Ban hits Half-Life 2 pirates hard
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Re: Ban hits Half-Life 2 pirates hard
Posted by fraggard on Fri Nov 26th at 1:39pm 2004


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If you read valves privacy policy, you'll note that they do actually collect user information.

http://www.valvesoftware.com/privacy.htm


Yeah, but if you read, it's nothing serious. I can't really see that information used in anything but market surveys. And if you don't want to, it says you don't have to share the more personal info. Plus, you have to agree to this before actually making an account, and it also says that valve would make you aware of what they're sharing, so it's not as if it's spyware. I'm sure Valve wouldn't want to piss off the community even more by sharing critical info with other people.


You do realise that most of the "evil" spyware comes with the same legalese, don't you? 9 times out of 10, when Joe Newbie hits the "Next" button on the installer, he's agreeing to installing the spyware .




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Re: Ban hits Half-Life 2 pirates hard
Posted by Kage_Prototype on Fri Nov 26th at 1:49pm 2004


Most spyware I get ends up on my computer for no apparent reason. I visited halflife2.net the other day, I got loads of spyware and trojans from their adverts. Thankfully they took them down. but this is Valve, I remember Gabe said that they don't want to screw their customers over with Steam, so surely the idea of it being some sort of evil spyware app is just blatant paranoia.
[addsig]




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Re: Ban hits Half-Life 2 pirates hard
Posted by 7dk2h4md720ih on Fri Nov 26th at 2:01pm 2004


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Most spyware I get ends up on my computer for no apparent reason. I visited halflife2.net the other day, I got loads of spyware and trojans from their adverts. Thankfully they took them down. but this is Valve, I remember Gabe said that they don't want to screw their customers over with Steam, so surely the idea of it being some sort of evil spyware app is just blatant paranoia.


You using forefox?




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Re: Ban hits Half-Life 2 pirates hard
Posted by Kage_Prototype on Fri Nov 26th at 2:05pm 2004


Yes, I'm using Firefox. It happened a while back, it was to do with the side-bar adverts they were putting up in the forums. They took them down almost instantly.
[addsig]




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Re: Ban hits Half-Life 2 pirates hard
Posted by fraggard on Fri Nov 26th at 2:06pm 2004


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Most spyware I get ends up on my computer for no apparent reason. I visited halflife2.net the other day, I got loads of spyware and trojans from their adverts. Thankfully they took them down. but this is Valve, I remember Gabe said that they don't want to screw their customers over with Steam, so surely the idea of it being some sort of evil spyware app is just blatant paranoia.


http://www.gator.com/help/app_ps_v60.html

Everyones favourite friendly Gator. I can see a few similarities in the privacy policies, but it's probably my prejudice showing.

I know that Steam isn't spyware so far. But just the fact that it wont work without broadband (or rather, uncapped downloads) pisses me off to no end. Why would valve insist on it? I still don't understand. Most of the anti piracy techniques they use will work JUST AS WELL without Steam, all they require is authentication with a central server. Why not let people download stuff separately? Why do they want to control everything about the game?




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Re: Ban hits Half-Life 2 pirates hard
Posted by Dred_furst on Fri Nov 26th at 5:07pm 2004


well, steam on my system doesnt hog resources, it runs processor intensive games like unreal 2 and ut2003 in high-ish detail with NO gfx lag

and im just thinking in my head "Owned" when anyone tries to pirate hl2 or hl1

and adverts wont be coming soon, look at it this way, youve payed good money for their kickass games, so why the hell would they throw adverts at us? that will encourage hacked steam versions, which is bad.

and VAC limiting creativity, pfft, the SDK is already more extensive than what most games give you, look at halo, SDK released over a year later after the game, thats what makes half life and half life 2 so popular except the excellent gameplay and storyline, its modability, in fact HL2 will increase modability rather than restrict it.
[addsig]




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Re: Ban hits Half-Life 2 pirates hard
Posted by satchmo on Fri Nov 26th at 5:53pm 2004


It's the beginning of a revolution, whether you agree with the philosophy behind Steam-like websites or not. Software piracy (esp. for games) has gotten completely out of hand. Considering how much money the company makes for each game (and how much time and money they invest into designing each game), the price they ask for is not really exorbitant.

Just look at the movie industry. Charging $8-$12 per movie at the theater is quite expensive. Compared to games, it only provides about two hours of entertainment (versus thirty to fifty hours from a game). Relatively speaking, the games are a great deal (more bang for your buck).

