Zombie Panic
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Re: Zombie Panic
Posted by KungFuDiscoMonkey on Sat Dec 4th at 11:02pm 2004


? quoting Kage_Prototype
Icky maps, horribly inbalanced, and some serious cases of uglyness.
But, for some reason, it still kicks ass. i've been playing since it
was released.


I'll do my best to make sure that the maps that go into ZP:S dont' suffer from uglyness.
Part of the reason for inballance is that Zombies are supposed to win most of the time so that when survivors win, it's that much more rewarding. And even when survivors are losing, you have to admit it's hillarious to be chasing down the last survivor, or as the survivor, being chased by a whole team of zombies.




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Re: Zombie Panic
Posted by Cassius on Sat Dec 4th at 11:12pm 2004


? quoting G.Ballblue

And where did you come up with "website with lots of cybering? :]

Personal experience





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Re: Zombie Panic
Posted by OtZman on Sat Dec 4th at 11:19pm 2004


downloading now...

[edit]

installing...

[edit]

done !

time to play... name: OtZman
[addsig]




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Re: Zombie Panic
Posted by Kage_Prototype on Sat Dec 4th at 11:34pm 2004


? quote:
? quoting Kage_Prototype
Icky maps, horribly inbalanced, and some serious cases of uglyness. But, for some reason, it still kicks ass. i've been playing since it was released.

What name do you play under?



Kage_Prototype, as usual.
[addsig]




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Re: Zombie Panic
Posted by OtZman on Sun Dec 5th at 12:40am 2004


After playing for a while I felt like throwing up ^_^. Perhaps because I'm tired and hungry. To be honest this mod is a little lame . First you run around trying to find some ammo, after a while you're killed and then you have to chase and search for the last few remaining survivors. Perhaps it's just me being a whining noob .

The main menu music was nice though. This mod reminds a little of Vampire Slayer. Kinda alike.
[addsig]




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Re: Zombie Panic
Posted by Cassius on Sun Dec 5th at 12:42am 2004


Except VS sucks, and ZP is fun.



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Re: Zombie Panic
Posted by Leperous on Sun Dec 5th at 1:06am 2004


Be quite cool if you had the fast and poison zombies in the Source version- the base HL2 models come without headcrab attached, and look really good!



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Re: Zombie Panic
Posted by Cassius on Sun Dec 5th at 2:39am 2004


What Lep said. That would be awesome behind words. Make the normal, slow zombie like a tank that can take lots of shots before death, and the fast moving/poison zombies much weaker but with their respective advantages.



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Re: Zombie Panic
Posted by KungFuDiscoMonkey on Sun Dec 5th at 3:07am 2004


Feel free to post on the Zombie Panic fourm if you want to post your ideas but be sure to scan through a few of the ideas that have already been posted because people like to post the same idea over and over again.

Using the HL2 Zombies would almost work but they have the mouth in the middle of their stomach so I don't know if that would work . Might could try using that burned guy though. I'm in charge of the mapping department so I don't keep up with the models as much though I know our modeler is working on some new models. Our coder is looking through the SDK now and we have several maps in the works so hopefully we can get ZP:S out in a reasonable time.




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Re: Zombie Panic
Posted by Cassius on Sun Dec 5th at 6:58am 2004


Please note: if you ever see servers playing maps like zp_hugezombiefall, zp_firingrange, zp_theroom, or warcenter, I AM PROBABLY IN THEM playing as Salad Brain. Warcenter is my own (really s**tty five minute production time joke but real fun) map.



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Re: Zombie Panic
Posted by Crono on Sun Dec 5th at 9:02am 2004


NPC-Zombies would be ingenious. It would add to the world apocalyptic zombie atmosphere. [addsig]



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Re: Zombie Panic
Posted by G.Ballblue on Sun Dec 5th at 8:04pm 2004


Bah, I just got the new update for the mod. They nerfed the shotgun -- the damage went from 200 to 144, the gun is just about useless at close range now. [addsig]



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Re: Zombie Panic
Posted by Cassius on Sun Dec 5th at 8:13pm 2004


? quoting Crono
NPC-Zombies would be ingenious. It would add to the world apocalyptic zombie atmosphere.

Search for the Brain Bread mod - it has exactly this. ZP is still more fun because of the human element.





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Re: Zombie Panic
Posted by Crono on Sun Dec 5th at 9:45pm 2004


Thanks [addsig]



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Re: Zombie Panic
Posted by KungFuDiscoMonkey on Sun Dec 5th at 9:56pm 2004


I personally don't care for brainbread but of course I'm probably biased



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Re: Zombie Panic
Posted by Crono on Mon Dec 6th at 12:16am 2004


Yeah, there are a large amount of problems with it.

It'd be cool if there was an apocalypse option in ZP. I mean, seriously, the entire fear element from zombies (and threat) is from horeds of them.

It'd also be cool to see barracading elements in a source version. Such as, choosing your place of hide out would determine the difficulty of survival. (Unless you're a zombie of course).

In a perfect world, there'd be a zombie game to where even the length of your hair mattered [addsig]





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