ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by ReNo on Thu Dec 2nd at 5:23pm 2004


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The game has been out 2 days, and people are already moaning about 'lame physics spam'. Jeez, if you want to play HLDM, then err.... play that. This is a completely different game. It seems sad to instantly be wanting a mod to come out that makes HL2DM the same as HL1DM


I'm not saying I want that, but I don't think this entirely new game has the long term appeal or tactical depth that it could have. I don't see whats wrong with having criticisms of it either, not every[]ithing[/i] appeals to everyone after all. I can see why people are enjoying it, I can see why people like playing with the physics, but I think by spawning the player with the gravity gun, thats pretty much all there is to the game just now.
[addsig]




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Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by Captain P on Thu Dec 2nd at 6:13pm 2004


I think spawning with the grav gun shouldn't be forced. Fighting for such a nice piece of weaponry might be much more satisfying, as you know that when you die, you'll lose that thing. Might make some people play tougher once they get it.
Plus, not every player likes the same style of combat. Some may like maps without the gravity gun, perhaps just for variation, others may want to have it instantly. I think it should either be a designers choice or a server-side controlled option.
[addsig]




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Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by Tracer Bullet on Thu Dec 2nd at 6:32pm 2004


I havn't tried it yet, but I'm sure there is still an entity that lets you decide what the players should start with. It would be pretty silly if there wasn't. Honestly though, I don't see a problem with people starting with the G-gun. I've had lots of fun caping people with the pistol when they are trying to throw s**t at someon else. Using the gravity gun effectivly is rather diffacult because you can't see what you are aiming at and a quick look around will likely miss other players because you are holding a huge object that obscures 90% of your vision.

[addsig]




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Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by ReNo on Thu Dec 2nd at 6:38pm 2004


Its quite a nice self-balancing thing really. Things like tires don't obscure your view much and still kill in one, but are small and need to be accurately thrown, while huge tables and the like are hard to manouvere through tight spaces and block your view, even if they are hard to miss with.
[addsig]




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Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by scary_jeff on Thu Dec 2nd at 6:54pm 2004


The Hud still tells you who is in your crosshair even if your view is totally obscured.



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Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by ReNo on Thu Dec 2nd at 7:02pm 2004


Yeah but aiming through the use of a piece of text is hardly ideal is it
[addsig]




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Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by thundercleese on Thu Dec 2nd at 9:20pm 2004


Anybody else seeing weird physicyness when trying to jump on some small objects? (desks, chairs, etc) [addsig]



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Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by Yak_Fighter on Thu Dec 2nd at 9:25pm 2004


Yeah I get it whenever jumping on any size object, but I dont really know why you'd want to jump on that stuff or what advantage you'd gain from it...

I have a question of my own: I've seen people catch my overwatch rifle energy balls with the grav gun and throw them back at people, but is it possible to catch either the SMG contact grenades or the RPG rockets? It'd probably be hard, but imagine the consequences

[addsig]




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Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by thundercleese on Thu Dec 2nd at 9:38pm 2004


There was a hallway in lockdown with some stuff in it that I just wanted to get past, but I had to pick it up and throw it because of the weirdness.

I tried a map i made in hl2 and hl2:dm. In hl2 i could jump on things that I couldn't jump on in hl2:dm mode.

[addsig]




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Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by JFry on Thu Dec 2nd at 9:48pm 2004


I'd imagine they would explode too quickly, but it would be cool.

I agree with the things that Finger pointed out. I really think the gravity gun is much too powerful to be a default weapon. I had managed to get full health/hev and a nice arsenal of weapons when some guy came by and tossed a table at me and ended it all.





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Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by Crono on Thu Dec 2nd at 9:48pm 2004


? quoting thundercleese
There was a hallway in lockdown with some stuff in it that I just wanted to get past, but I had to pick it up and throw it because of the weirdness.

I tried a map i made in hl2 and hl2:dm. In hl2 i could jump on things that I couldn't jump on in hl2:dm mode.


I believe in the 'net' versions, you're forced off of physics objects like barrels and such. It does it in CS:S anyway. [addsig]




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Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by ReNo on Thu Dec 2nd at 9:59pm 2004


It depends the entities you use to place objects I think. If you use the prop_physics_multiplayer entity then you will be forced off them (a la CS:S), but if you use the prop_physics entity then it will react normally. I'm not too sure on the effect of using prop_physics in multiplayer games, it could cause a lot of lag or it might be only slightly worse.
[addsig]




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Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by thundercleese on Thu Dec 2nd at 10:11pm 2004


? quoting ReNo
It depends the entities you use to place objects I think. If you use the prop_physics_multiplayer entity then you will be forced off them (a la CS:S), but if you use the prop_physics entity then it will react normally. I'm not too sure on the effect of using prop_physics in multiplayer games, it could cause a lot of lag or it might be only slightly worse.

Nice to know. I'm an extremely new map maker and I had no entities yet, just some cylinder brushes.

In other noob news, I accidentally started a public server with my incomplete map and people started joining! ... and falling through the floor ... and all spawning in the same place.

[addsig]




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Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by Corona on Thu Dec 2nd at 10:24pm 2004


I'd wish valve put there 3 year time and effort into HLDM2 instead of CSS,



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Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by Yak_Fighter on Thu Dec 2nd at 10:28pm 2004


Hey, they released it, which is better than nothing in my opinion, especially since it eliminates about 40 of the 50 HL2DM mods out there right off the bat [addsig]



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Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by Jinx on Fri Dec 3rd at 3:54am 2004


I think the grav gun would be more balanced if there wasn't ridiculous amounts of garbage around to spam with. Some of the gameplay could be improved map-side that way.

Overall, though, I'm kinda disappointed. It's fun briefly, but it's just a chaotic mess once there are more than a few people. It's not a "thinking man's dm" like the original was.





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Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by Nickelplate on Fri Dec 3rd at 4:40am 2004


? quoting Yak_Fighter
Hey, they released it, which is better than nothing in my opinion, especially since it eliminates about 40 of the 50 HL2DM mods out there right off the bat

Yeah, I don't care for third-party moda as much. They always have gimmicky features that just complicate things. And those dang menus (like the buy menu in CS:S but i'm not talking about CS:S) that you have to choose from before all your other buttons will work

I have been killed SO many times because my movement and attack buttons were disables because i had accidentally pressed the CHAT button....

[addsig]




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Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by Orpheus on Sat Dec 4th at 11:04am 2004


? quoting Yak_Fighter

To me there's much more skill and strategy involved now instead of who has the best reaction time, fires first with the biggest gun, or knows the level best.

the killbox retards are gonna love this then. "SKILL, we no need no stinking skill"

[addsig]




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Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by 7dk2h4md720ih on Sat Dec 4th at 7:58pm 2004


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Overall, though, I'm kinda disappointed. It's fun briefly, but it's just a chaotic mess once there are more than a few people. It's not a "thinking man's dm" like the original was.



Construct a massive map and this problem is eliminated.


? quote:

I have been killed SO many times because my movement and attack buttons were disables because i had accidentally pressed the CHAT button....


If only there was a way to reconfigure the keys!




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Re: ITS HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by Orpheus on Sat Dec 4th at 8:02pm 2004


Dave, please stop, i am already working on next weeks diapers. you are not helping my problem. [addsig]




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