Dunno how many of you remember, but a couple years ago I was tinkering around with ways of making 'grass' (similar to UT2k3) in Half-Life. The way I came up with was to use a bunch of fixed-axis sprites. While I did make a couple demo maps, due to HL1's entity limitations and trouble finding textures I never got it working to satisfaction.
Enter Half-Life 2. Have you looked at the grass when you walk through it? Most of it is clearly just a bunch of fixed-axis sprites!
I'm not really saying Gabe stole my idea. I'm just saying I'm gosh-darned brilliant. That's all! ![]()





