another hazarded guess, Publish=pre-released, or previously released.
it would make no sense to re-release a map for a valve sponsored contest. who would want to see a snarkpit, or frenzy remake?
/ 2 cents
[addsig]another hazarded guess, Publish=pre-released, or previously released.
it would make no sense to re-release a map for a valve sponsored contest. who would want to see a snarkpit, or frenzy remake?
/ 2 cents
[addsig]

*mental image*
i can see it now, a big "TO BE CONTINUED" using a text entity on your first release, if you load it in say.. single player mode ![]()

prolly his most successful failure. "Torque"
[addsig]
curse you orpheus! 


i had no horrors with 2.1, in fact it taught me some valuable lessons. i learned far more about mapping with it than i ever did with 3.x series.
in fact, if i had a suggestion to n00b mappers, it would be to start from 2.x and work up.
the only issue i remember anyone having was their own crappy video cards.. 2.x loved voodoo.
Hmmm... I'd still be using 2.1 right now if it weren't for how it got sooooo out of date for my fgds ![]()

Two quick thoughts -
1. This thread looks worthy of a sticky to me
2. A few may have mentioned lack of themes available, and how this as a slight creative stumbling block. I'd like to recommend you use the HL2 themes; this contest is an obvious call to arms to pad the HL2DM map catalogue and it seems reasonable that maps within these themes will be rated higher, especially if you allow originality to shine beyond texture selection. Focus on gameplay issues here - the new engine isn't just an upgrade in prettiness, but an upgrade in feasable battlefields as well.
*gazes longingly at depleting diaper stockpile*
Me wonders what this diaper stockpile is you speak of. Is it some kind of weapon or perhaps a birthday present for Lep. We may never know.
[addsig]I agree wholeheartedly. If we think back to the last deathmatch map contest Valve had it was pretty obvious that they picked the winner (rapidcore) not because it was necessarily the best, but it was a good map that fit the HL theme. The runner-up, Gustavo's Scorched, was I'd say the better map and even looked better, but it's theme didn't jive with the other official maps. It was a flat outdoors map set in the desert that had more in common with Dust than Boot Camp, and I'd bet that's why it didn't win.
[addsig]



