You can say 'valve can go f**k themselves'. It's quite an acceptable, if misinformed opinion.
I just don't want to have to learn everything over again, I mean there are some simular things about the editer but I see that there are alot of differences from the old one. For instance I have no idea what prop physics are and it seems like everything is running on steam now and I still have no idea what that thing is all about. I tried to use steam to do muliplayer but I lost my code, so personally I hate steam! If you want to know something, I havent even played HL2 yet becouse my computer isnt upgraded yet I'll be able to play this friday actually Im so excited.
Plus, half life two has different enemys then HL1's so I cant even make my mod with HL2 bummer.
True, The different thing that one must remember is cubemaps. Otherwise you don't get the rich 3D-looking stuff like tha game has. Also, the new hammer has PROBLEMS!!!! Check this out. This is what has happened to me.
http://crapbucket.brad.com/hammerhog.jpg
previously steam was using close to 80 Megabytes of my RAM. WTF is up with these new valve things using all my s**t?>
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true! And I WAS in the texture browser at the time of the lock-up. But it never let me minimise or anything. I just had to "end task"
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I am finding incredibly annoying Hammer's habit to not quite align/create solids to grid, they are sometimes out by a fraction of a unit and you get leaks all over the place
And it STILL has that annoying selection problem, where when you have a solid selected and go to move it, it will move the "outline" but not the solid itself!

Yes I know what you mean, that never ceased to annoy me.
| ? posted by Crono |
| Is anyone else finding the clip tool to be a bit inaccurate when selecting end points? |
I noticed that too, it seems sorta dodgy, whereas before it was smooth. Maybe we just need to get used to it yet.

And it STILL has that annoying selection problem, where when you have a
solid selected and go to move it, it will move the "outline" but not
the solid itself!

Why did they change it so the texture applicator forgets the settings? It makes texturing large areas impossibly annoying, especially since I usually do all the texturing in big chunks after placing the brushes.
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i had no horrors with 2.1, in fact it taught me some valuable lessons. i learned far more about mapping with it than i ever did with 3.x series.
in fact, if i had a suggestion to n00b mappers, it would be to start from 2.x and work up.
the only issue i remember anyone having was their own crappy video cards.. 2.x loved voodoo.
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