Counter-Strike Source mod
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Re: Counter-Strike Source mod
Posted by Asuka on Thu Dec 2nd at 3:09am 2004


Starting a mod team for a Counter-Strike Source mod i have planed. [Read inside]

Counter-Strike Source Mod


Below you will read why i would like to make this Mod and some details about the mod itself.

Reason:

I have always thought cs was a very good game but was always missing something. I play cs competatively and am trying to run a team that will go far. When i take time off to have some fun and pub i always feel i cant injoy myself because its like a job im always thinking of how i need to improve aim or if im positioning myself correctly. Couple of months ago i had an idea but never really got to start it or write the details out untill now. The old time cs players would probably remember maps called Es_ standing for Escape maps. In these maps the Terrorists would have to escape from the Counter-Terrorists. When the Terrorists would reach the escape point they won. This never really caught on back then thats why they ended up taking it out of cs. The problem i feel about it was that the maps really werent made good plus the old hl engine made it look boring. There were no real vehicles and only really 2 maps that i remember officially being released.

Idea:

What im planing on making is something similar to the old Es_ maps but a lot more detailed and fun using the Source engine. The way this mod will work is like this. There will be one T spawn Point and a number of ct spawn points around the map. The Ts will have to travel in a set path and escape from the cts. The cts will be placed in strategic points around them map. The maps will be well built with choke points and some more things i have in mind but wont share at this time. I have a draw out sketch for a map im going to start building. People who are interested in joining this mod team can mesg me for a scan of the map layout/detail. This sounds simple but it surely isnt. The maps will be extremely detailed, spawn points for the cts will be placed a very interesting and smart points.

What i need to be able to do:

1. Able to make costom vehicles
2. Ammo crates that hold a designated amount of Grenades or smokes.
3. Code to make the Terrorists win once they have reached a point on the map.
4. Costom guns mounted on costom vehicles
5. Teleports (Still thinking if i really need this, not final)
6. Weapon placement

People i need for mod:

- I will be a level designer and person who gives input for mod.
- 1 or more level designers. (besides me)
- 1 or more programmers
- 1 or more modellers (For ingame custom vehicles road blocks etc.)

Everyone that is part of the mod team will have equal say. Everyone can give input and their own opinions. Im not a boss, i will be part of the mod team like everyone else.

Who ever is interested in this email/aim me at:

- slipknotvtd@yahoo.com
- Ksm Slipknot

If you are interested i will send you the map layout i have as of now with more details about the mod. Future ideas i would like to add and some very interesting ideas i would like to implement upon release of the mod.

If you would like to talk to me over voice. Download this free program http://www.ventrilo.com/ and email/aim me with a time date and we will set up a meeting.

[addsig]




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Re: Counter-Strike Source mod
Posted by Vash on Thu Dec 2nd at 3:21am 2004


*hangs head in shame*
[addsig]




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Re: Counter-Strike Source mod
Posted by Nickelplate on Thu Dec 2nd at 3:39am 2004


I say go for it. I can make some prefabs for you if you want... [addsig]



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Re: Counter-Strike Source mod
Posted by Yak_Fighter on Thu Dec 2nd at 4:32am 2004


It sounds like you have a plan, but I'd suggest making your own mod instead of trying to mod CS:S. I dunno if that's really feasible. Since you won't be using CS:S as a base I'd think you should use the HL2DM as a base and create more of a civilians vs combine mod where the civilians need to obviously escape from the combine's clutches. Perhaps you could have spawn points that move up once a certain section is taken by the civilians ala TFC's Warpath or Dustbowl. Then again that's already been done so I dunno.

By reading what you've typed it seems you're a little new to this and not quite cognizant of what you need to do or how to do it, so I doubt you'll be able to get this off the ground or even get a team, but don't let me discourage you. Perhaps you should show off some previous work you've done in order to show people you're capable of this kind of commitment?

