Half-Life 2 Complaints
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Re: Half-Life 2 Complaints
Posted by ReNo on Sun Nov 21st at 3:21am 2004


The really wierd thing is that HL2 has far less repetition than Halo 2, and yet Halo 2 gets away with it more. I think its just because HL2 is of such high quality that if one section takes a while then it feels like a let down, while in Halo 2 its expected. I tended to think "hmm this section is a big long winded" in HL2 and wish for a change, while in Halo 2 I can still feel quite happy going through long sections of familiar environments.
[addsig]




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Re: Half-Life 2 Complaints
Posted by Gorbachev on Sun Nov 21st at 4:26am 2004


The ladders are both good and really frustrating at the same time...I'm glad you can shoot while you're on them now though. It helps when some guy is camping you in CS:S from some tiny loft. But if you don't go on and off the ladder in a fluid movement it tends to get really buggered.
[addsig]




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Re: Half-Life 2 Complaints
Posted by omegaslayer on Sun Nov 21st at 6:41am 2004


My only complaints were: why wasnt it longer than doom 3? And this is more of a stylistic preference, but why didn't the g-man give us a choice this time at the end? (it didn't feel like Half Life when the game ended). [addsig]



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Re: Half-Life 2 Complaints
Posted by Campaignjunkie on Sun Nov 21st at 6:57am 2004


Umm, the truth is that you never actually had a choice in HL1. You could either live and work for him or die to all the Xen. G-man even mentions this, saying "Rather than give you the illusion of a choice, blah blah blah." Nice allusion to HL1, I think.
[addsig]




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Re: Half-Life 2 Complaints
Posted by Yak_Fighter on Sun Nov 21st at 7:40am 2004


? quoting omegaslayer
Why wasnt it longer than doom 3?

Probably because Valve knows when to stop instead of creating lab map after lab map.

I can see it now: "We don't go to Ravenholm...", "We still don't go to Ravenholm...", "We told you not to go to Ravenholm...", "It's full of zombies, that Ravenholm..."

The real question should be why wasn't Doom 3 shorter?





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Re: Half-Life 2 Complaints
Posted by Crono on Sun Nov 21st at 8:06am 2004


? quoting omegaslayer
My only complaints were: why wasnt it longer than doom 3? And this is more of a stylistic preference, but why didn't the g-man give us a choice this time at the end? (it didn't feel like Half Life when the game ended).


Doom 3 really isn't that long if you bust through it without crawling through the entire game. Probably about the same length as HL2 in some aspects. [addsig]




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Re: Half-Life 2 Complaints
Posted by $loth on Sun Nov 21st at 9:20am 2004


A couple of oversized textures and thats about it really, oh, also sometimes the sound went really wierd, like a constant radio. [addsig]



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Re: Half-Life 2 Complaints
Posted by scary_jeff on Sun Nov 21st at 11:16am 2004


Actually, another thing I don't like is that the Gman looks far too young and healthy in HL2. Of curse he looks far more realistic, but the gman of HL1 was somehow more mysterious and harder to relate to because he looked frail...



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Re: Half-Life 2 Complaints
Posted by Vash on Sun Nov 21st at 11:21am 2004


? quote:
but the gman of HL1 was somehow more mysterious and harder to relate to because he looked frail...


A big reason for that is probably the out-dated Quake 1 engine .
[addsig]




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Re: Half-Life 2 Complaints
Posted by Agent Smith on Sun Nov 21st at 1:10pm 2004


Oh, and another complaint. The zombies with those new head crabs that they carry around are undoubtedly the most disconcerting creatures you'd want to encounter in a dark alley. Firstly they throw the damned things at you, and secondly the new headcrabs don't need to be f**king thrown, seeing as they already have nice pairs of long, healthy legs capable of running and jumping without taking half an hour to turn around and try again .

My complaint is that you couldn't shoot them until they were thrown at you. So once they'd all taken of a nice chunk of health and wasted your ammo, you still had to deal with the zombie. I would have loved to have been able to blow the f**kers away while they were still attached with a couple blasts of the shotgun.

