Half-Life 2 Complaints
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Re: Half-Life 2 Complaints
Posted by Kage_Prototype on Tue Nov 23rd at 9:13pm 2004


He appears on the security monitor in Kleiner's Lab, and a couple of those Breencast screens dotted around the city have him flash on occasionally as well. I saw him once during Route Kanal on a TV a vortiguant was watching, I saw him three times during Water Hazard (once at the beginning with the red building, one on another balcony, and one at the dam at the end). I saw him at Highway 17, talking to other resistance members (!) by looking through some mounted binoculars at a house on the second map, I saw him on the Nova Prospekt security monitor, I saw him on Anticitizen One, on a TV in some rubble...he's bleedin' everywhere. I wonder where they hid him in the closing levels?
[addsig]




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Re: Half-Life 2 Complaints
Posted by antianticampersquad on Wed Nov 24th at 3:40pm 2004


while playing cs source at gimps i noticed people with like the hl sign in their name... not really a complaint but a nice thing.

also on the subject of insta death for no reason. happend to me a few times... one i remember i was hitting a wall with the crowbar

[addsig]




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Re: Half-Life 2 Complaints
Posted by ReNo on Wed Nov 24th at 3:45pm 2004


When you first meet dog and split up with alyx after running from an airlock type thing, I got crushed for no apparent reason. Still don't know what happened, I was too busy looking backwards and watching dog pounding down the ramp after me to see where I was going
[addsig]




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Re: Half-Life 2 Complaints
Posted by 7dk2h4md720ih on Wed Nov 24th at 4:22pm 2004


The roof collapses in that area.



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Re: Half-Life 2 Complaints
Posted by Neural Scan on Wed Nov 24th at 6:30pm 2004


I died walking over a plank once... not pretty

Anyone tried hurling objects in the air (with gravgun) to see how much they hurt? I was killed instantly by the leg of a chair (after it had been broken off), whereas a shelf thingy took several hits X.x Ah, things sure are fun to throw.

[addsig]




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Re: Half-Life 2 Complaints
Posted by G.Ballblue on Wed Nov 24th at 8:02pm 2004


Just wait till you accidentally super charge it Throwing soldierse is much more entertaining

Just beat the game. I have to say, this made Doom3 look like a load crap.

I think my faveorite part of the entire game was the first 2-3 maps of Highway 17. Funny thing was, I did the first 3 maps of it on foot. Couldn't figure out how to get the car out of the first map

[addsig]




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Re: Half-Life 2 Complaints
Posted by Neural Scan on Wed Nov 24th at 8:16pm 2004


Funny 'cos Highway 17 was where I started messing around It was a lot more fun than throwing bodies, although that did make me feel kinda uber

If you could throw bodies to start with it'd make sense (not kill people, just throw around some corpses), since you can pick up stuff that's a lot heavier than a corpse anyway... I was disappointed with that

Hey!! I just got an idea for a simple mod... I was thinking of a kind of 'Makeshift' mod where there's no guns, just you and the objects in the map. To kill people you'd have to maul them with bricks, throw bottles at them, set up traps and stuff. Kind of like a 'thinking man's Half Life' All it'd need is for the player to be able to do damage by moving the objects whilst held and throwing damage increased or something... Maybe it could work on an RPG'ish 'Strength' system...

Argh! Anyone other than me who thinks this might be cool?

(or am I rambling...)





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Re: Half-Life 2 Complaints
Posted by Leperous on Fri Dec 10th at 2:53pm 2004


/resurrects

Further controversy to be found in an image: and particularly the chappy on the far right- remind you of anyone?- and is that Gordon standing behind?

Also notice the crossed out face, probably Breen, and Big Gabe





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Re: Half-Life 2 Complaints
Posted by Gwil on Fri Dec 10th at 3:08pm 2004


Thats Gordon on the right, second row and Breens face is crossed out - he of course being the old administrator we never saw either way, so.... and apparently it isn't gman on the right, if that's who people suspect it is.

Gordon looks like a cartoon!




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Re: Half-Life 2 Complaints
Posted by Cassius on Fri Dec 10th at 3:36pm 2004


I believe the Gravity Gun's only improvement when supercharged was that it gained the ability to react to Combine, as it was charged with Combine energy.



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Re: Half-Life 2 Complaints
Posted by satchmo on Fri Dec 10th at 3:42pm 2004


? quote:
Underuse of bumpmapping...