[addsig]




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Re: Counter-Strike Source mod
Posted by Junkyard God on Thu Dec 2nd at 8:49am 2004


sounds realy good, can i be a level desinger,

i've always been a big fas of old cs versions, but as you say, it got boring after a while, wehen the only maps left were cs and de, and now it's even worse, they make a source engine cs and the only thing they use thats new to source is func_breakable_surf windows in office :S

i would love to help out a bit.

very nice idea
[addsig]




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Re: Counter-Strike Source mod
Posted by Dietz on Thu Dec 2nd at 9:08am 2004


can i be leder? i do maps good.



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Re: Counter-Strike Source mod
Posted by scary_jeff on Thu Dec 2nd at 10:01am 2004


This is the best written 'starting a mod' thread we have had for ages.



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Re: Counter-Strike Source mod
Posted by Leperous on Thu Dec 2nd at 10:16am 2004


? quote:
This never really caught on back then thats why they ended up taking it out of cs. The problem i feel about it was that the maps really werent made good plus the old hl engine made it look boring. There were no real vehicles and only really 2 maps that i remember officially being released.

... plus there's the possibility that it just didn't work? Do you think it's wise to make a whole mod based around something that was considered a bad idea and dropped, or do you think that simply adding vehicles will fix everything? TBH I think you need more, there's not much skill in running!





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Re: Counter-Strike Source mod
Posted by Cash Car Star on Thu Dec 2nd at 10:29am 2004


I agree with Yak in that I think you should lose a bit of the CS branding in your mod to create something a bit more unique. You seem capable enough, there's no need to attach yourself to something you will be brusquely perceived as a poor man's clone of.



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Re: Counter-Strike Source mod
Posted by $loth on Thu Dec 2nd at 3:26pm 2004


? quoting scary_jeff
This is the best written 'starting a mod' thread we have had for ages.

*agrees* not to take the thread off topic, but the way you presented your idea was very good .

[addsig]




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Re: Counter-Strike Source mod
Posted by Naklajat on Thu Dec 2nd at 3:59pm 2004


sounds like that could be a cool mod, dont know about the idea of making it for cs though... i like yak's suggestion of making it with a hl2 theme. one suggestion i have for the list of needed team members is at least one 2d/texture artist. after the hl2dm mapping contest i would be willing to help out in what way i could(not as a texture artist though, i'm no good at that).
[addsig]




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Re: Counter-Strike Source mod
Posted by scary_jeff on Thu Dec 2nd at 4:17pm 2004


I think the mod idea can definately work. It's like that UT mode, but in reverse, with one team trying to get away from somewhere as opposed to to somewhere.



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Re: Counter-Strike Source mod
Posted by 7dk2h4md720ih on Thu Dec 2nd at 4:29pm 2004


? quote:
*hangs head in shame*


I hope you're hanging your head for your s**tty contribution to the thread.




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Re: Counter-Strike Source mod
Posted by Gwil on Thu Dec 2nd at 4:35pm 2004


I thought the whole reason the es_ mode didn't work (I only played es_jail, well, I can't remember the other map at least) is because it is essentially the cs_ hostage mode in reverse.

The terrorists always felt penalised by the lack of choice over weapons and the fact the Counter Terrorists could essentially sit and camp. Which, as I mentioned is more or less role reversal from hostage rescue scenarios.

It can work, but you have to think outside the counterstrike shell. Perhaps say, the trapped team can have outside help to blow a hole in a wall, perhaps - or maybe certain doors etc only work with 2 people interacting.

The idea works but you have to snazz up the gameplay and make it little more than a "run at the counter terrorists and try and kill them affair". It doesn't contribute toward teamplay at all, and I think that's the greatest shame of all with mods like CS/TFC.

using the idea as a base is a start, but develop your level design skills and think of ways to make the gameplay more interesting.


[addsig]




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Re: Counter-Strike Source mod
Posted by Asuka on Thu Dec 2nd at 9:26pm 2004


? quote:


It sounds like you have a plan, but I'd suggest making your own mod instead of trying to mod CS:S. I dunno if that's really

feasible. Since you won't be using CS:S as a base I'd think you should use the HL2DM as a base and create more of a civilians

vs combine mod where the civilians need to obviously escape from the combine's clutches. Perhaps you could have spawn points

that move up once a certain section is taken by the civilians ala TFC's Warpath or Dustbowl. Then again that's already been

done so I dunno.

