Ban hits Half-Life 2 pirates hard
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Re: Ban hits Half-Life 2 pirates hard
Posted by Vash on Fri Nov 26th at 1:30am 2004


Take that you f**king piraters
[addsig]




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Re: Ban hits Half-Life 2 pirates hard
Posted by SWATSiLeNt on Fri Nov 26th at 1:32am 2004


Yea I saw this a while ago..... Its good thing to. Damn piraters need to get a life and buy it instead of yea....



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Re: Ban hits Half-Life 2 pirates hard
Posted by Wild Card on Fri Nov 26th at 1:40am 2004


Alright!! [addsig]



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Re: Ban hits Half-Life 2 pirates hard
Posted by Jinx on Fri Nov 26th at 1:54am 2004


hmmm wonder if any of our local drama queens got banned?





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Re: Ban hits Half-Life 2 pirates hard
Posted by Orpheus on Fri Nov 26th at 2:03am 2004


borrowing the game is one thing, i have no issues at all with it, but to cry about losing the ability to use it?? s**t its not yours, why cry?

i think its more funny than shameful personally... i actually think some of these dweebs feel cheated.

[addsig]




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Re: Ban hits Half-Life 2 pirates hard
Posted by Wild Card on Fri Nov 26th at 2:05am 2004


They do Orph. After all, they spent all that time and effort at going to BitTorrent to download the file.. Or go on KaZaA and Limewire. I mean, all that effort. Gone to waste

/sarcazim

[addsig]




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Re: Ban hits Half-Life 2 pirates hard
Posted by Nickelplate on Fri Nov 26th at 2:36am 2004


Steam is good at catching pirates that's for sure. But the VAC system is really going to limit creativity within the game. Mark my words, every other game maker in the industry will have thier own "steam-like" systems out soon. Not only is steam VERY much like spyware, it also uses up quite a chunk of system resources on some systems. Steam is the beginning of the end of gaming if this trend catches on. before you know it steam will have a surprise feature for us: "BUILT-IN ADS TAILORED TO YOUR PERSONAL INTERESTS!" I hope HL2 gets a Dm feature soon too... [addsig]



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Re: Ban hits Half-Life 2 pirates hard
Posted by Wild Card on Fri Nov 26th at 2:56am 2004


You bring up a very good point Nickelplate. [addsig]



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Re: Ban hits Half-Life 2 pirates hard
Posted by SWATSiLeNt on Fri Nov 26th at 3:38am 2004


Well either way im just glad that all those stupid clowns didnt get what they wanted. *thinks evil thoughts*



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Re: Ban hits Half-Life 2 pirates hard
Posted by Vash on Fri Nov 26th at 3:56am 2004


? quoting Wildcard
You bring up a very good point Nickelplate.


No, he has a tumor and I possibly have one too after reading his barley legable post. Steam is not spyware, it is a great way for Valve to punch money-greedy publishers like VU and EA in the balls and then jump up and down on their livers. Steam can transfer games, patches, security fixes, and client updates instantly therefore keeping people from hacking games easier.

Steam uses up Resources, yes, but not so much that you can't play. It won't have spyware because they are Valves servers running Steam, and besides, why the f**k would they have spyware...Its a mass-transit system for game updates, not a f**king website.
[addsig]




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Re: Ban hits Half-Life 2 pirates hard
Posted by Gwil on Fri Nov 26th at 4:06am 2004


? quote:
? quoting Wildcard
You bring up a very good point Nickelplate.


No, he has a tumor and I possibly have one too after reading his barley legable post. Steam is not spyware, it is a great way for Valve to punch money-greedy publishers like VU and EA in the balls and then jump up and down on their livers. Steam can transfer games, patches, security fixes, and client updates instantly therefore keeping people from hacking games easier.

Steam uses up Resources, yes, but not so much that you can't play. It won't have spyware because they are Valves servers running Steam, and besides, why the f**k would they have spyware...Its a mass-transit system for game updates, not a f**king website.


my older machine, which ran HL/CS etc perfectly fine before, even with XP struggles heavily with Steam running in the background.

yes, for newer machines (we cant all afford them, tax is more important sadly!) it isnt an issue, but i know lots of old players who played solely half-life and have had their gaming experience soured by steams ability to eat PC power as if it were going out of fashion.

the hl2 gold is also a complete bloody rip off steam is essentially a means to an end for valve to get their mits over all HL related content and vacuum up anything worthwhile the community makes.

for what it is (i think its a nice system as it goes, just badly coded) - it doesn't need to use all those resources. xfire etc do this kind of thing so much better than steam.

also friends NEVER works properly. what an absolute farce.

[addsig]




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Re: Ban hits Half-Life 2 pirates hard
Posted by Jinx on Fri Nov 26th at 4:17am 2004


Vash, they are already putting ads IN GAMES, what makes you think they wouldn't use adware/spyware to distribute games?

If it does come to that at some point... I'll start downloading hacked versions...

The good thing about Steam is that it allows self-distribution by the developer, so they are not being controlled by the publisher- not rushed to put the game out before it's ready, dumb it down, etc. So, this -might- be a good thing, too.

Guess we'll see.