I think bump-mapping is over-rated. I am glad HL2 didn't use much of it. To me, the appearance of bump-mapping comapred to a flat-texture isn't all that different (for all that trouble). And when I'm surrounded by Combines, I'd be a bit too occupied to notice whether the surface of the canal is bumped or not.

I think the AI is definitely an improvement over HL1. When I start loading up the Combines with bullets, he/she actually moves away from his/her position instead of just standing there and waiting to die. And occasionally, they do seek cover from my fire.
[addsig]




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Re: Half-Life 2 Complaints
Posted by KungFuSquirrel on Fri Dec 10th at 3:45pm 2004


? quote:
To me, the appearance of bump-mapping comapred to a flat-texture isn't all that different (for all that trouble).


If it isn't, then they didn't use it well. (and, of course, we're talking normal mapping here, not bump mapping ) [addsig]




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Re: Half-Life 2 Complaints
Posted by Andrei on Fri Dec 10th at 4:04pm 2004


WHY is HL2 always connecting to the net even in offline mode? Isn't it enough that i have to put the silver disc in my rom each time i want to play?? [addsig]



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Re: Half-Life 2 Complaints
Posted by scary_jeff on Fri Dec 10th at 4:06pm 2004


I never really saw the difference. In games, it always seems to get called bump mapping. A normal map is something that makes it look like there are bumps on a surface, right? So what does bump mapping do extra (or less) than that?



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Re: Half-Life 2 Complaints
Posted by satchmo on Fri Dec 10th at 4:11pm 2004


? quote:
... i have to put the silver disc in my rom each time i want to play??

You mean you actually take it out? You use the drive for something else other than HL2?

You disappoint me. You're really not a hardcore HL2 fan then.
[addsig]




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Re: Half-Life 2 Complaints
Posted by KungFuSquirrel on Fri Dec 10th at 5:45pm 2004


Bump maps are added to a surface to give the illusion of more detail. Normal maps are an advanced form of bump maps that use RGB values instead of greyscale values on a heightmap (usually generated from a high poly model for best effect). this RGB information also stores the face normal (i.e., the direction it faces in 3D space). Lighting calculations on the face then run from the normal map, not the flat surface, allowing lighting highlights/shadows to appear from geometry that isn't there. When used well, this gives the illusion of an actual 3D surface much better than just a bump map. With multiple lights, you see highlights on the undersides of shapes and begin to really pop the shape out.

The next stage beyond normal maps is displacement maps, which actually extrude the geometry out to the point of creating parallax effects (hence why it is often called parallax mapping ) [addsig]




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Re: Half-Life 2 Complaints
Posted by Nickelplate on Fri Dec 10th at 5:55pm 2004


1. I was expecting a LOT longer gameplay time. Like with the AURORA ship level and stuff.
2. Not NEAR as much NPC diversity as i was expecting. Anyone who read the PHL preview of HL2 thought there was gonna be like 30 different types of enemies and a whole s**tload of weapons.
3. Each and every one of my squadmates was a complete f**ktard. They ran in front of me, blocked me into rooms, ran in front of my rockets, and alerted some enemies to my sneaking presence.
4. You can't pick up combine bodies with the grav gun.
5. Long load times (if steam didn't take up 50MB of ram while HL2 is running it might not be so bad.)
6. s**tty HL2DM maps.
7. There is no sniper rifle to take out the NPC snipers in the game. You are left with no alternative but to run or use the RPG and get your ass shot.

and more stuff i can't remember right now

[addsig]




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Re: Half-Life 2 Complaints
Posted by ReNo on Fri Dec 10th at 6:09pm 2004


You're meant to use grenades against the enemy snipers, there's always a handily placed box of them around sniper parts
[addsig]




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Re: Half-Life 2 Complaints
Posted by Tracer Bullet on Fri Dec 10th at 6:33pm 2004


? quoting ReNo
You're meant to use grenades against the enemy snipers, there's always a handily placed box of them around sniper parts

Yeah, it was possible to get passed the snipers without getting hurt at all if you sprinted from cover to cover.

I dealt with the stupid squad mates by finding a handy sentry gun, and ordering them to stand in front of it.

[addsig]




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Re: Half-Life 2 Complaints
Posted by Nickelplate on Fri Dec 10th at 6:51pm 2004


? quoting ReNo
You're meant to use grenades against the enemy snipers, there's always a handily placed box of them around sniper parts

never noticed the handy boxes, but i DID use grenades to take them out after Barney says, "Take them out........GORDON....Grenades!!!"

[addsig]





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