By reading what you've typed it seems you're a little new to this and not quite cognizant of what you need to do or how to do

it, so I doubt you'll be able to get this off the ground or even get a team, but don't let me discourage you. Perhaps you

should show off some previous work you've done in order to show people you're capable of this kind of commitment?


The main reason i didnt want to make it a hl2dm based mod was because i wanted it to still have the "Counter-Strike" feel.

For example, how the weapons would shoot or generally how the game would feel. As you said i am new to this but i do have the

dedication to do this. I was originally going to make the map i had planned and show people how the maps for this mod would

be built. I decided that i would wait for the full sdk and focus more on planning out the map in much greater detail. I also

thought it would be best to pretty much have the whole mod planned out in detail before i go posting on forums asking for

people. That way whoever was even slightly interested and asked me about the mod. I would be able to answer all his questions

in detail.

? quote:


? quote:
This never really caught on back then thats why they ended up taking it out of cs. The problem i feel about it was that the

maps really werent made good plus the old hl engine made it look boring. There were no real vehicles and only really 2 maps

that i remember officially being released.

... plus there's the possibility that it just didn't work? Do you think it's wise to make a whole mod based around something

that was considered a bad idea and dropped, or do you think that simply adding vehicles will fix everything? TBH I think you

need more, there's not much skill in running!


Its not about only adding vehicles. I have some very cool ideas i didnt post about. This mod will just take the very basic

concept of Escape maps. If you want to talk to me about the mod in more detail ill give you my ventrilo server ip so we can

speak.

? quote:
I agree with Yak in that I think you should lose a bit of the CS branding in your mod to create something a bit more

unique. You seem capable enough, there's no need to attach yourself to something you will be brusquely perceived as a poor

man's clone of.


As i wrote above the reason i wanted to make it Counter-Strike based was because i wanted that feel. I love cs and so do all

the other people who play it, i mean its only one of the most played games. This wont be a clone to cs, the way i like to

categorize this mod is as a different "mode" for cs. I feel that this way i can keep the feel that everyone likes about cs

and make it more fun and interesting. As i said in the main post i have some very cool ideas that i would like to talk about

with people who have a better understanding and more experience then me about modding. Its best to speak in voice tho, typing

it out wont do it i feel.

? quote:
sounds like that could be a cool mod, dont know about the idea of making it for cs though... i like yak's suggestion

of making it with a hl2 theme. one suggestion i have for the list of needed team members is at least one 2d/texture artist.

after the hl2dm mapping contest i would be willing to help out in what way i could(not as a texture artist though, i'm no

good at that).


Yes i forgot to add 2d/texture artist.

? quote:
I thought the whole reason the es_ mode didn't work (I only played es_jail, well, I can't remember the other map at

least) is because it is essentially the cs_ hostage mode in reverse.

The terrorists always felt penalised by the lack of choice over weapons and the fact the Counter Terrorists could essentially

sit and camp. Which, as I mentioned is more or less role reversal from hostage rescue scenarios.

It can work, but you have to think outside the counterstrike shell. Perhaps say, the trapped team can have outside help to

blow a hole in a wall, perhaps - or maybe certain doors etc only work with 2 people interacting.

The idea works but you have to snazz up the gameplay and make it little more than a "run at the counter terrorists and try

and kill them affair". It doesn't contribute toward teamplay at all, and I think that's the greatest shame of all with mods

like CS/TFC.

using the idea as a base is a start, but develop your level design skills and think of ways to make the gameplay more

interesting.




Yes i agree. As i said i have some very interesting ideas. The idea and concepts i have planned i haven't seen anywhere.

(Maybe some have been used out there but i swear i have never seen them) The only reason i wanted it to be cs based was to

keep the feel of cs. (Shooting, recoil, movement, weapons)


As i said i would love to talk to you guys about the details for this mod. Its just not so easy to write some of these ideas

out. I feel that if i can talk to you guys with voice i could express my ideas more clearly. So if you guys want to talk we

can set up a meeting to talk in my ventrilo server.

A very nice program http://www.ventrilo.com/ NO lag very clear voice.
[addsig]





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