Valve DM Map Contest
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Re: Valve DM Map Contest
Posted by Orpheus on Sat Dec 4th at 7:56pm 2004


another hazarded guess, Publish=pre-released, or previously released.

it would make no sense to re-release a map for a valve sponsored contest. who would want to see a snarkpit, or frenzy remake?

/ 2 cents

[addsig]




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Re: Valve DM Map Contest
Posted by ReNo on Sat Dec 4th at 8:30pm 2004


I emailed Auto about a similar topic, due to the fact my map is a remake of sorts. Unfortunately I haven't had a reply, so I can't really clarify anything here. I assume it to mean you can't enter a previously released map, and since elsewhere it says it needs to be your own work I guess a remake of an older map that isn't yours would also be breaching the rules.
[addsig]




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Re: Valve DM Map Contest
Posted by Yak_Fighter on Sat Dec 4th at 9:44pm 2004


See what you should say is that you're not doing a remake, you're making the sequel. That's what I'm doing... [addsig]



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Re: Valve DM Map Contest
Posted by Orpheus on Sat Dec 4th at 9:48pm 2004


? quoting Yak_Fighter
See what you should say is that you're not doing a remake, you're making the sequel. That's what I'm doing...

*mental image*

i can see it now, a big "TO BE CONTINUED" using a text entity on your first release, if you load it in say.. single player mode

[addsig]




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Re: Valve DM Map Contest
Posted by ReNo on Sat Dec 4th at 10:05pm 2004


What are you remak...I mean making a sequel to yak?
[addsig]




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Re: Valve DM Map Contest
Posted by Orpheus on Sat Dec 4th at 10:08pm 2004


? quoting ReNo
What are you remak...I mean making a sequel to yak?

prolly his most successful failure. "Torque"

[addsig]




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Re: Valve DM Map Contest
Posted by Yak_Fighter on Sat Dec 4th at 10:20pm 2004


curse you orpheus!

[addsig]




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Re: Valve DM Map Contest
Posted by Orpheus on Sat Dec 4th at 10:22pm 2004


? quoting Yak_Fighter
curse you orpheus!

*gazes longingly at depleting diaper stockpile*

[addsig]




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Re: Valve DM Map Contest
Posted by G.Ballblue on Sat Dec 4th at 11:45pm 2004


? quoting Orpheus
? quoting Spartan 34
Remember the horrors of using Hammer 2.1!

i had no horrors with 2.1, in fact it taught me some valuable lessons. i learned far more about mapping with it than i ever did with 3.x series.

in fact, if i had a suggestion to n00b mappers, it would be to start from 2.x and work up.

the only issue i remember anyone having was their own crappy video cards.. 2.x loved voodoo.

Hmmm... I'd still be using 2.1 right now if it weren't for how it got sooooo out of date for my fgds

[addsig]




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Re: Valve DM Map Contest
Posted by Cash Car Star on Mon Dec 6th at 9:54am 2004


Two quick thoughts -

1. This thread looks worthy of a sticky to me

2. A few may have mentioned lack of themes available, and how this as a slight creative stumbling block. I'd like to recommend you use the HL2 themes; this contest is an obvious call to arms to pad the HL2DM map catalogue and it seems reasonable that maps within these themes will be rated higher, especially if you allow originality to shine beyond texture selection. Focus on gameplay issues here - the new engine isn't just an upgrade in prettiness, but an upgrade in feasable battlefields as well.





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Re: Valve DM Map Contest
Posted by Spartan on Mon Dec 6th at 10:01am 2004


? quoting Orpheus
? quoting Yak_Fighter
curse you orpheus!

*gazes longingly at depleting diaper stockpile*

Me wonders what this diaper stockpile is you speak of. Is it some kind of weapon or perhaps a birthday present for Lep. We may never know.

[addsig]




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Re: Valve DM Map Contest
Posted by Yak_Fighter on Mon Dec 6th at 10:54am 2004


? quoting Cash Car Star
A few may have mentioned lack of themes available, and how this as a slight creative stumbling block. I'd like to recommend you use the HL2 themes; this contest is an obvious call to arms to pad the HL2DM map catalogue and it seems reasonable that maps within these themes will be rated higher, especially if you allow originality to shine beyond texture selection. Focus on gameplay issues here - the new engine isn't just an upgrade in prettiness, but an upgrade in feasable battlefields as well.

I agree wholeheartedly. If we think back to the last deathmatch map contest Valve had it was pretty obvious that they picked the winner (rapidcore) not because it was necessarily the best, but it was a good map that fit the HL theme. The runner-up, Gustavo's Scorched, was I'd say the better map and even looked better, but it's theme didn't jive with the other official maps. It was a flat outdoors map set in the desert that had more in common with Dust than Boot Camp, and I'd bet that's why it didn't win.

[addsig]




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Re: Valve DM Map Contest
Posted by Orpheus on Mon Dec 6th at 11:00am 2004


i was hoping scorched would win, as i had a small part in its creation [addsig]



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Re: Valve DM Map Contest
Posted by Yak_Fighter on Mon Dec 6th at 11:15am 2004


As did I, seeing as Gustavo used two of my prefabs [addsig]



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Re: Valve DM Map Contest
Posted by scary_jeff on Mon Dec 6th at 12:42pm 2004


Scorched didn't win because it included a custom texture other than the planethalflife one, so it broke the comp rules.



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Re: Valve DM Map Contest
Posted by Yak_Fighter on Mon Dec 6th at 12:47pm 2004


hmm... that sounds much more plausable. Thanks for sinking my theory! [addsig]




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