer for a few days. Woulda been heartbroken if they had released it early and my flatmates were able to play before me

Welcome back to the site IrishGuinea, hope you find it as useful as you used to

Thanks guys, cant wait to get started up again...






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