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Re: Ban hits Half-Life 2 pirates hard
Posted by $loth on Fri Nov 26th at 7:04am 2004


*Dances* Go valve.....its your birthday [addsig]



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Re: Ban hits Half-Life 2 pirates hard
Posted by Kage_Prototype on Fri Nov 26th at 8:22am 2004


? quote:
Steam is good at catching pirates that's for sure. But the VAC system is really going to limit creativity within the game.


Yes, damn Valve's anti-cheating system for limiting creativity within games. The only creativity it will be stopping will be developing hacks.

? quote:
Mark my words, every other game maker in the industry will have thier own "steam-like" systems out soon.


What's wrong with this? I honestly don't see the problem in having more than one app like Steam on my system. It's not as if you need them all open at the same time. Soon enough, the internet will become a neccessary part of life, and I certainly don't mind if developers want to distribute games over it. Besides, it's possible that someone will develop a third-party system that tailors to all these developer's content delivery systems, so those who don't like having more than one app on their system can bloody shut up. To me, it's no different to having more than one game installed on my system. The only difference is that you need a 'net connection, which like I said, within a few years will become a neccessary part of life.

? quote:
Not only is steam VERY much like spyware


Where the hell did you pull that one from? The only similarity is that it connects to the internet. It doesn't take personal information from your system and stick it on a database without your approval.

? quote:
it also uses up quite a chunk of system resources on some systems.


Yes, but this doesn't effect the games available on Steam, because they have been tweaked and tested to run well with Steam running in the background. And if it slows your computer down, then you need an upgrade buddy, your machine must be behind the times (or not taken care of very well).

? quote:
Steam is the beginning of the end of gaming if this trend catches on.


Oh please, how is it the beginning of the end of gaming?

? quote:
before you know it steam will have a surprise feature for us: "BUILT-IN ADS TAILORED TO YOUR PERSONAL INTERESTS!"


Well that's just paranoia talking buddy. You shouldn't really be bashing a system for something it hasn't even attempted to do yet. The only ads on Steam are the ones from people who sponsor the content servers, and they only appear on the monitor screen.
[addsig]




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Re: Ban hits Half-Life 2 pirates hard
Posted by Crono on Fri Nov 26th at 8:48am 2004


Not to mention you can turn the ads that come up off.

I could have sworn Valve was talking to other game developers about using steam as distribution. Maybe I misunderstood what they were saying.

But, I think, if Internet connections were cheaper it'd be WAY better.

It'd be pretty cool if, eventually, there was one integrated system (like XFire and Steam combined) that allowed you to load any of your games (with no trouble) and didn't necessarily require you to be constantly connected to the net. It would distribute patches, whatever, when they're released.

Something else I think would be good would be in this list of games (which you can define from distribution rosters) games that are on that list that you don't own, you can load a demo of and play it. However, don't think they should abandon Retail packages, this system should be IN ADDITION and Alternative (in some cases) to retail. It'd be nice if the retail copies had extras and features, maybe even tutorials. (Taking that a retail copy will always cost more then a pure internet copy)

But, maybe I'm dreaming ... [addsig]




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Re: Ban hits Half-Life 2 pirates hard
Posted by fraggard on Fri Nov 26th at 10:30am 2004


...and also make steam work properly for non broadband users. Dont expect us to be able to download hundreds of megabytes whenever VALVe feel like it.




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Re: Ban hits Half-Life 2 pirates hard
Posted by fishy on Fri Nov 26th at 10:39am 2004


? quoting Crono
I could have sworn Valve was talking to other game developers about using steam as distribution. Maybe I misunderstood what they were saying.

no, i think you're right Crono. they seemed very keen on getting other developers to look at steam as a distribution platform. when steam was still in early beta, most of the info on the site was aimed at getting developers, not only from the gaming industry, in on this wonderfull new delivery concept.

well, it was them that said it that way.

[addsig]




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Re: Ban hits Half-Life 2 pirates hard
Posted by 7dk2h4md720ih on Fri Nov 26th at 12:51pm 2004


If you read valves privacy policy, you'll note that they do actually collect user information.

http://www.valvesoftware.com/privacy.htm




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Re: Ban hits Half-Life 2 pirates hard
Posted by Kage_Prototype on Fri Nov 26th at 1:09pm 2004


? quote:
If you read valves privacy policy, you'll note that they do actually collect user information.

http://www.valvesoftware.com/privacy.htm


Yeah, but if you read, it's nothing serious. I can't really see that information used in anything but market surveys. And if you don't want to, it says you don't have to share the more personal info. Plus, you have to agree to this before actually making an account, and it also says that valve would make you aware of what they're sharing, so it's not as if it's spyware. I'm sure Valve wouldn't want to piss off the community even more by sharing critical info with other people.
[addsig]




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Re: Ban hits Half-Life 2 pirates hard
Posted by Vash on Fri Nov 26th at 1:09pm 2004


I gained a lot of respect for Steam after I heard Newell say this in one of his speech's:

? quoting Gabe Newell
With Steam, game developers will make thirty dollars a game rather than making six dollars for every sold copy, and having the publisher take the rest.


This'll mean companies will start taking risks because their other, more popular games, will have given them more funding to take risks rather than most developers who just stick to the old formula. This will also open up a new genre and usher in games that you wouldn't ever see because publishers think they 'wont sell too good'.

People laughed at Valve when they brought the idea for Half-Life to publishers...Who's laugh'n now bitch?
[addsig]





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