And yet, rampant piracy cuts into the profit and financial backing of these game developers. This not only risk the quality of future game development, but threatens the viability of the industry as a whole. All this is important, but I haven't even mentioned the ethics of piracy. Why would anyone feel justified to use pirated software when the same individuals would feel uncomfortable if they were driving an automobile that's know to be stolen?

I am all for Steam. I know it's a s**tload of hassle, but it only became necessary after the masses have abused the system.





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Re: Ban hits Half-Life 2 pirates hard
Posted by fishy on Fri Nov 26th at 6:10pm 2004


i'll admit that in the past, if i've been interested in a game and i can't get hold of a legit copy to have a go at it, i've dl'd pirated copies. if i liked, i bought. if it gets to the point that these 'evaluation copies' aren't available, then i'll buy fewer games. simple as that.

maybe some people can take a chance that their ?40 won't get them a pig in a poke, but not me.

[addsig]




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Re: Ban hits Half-Life 2 pirates hard
Posted by 7dk2h4md720ih on Fri Nov 26th at 6:47pm 2004


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Why would anyone feel justified to use pirated software when the same individuals would feel uncomfortable if they were driving an automobile that's know to be stolen?



I'm not justifying it, but driving a stolen car is a poor comparison to playing a pirated game. A stolen car is a physical thing which belongs to someone else, whereas a pirated game is merely a duplication. Owning a pirated game doesn't actually hurt anyone directly, especially if you never intended playing the game in the first place. Secondly, people percieve themselves to be somewhat invunerable over the internet, despite how easy it is to actually trace them. The repercussions are also far greater for getting caught driving a stolen car. Getting your steam account banned is nowhere near as severe as getting incarcerated, although the people crying on the steam forums might convince you otherwise.




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Re: Ban hits Half-Life 2 pirates hard
Posted by Orpheus on Fri Nov 26th at 7:02pm 2004


using a copied game doesn't take money out of anyones hands, it just doesn't put any in them either. thats the complaint.

i have worked mid to upper level management most all my life. i hate the mindset of "we are losing money", its usually they have their sights set so high that its not realistically possible to achieve.

i was in meetings, they would be discussing the years forecast profits in say January.. they projected 1.5 million, but by years end after all the bills were paid they only made 1.3 million.. i heard crying to no end about losing 200,000 dollars. they didn't lose a damned thing, they made 1.3 million after all debts were paid off

same is true about game copying, they are losing money??? nope. they are just not making it is all. i reflect fishy's sentiments.. i am not willing to fork over 50 bucks each time on a chance it will be good.

now, if they lowered it to a realistic number say 20 bucks i might give up borrowing all together, cause its a pain sometimes, and i may want the game NOW!! and buy it at 20 bucks.

borrowed games harm no one, and anyone who thinks so is... well their thinking really needs looked into.

/ 2 cents.

[addsig]




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Re: Ban hits Half-Life 2 pirates hard
Posted by Dred_furst on Fri Nov 26th at 7:04pm 2004


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i'll admit that in the past, if i've been interested in a game and i can't get hold of a legit copy to have a go at it, i've dl'd pirated copies. if i liked, i bought. if it gets to the point that these 'evaluation copies' aren't available, then i'll buy fewer games. simple as that.

maybe some people can take a chance that their ?40 won't get them a pig in a poke, but not me.



thats why i dont have a console or console games, they are overpriced bits of rubbish.
[addsig]




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Re: Ban hits Half-Life 2 pirates hard
Posted by satchmo on Fri Nov 26th at 7:09pm 2004


I think it only *feels* like a victimless crime when softwares are pirated. Most obviously, it makes all of the legitimate users who bought the game pay a higher price to compensate for the company's loss from piracy.

Wouldn't be nice if the cost of games were 30-40% lower in a world when piracy is completely controlled? That way, we wouldn't be paying for someone else's wrongdoing.

If the analogy if a stolen vehicle isn't "relevant" for some, what about journalistic plagerism or copyright infringement? For most cases, it's just a "copy" that's being distributed, not a physical property. But I would think that most people would readily agree that it's wrong because the society has gotten used to the sanctity of the written words.

Not the case for the software industry. In fact, the rampant looting of software has made the general public accept piracy as part of normal and acceptable behavior. But under close observation, it's just as wrong as stealing idea from a writer and claiming it as your own.





