Posted by SWATSiLeNt on Thu Nov 25th at 3:16am 2004
Posted by Vash on Thu Nov 25th at 3:27am 2004
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Posted by SWATSiLeNt on Thu Nov 25th at 3:47am 2004
Posted by nooba on Thu Nov 25th at 5:28am 2004
Posted by SWATSiLeNt on Thu Nov 25th at 5:35am 2004
Posted by Orpheus on Thu Nov 25th at 11:02am 2004
are you certain? thats a link you know. ![]()
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Posted by BlisTer on Thu Nov 25th at 12:21pm 2004
Posted by Captain P on Thu Nov 25th at 12:30pm 2004
Depends on the game whether you use physics or not. Some games don't go for physics where Half-Life 2 has shown a great implementation of it.
I myself have made a small physics program once, two balls of adjustable size and weigth that could be fired away at each other. I must say, it's pretty hard to get physics to work well in a simulation... then again, I'm not an expert in both physics and programming (yet)... ![]()
As for that entity list... looks very usefull. I'm not sure about how accurate it is but untill there's an official list posted at the VERC I'll go with this one...
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Posted by Leperous on Thu Nov 25th at 1:41pm 2004
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Posted by SWATSiLeNt on Thu Nov 25th at 3:13pm 2004
Posted by satchmo on Thu Nov 25th at 11:13pm 2004
I browsed through the hl2world's entity guide, and it wasn't all that useful. The list looks complete, but it doesn't really go into any depth to implementing the entity.
We'll just have to be patient and wait until the final SDK gets released. Anything prior is just speculation and might not really apply to the final version.
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Posted by Leperous on Thu Nov 25th at 11:41pm 2004
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Posted by satchmo on Fri Nov 26th at 12:02am 2004
Leperous, I love your avatar.
Perhaps you should make another one for Loreal, with an equally attractive model?
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Posted by wil5on on Fri Nov 26th at 5:03am 2004
Sorry to go a bit OT... dont have HL2 yet, but I might as well contribute something.
You couldnt be more right blister. To get a realistic game engine, you need to base it on real physics. I've only done high school physics so far (which doesnt cover things like springs and torque), but doing that really helped me create Stellar War, a spaceship sim (dont ask for a DL link, I sorta borked the code and the game doesnt work anymore
).
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Posted by satchmo on Fri Nov 26th at 5:49am 2004
What could be more fun and motivational?
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