Oh, and not a complaint, did everyone figure out that the best weapon to deal with those flying razors, besides the shotgun, was to grab them from the air with the grav gun and hurl them into the nearest wall. It made them easy to take care of and saved a s**t load of ammo. Just wondering.





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Re: Half-Life 2 Complaints
Posted by Captain P on Sun Nov 21st at 1:12pm 2004


Wich is why G-man looked out-dated too...
I find him now less mysterious and a lot more mysterious in some way... He's really not at liberty to say more, let's hope he is in HL3...

I really don't have a lot of complaints about this game, except that I encountered a bug that caused Alyx to spawn next to me in 1 or 2 Nova Prospekt maps, or the sometimes oversized textures on some far away buildings. And perhaps the abrupt twist at the end, although after hearing the credits music I felt comfortable with it again. That music so rocks!
[addsig]




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Re: Half-Life 2 Complaints
Posted by Loco on Sun Nov 21st at 2:06pm 2004


New complaint: All the icons and the crosshair are replaced by letters! The crowbar by C, the crossbow by G, the smg by a lambda etc. The crosshair is also replaced by a Q. Anyone know how to fix this?
[addsig]




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Re: Half-Life 2 Complaints
Posted by Kage_Prototype on Sun Nov 21st at 3:30pm 2004


Did you happen to install any Half-Life or HL2 related fonts before installing HL2, or possibly after?
[addsig]




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Re: Half-Life 2 Complaints
Posted by Jezpuh on Sun Nov 21st at 7:45pm 2004


Living in a pretty small town in The Netherlands can be pretty crap sometimes. Like.. now. Europe is always a bit behind when it comes to releases, nothing wrong with that. But it usually takes about 7 weeks before they actually sell it in my place. I can't buy it over steam since I have no credit card. So I'm forced to wait.

I've heard that it's coming around the 26th so I'll look around when it's that time.
[addsig]




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Re: Half-Life 2 Complaints
Posted by Gwil on Sun Nov 21st at 7:50pm 2004




My PC can't run HL2 (pretty much everything else as well), and my new PC hasn't arrived yet. So my copy of HL2 (along with D3 et al) sits here redundant whilst everyone else enjoys it

So my complaint is that they put the minimum specs too high. Way too high. It SHOULD run on 7 year old boxes. SHOULD.






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Re: Half-Life 2 Complaints
Posted by Yak_Fighter on Sun Nov 21st at 7:52pm 2004


Recently I got to listen to one of my friends complain about how bulls**t it is HL2 requires a 3d card...





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Re: Half-Life 2 Complaints
Posted by Gwil on Sun Nov 21st at 7:59pm 2004


Hahaha. I can't imagine the horrors of "SOFTWARE MODE" on HL2, not that it's feasibly possible.

I think it's bs that you need a processor better than a half gig PIII. Utter travesty, how dare Valve treat their customers in such a way.


[addsig]




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Re: Half-Life 2 Complaints
Posted by Leperous on Sun Nov 21st at 8:15pm 2004


Oh shut up Gwil, you're going to have some kind of 64bit monster that makes us all look cheap in a few days



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Re: Half-Life 2 Complaints
Posted by G.Ballblue on Sun Nov 21st at 8:23pm 2004


Complaint: That bit with the player first driving the buggy is absolute... ass. I mean, I know Gordon has bad luck and all, but does the crane really have to lose its magnetic pull at that moment!?

That wasn't the real problem -- my complaint was that it took me about half an hour to figure out how to flip the damn thing over

[addsig]




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Re: Half-Life 2 Complaints
Posted by Crono on Sun Nov 21st at 8:29pm 2004


I've noticed some of the scripted sequences have a fixed amount of steps, instead of actually walking to the point they're suppose to perform the action.

Such as when you first get the Grav-Gun, in the lab before hand, Alyx's father (I don't know why I can't remember his name right this moment), got pushed out of the way by me, and started typing in mid air.

Another thing was during the grav-gun course, I dropped a box on Alyx and she disappeared. I found her at the beginning of the next section. And once the training was over DOG got stuck outside the airlock and magically appeared inside the airlock.

So, I think some of their timing is off. (I didn't try launching the ball over the cliff though.) [addsig]





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