Map names and themes.
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Re: Map names and themes.
Posted by Dr Brasso on Tue Nov 30th at 12:34am 2004


well, i draw in an architectural style, under the influence of my daily life....sheetA detail C2....so maps and map parts get working titles, and the names are then tweeked to fit....or replaced altogether......depends on the direction im coming from i spose.....

Doc B...





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Re: Map names and themes.
Posted by Crono on Tue Nov 30th at 4:09am 2004


? quoting Spartan 34
Here's a name that gives you ideas ahead of time, "Texas Chainsaw Massacre".


Okay, Patton Oswalt. [addsig]




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Re: Map names and themes.
Posted by Cassius on Tue Nov 30th at 4:22am 2004


My map names are pretty [addsig]



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Re: Map names and themes.
Posted by Jinx on Tue Nov 30th at 4:22am 2004


I think a name can be helpful in pulling a map together in terms of the 'theme' sometimes. I know my first map suffered from lack of a consistent theme; after that I tried to focus each map more closely. Using a specific texture set helps the 'theming' of a map, too.

I have to say that the Unreal community sure as hell comes up with much more colorful and interesting names for their maps than the HL community. Then again, those Unreal maps are so purty they probably get all poetic thinking about them lol!

I started doing rough plans for a HL2 DM map this morning. I am planning on naming it Electrode, since the centerpiece will be a massive generator room. Sci-fi theme with lots of shiny metal. Assuming I ever have time to get any work done on it.





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Re: Map names and themes.
Posted by Jinx on Tue Nov 30th at 4:25am 2004


? quoting Cassius
My map names are pretty

Someone should do hldm_barbie based on the Barbie Dream Home. That would be an instant classic.





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Re: Map names and themes.
Posted by Finger on Tue Nov 30th at 4:30am 2004


I usually let my maps find their own name. Either that, or I start with the name, and it helps me hold the theme of the map in place (as stated in above post). But, I really kind of like to leave it open; seems like if the name hits you, it also signals that you have reached a certain point with the map, where its identity has started to emerge. Of course, most of my Op4/Hl maps had no theme constraints, and were free to morph into whatever they wanted.





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Re: Map names and themes.
Posted by Pvt.Scythe on Tue Nov 30th at 8:41am 2004


I'm usually using a name that points something within the map or it's theme. Like px_bridges: there are bridges in it. But then again there are maps like digiduel(my very first hldm map going into compile today) where their names come out of nowhere. [addsig]



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Re: Map names and themes.
Posted by Gollum on Tue Nov 30th at 9:00am 2004


? quoting Tracer Bullet
I tend to go for single adjectives like Feculence.

"Feculence" is an abstract noun, not an adjective Great name though!

I'm not sure I have enough maps to contribute much to this discussion, but I never name them at the beginning - I just number them (gmdm1; gmdm2). The name comes later - either part way through, or even right at the end.





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Re: Map names and themes.
Posted by Junkyard God on Tue Nov 30th at 9:05am 2004


i make names in advance, the i try to draw the map

and then i might think of mapping it, depending on it's complexaty

so i got loads of ideas that are not used yet becouse i can not map good yet hehe
[addsig]




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Re: Map names and themes.
Posted by Tracer Bullet on Tue Nov 30th at 6:58pm 2004


? quoting Gollum
? quoting Tracer Bullet
I tend to go for single adjectives like Feculence.

"Feculence" is an abstract noun, not an adjective Great name though!

Meh... I knew adjective wasn't quite right, but I couldn't think what else to call it. I guess what I mean is that I like to use obscure words that are highly descriptive. Honestly though, you gave me the idea with "apotheosis".

[addsig]




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Re: Map names and themes.
Posted by Spartan on Tue Nov 30th at 7:19pm 2004


? quoting Crono
? quoting Spartan 34
Here's a name that gives you ideas ahead of time, "Texas Chainsaw Massacre".


Okay, Patton Oswalt.

Hehe, you saw that too. I was hoping for someone to point that out.

[addsig]




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Re: Map names and themes.
Posted by Crono on Tue Nov 30th at 9:39pm 2004


? quoting Spartan 34

? quoting Crono


? quoting Spartan 34
Here's a name that gives you ideas ahead of time, "Texas Chainsaw Massacre".


Okay, Patton Oswalt.
Hehe, you saw that too. I was hoping for someone to point that out.


Why? Because that was the least funny part of his set? [addsig]




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Re: Map names and themes.
Posted by Spartan on Tue Nov 30th at 9:45pm 2004


? quoting Crono
? quoting Spartan 34

? quoting Crono


? quoting Spartan 34
Here's a name that gives you ideas ahead of time, "Texas Chainsaw Massacre".


Okay, Patton Oswalt.
Hehe, you saw that too. I was hoping for someone to point that out.


Why? Because that was the least funny part of his set?

I've only seen the commercials so don't give me any hostility.

Back on topic now.

[addsig]




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Re: Map names and themes.
Posted by G.Ballblue on Wed Dec 1st at 2:12am 2004


ActionPack

Well, uh, its... um, packed with Action The name should imply things like HollyWood style action, such as, things exploding for no reason, constant screen vibrating, and continuous and fast paced movement in game. A techno beat style music would suit this best, or any music with a nice good action/thumping beat to it.

[addsig]




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Re: Map names and themes.
Posted by Pegs on Fri Dec 3rd at 10:05am 2004


I cant make up names pre hand. I hard enough arfter!!. [addsig]



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Re: Map names and themes.
Posted by Pericolos0 on Fri Dec 3rd at 10:33am 2004


i just make sure its about 5 characters long and simple to remember




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Re: Map names and themes.
Posted by BlisTer on Sun Dec 5th at 6:11pm 2004


my map names are derived from trance productions or - labels, and have mostly more or less something to do with the objectives. i think having a reference in the name to something that makes your map unique makes ppl associate it faster/better. but you shouldn't make it too obvious /overdo it, either [addsig]




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