Posted by ReNo on Sun Nov 21st at 3:21am 2004
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Posted by Gorbachev on Sun Nov 21st at 4:26am 2004
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Posted by omegaslayer on Sun Nov 21st at 6:41am 2004
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Posted by Campaignjunkie on Sun Nov 21st at 6:57am 2004
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Posted by Yak_Fighter on Sun Nov 21st at 7:40am 2004
Probably because Valve knows when to stop instead of creating lab map after lab map.
I can see it now: "We don't go to Ravenholm...", "We still don't go to Ravenholm...", "We told you not to go to Ravenholm...", "It's full of zombies, that Ravenholm..."
The real question should be why wasn't Doom 3 shorter?
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Posted by Crono on Sun Nov 21st at 8:06am 2004
Doom 3 really isn't that long if you bust through it without crawling through the entire game. Probably about the same length as HL2 in some aspects. [addsig]
Posted by $loth on Sun Nov 21st at 9:20am 2004
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Posted by scary_jeff on Sun Nov 21st at 11:16am 2004
Posted by Vash on Sun Nov 21st at 11:21am 2004
A big reason for that is probably the out-dated Quake 1 engine
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Posted by Agent Smith on Sun Nov 21st at 1:10pm 2004
Oh, and another complaint. The zombies with those new head crabs that they carry around are undoubtedly the most disconcerting creatures you'd want to encounter in a dark alley. Firstly they throw the damned things at you, and secondly the new headcrabs don't need to be f**king thrown, seeing as they already have nice pairs of long, healthy legs capable of running and jumping without taking half an hour to turn around and try again
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My complaint is that you couldn't shoot them until they were thrown at you. So once they'd all taken of a nice chunk of health and wasted your ammo, you still had to deal with the zombie. I would have loved to have been able to blow the f**kers away while they were still attached with a couple blasts of the shotgun. 
Oh, and not a complaint, did everyone figure out that the best weapon to deal with those flying razors, besides the shotgun, was to grab them from the air with the grav gun and hurl them into the nearest wall. It made them easy to take care of and saved a s**t load of ammo. Just wondering. ![]()
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Posted by Captain P on Sun Nov 21st at 1:12pm 2004
I find him now less mysterious and a lot more mysterious in some way... He's really not at liberty to say more, let's hope he is in HL3...
I really don't have a lot of complaints about this game, except that I encountered a bug that caused Alyx to spawn next to me in 1 or 2 Nova Prospekt maps, or the sometimes oversized textures on some far away buildings. And perhaps the abrupt twist at the end, although after hearing the credits music I felt comfortable with it again. That music so rocks!
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Posted by Loco on Sun Nov 21st at 2:06pm 2004
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Posted by Kage_Prototype on Sun Nov 21st at 3:30pm 2004
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Posted by Jezpuh on Sun Nov 21st at 7:45pm 2004
I've heard that it's coming around the 26th so I'll look around when it's that time.
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Posted by Gwil on Sun Nov 21st at 7:50pm 2004

My PC can't run HL2 (pretty much everything else as well), and my new PC hasn't arrived yet. So my copy of HL2 (along with D3 et al) sits here redundant whilst everyone else enjoys it

So my complaint is that they put the minimum specs too high. Way too high. It SHOULD run on 7 year old boxes. SHOULD.
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Posted by Yak_Fighter on Sun Nov 21st at 7:52pm 2004
Recently I got to listen to one of my friends complain about how bulls**t it is HL2 requires a 3d card...
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Posted by Gwil on Sun Nov 21st at 7:59pm 2004
I think it's bs that you need a processor better than a half gig PIII. Utter travesty, how dare Valve treat their customers in such a way.
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Posted by Leperous on Sun Nov 21st at 8:15pm 2004
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Posted by G.Ballblue on Sun Nov 21st at 8:23pm 2004
Complaint: That bit with the player first driving the buggy is absolute... ass. I mean, I know Gordon has bad luck and all, but does the crane really have to lose its magnetic pull at that moment!?
That wasn't the real problem -- my complaint was that it took me about half an hour to figure out how to flip the damn thing over ![]()
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Posted by Crono on Sun Nov 21st at 8:29pm 2004
Such as when you first get the Grav-Gun, in the lab before hand, Alyx's father (I don't know why I can't remember his name right this moment), got pushed out of the way by me, and started typing in mid air.
Another thing was during the grav-gun course, I dropped a box on Alyx and she disappeared. I found her at the beginning of the next section. And once the training was over DOG got stuck outside the airlock and magically appeared inside the airlock.
So, I think some of their timing is off. (I didn't try launching the ball over the cliff though.) [addsig]
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