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Re: Ban hits Half-Life 2 pirates hard
Posted by satchmo on Fri Nov 26th at 7:14pm 2004


...and I agree that no one should just pay $50 for some rubbish, but that's why we have these forums and game reviews (plus a bunch of friends who might've gotten the game already) who we can trust to give us a good idea whether it's worth our moey for a particular game.

I am very selective when it comes to purchasing games, so when I finally put in the investment, it's usually done only after careful research.

The only regret was "Riven". It's such a waste of money.





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Re: Ban hits Half-Life 2 pirates hard
Posted by Orpheus on Fri Nov 26th at 7:21pm 2004


? quoting satchmo

Wouldn't be nice if the cost of games were 30-40% lower in a world when piracy is completely controlled? That way, we wouldn't be paying for someone else's wrongdoing.

I have been in meetings where the big minds are, and there just is no way you are going to convince me that in a perfect world they would willingly drop the price because no one is pirating.

its naive to even entertain such an idea.

reputation,price and demand, and quality are deciding factors to be sure, but greed drives the motive. its 50 bucks no matter what because people will pay 50 bucks.

i am not trying to say you are stupid guys if you believe such nonsense, but i do think you should look around and smell the coffee.

[addsig]




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Re: Ban hits Half-Life 2 pirates hard
Posted by satchmo on Fri Nov 26th at 7:36pm 2004


If the competition gets tough enough, the price will go down. Just look at the example of the browser war. Despite an extremely high demand, Microsoft and Netscape gave their browsers away for *free*. Not even cutting price, but at no cost.

Perhaps with the increasing popularity of console games, the demand of PC games will be reduced and thereby encouraging a more competitive market. Maybe it's just wishful thinking, but the bottom line is that piracy cannot be justified.

The world is driven by money, and nobody should be disillusioned enough to deny that. That's why capitalism won out and communism fell apart.

On a separate but related topic, my opinion on console game is that it's just redundant. When a console is purchased by someone already owning a computer (as most often the case), the person basically owns two computers. When most PC's already having the ability to run computer games, why is it necessary to have a whole different set of hardware just to do that? A computer is much more versatile. It allows a connection to the internet for all sorts of purpose, word processing, and connection to digital camera and other gadgets. All of which a game console would be completely useless for.





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Re: Ban hits Half-Life 2 pirates hard
Posted by Orpheus on Fri Nov 26th at 7:50pm 2004


? quoting satchmo
If the competition gets tough enough, the price will go down. Just look at the example of the browser war. Despite an extremely high demand, Microsoft and Netscape gave their browsers away for *free*. Not even cutting price, but at no cost.

there are a few around here who would argue that Microsoft gives it away because it is so defective they couldn't sell it for no amount of money

on another note, what if Microsoft gives it away just to saturate the market with their products??

many people are dumb, they will buy a name before they will buy a quality product, just because the name is more familiar to them.

say what you will, i don't fault you for it, but piracy harms no one, and there have been studies that show it improves sales so go figure.

[addsig]




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Re: Ban hits Half-Life 2 pirates hard
Posted by $loth on Fri Nov 26th at 7:53pm 2004


? quoting Orpheus
but piracy harms no one, and there have been studies that show it improves sales so go figure.

Was that on the try before you buy angle?

[addsig]




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Re: Ban hits Half-Life 2 pirates hard
Posted by Orpheus on Fri Nov 26th at 7:55pm 2004


? quoting $loth
? quoting Orpheus
but piracy harms no one, and there have been studies that show it improves sales so go figure.

Was that on the try before you buy angle?

no, reno posted a link once i think to a news letter on MP3 theft.

[addsig]




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Re: Ban hits Half-Life 2 pirates hard
Posted by G.Ballblue on Fri Nov 26th at 8:05pm 2004


So game companies make money off of games that they're not even selling?

Hmmmmmmmmm I think I see a problem there.....

[addsig]




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Re: Ban hits Half-Life 2 pirates hard
Posted by $loth on Fri Nov 26th at 8:05pm 2004


? quoting Orpheus
? quoting $loth
? quoting Orpheus
but piracy harms no one, and there have been studies that show it improves sales so go figure.

Was that on the try before you buy angle?

no, reno posted a link once i think to a news letter on MP3 theft.

OK, I read this article where it said that people downloaded music, and they bought it if they liked it or something, thought it might be like that.

[addsig]





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