Oh. My. God.
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Re: Oh. My. God.
Posted by G.Ballblue on Sun Dec 12th at 5:15am 2004


? quoting Jezpuh
Most of these maps are simply stunning! Just by looking at them you can see how much time and effort was put into them. I must've been real hard for all those mappers to pull off such great things. Someday, I will become like them.

Or.. not. Seriously, what's up with this? Some tard finds out how the hollow tool works and starts releasing maps. The worst thing is that people actually play it and put them in mappacks. Way to go, that way you'll make sure everyone plays that horrible map. I mean, can't the mappers themselves see what kind of horrible thing they've created? Do they really think that people are interested in box maps? Jesus. Most maps don't even has lighting. They're just fullbright. Somebody tell those pricks to stop releasing their 30-minute maps. Also, tell those tards at HL2 Files to stop packing it.

I know that not all maps are as horrible as some of them are, like dm_bounce, for example. So excuse me if I have insulted it. Heh..

More like 30 second maps

[addsig]




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Re: Oh. My. God.
Posted by CrazyC on Sun Dec 12th at 5:22am 2004


Heh, that is a funny forum post, and the SomethingAwful review is funny too.

I have been playing some HL2DM today, downloading custom maps as I play, and seeing them makes me feel like somewhat of a better mapper. Like one map (backyard or something) which had a ladder that you couldnt even use, and the multi-coloured wall effect. That, and a map where you could actually run under the terrain, staying on what I am assuming is the skybox, and shoot people from underneath. It was cheap, and somewhat fun to shoot ammo away with the grav gun as people try to get it, but still.

But I agree with what is said here. If you dont even take the effort to make your map not fullbright, why make the map? Lights are simple.

Oh well





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Re: Oh. My. God.
Posted by G.Ballblue on Sun Dec 12th at 3:29pm 2004


? quoting CrazyC
But I agree with what is said here. If you dont even take the effort to make your map not fullbright, why make the map? Lights are simple.

Oh well

Effort isn't really the question -- a lot of n00b mappers are most likely afraid of ticking the boxes in the compile process window. The first map I made, a box, (had baracle, HEV suit, shotgun, zombie, player start, and one light) I accidentally checked the "Do not run map after compile" thing. For a second, I thought I was doomed to never play any of my maps D:

[addsig]




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Re: Oh. My. God.
Posted by Tylak on Mon Dec 13th at 12:51am 2004


I have not played these maps and I don't plan on it. That's why review sites exist. To seperate out the crap. Any HL2 review sites up? I haven't seen any, just dev sites.




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Re: Oh. My. God.
Posted by ReNo on Mon Dec 13th at 12:55am 2004


This used to be a map review site as much as an editing site, but as the HLDM mapping scene slowly died away, so did the Snarkpit reviews. There is now a user review system but nobody seems to have been using it much yet - probably waiting for source engine maps that are worth reviewing to make an appearance!

Global Assault just recently started back up again, it does short reviews on maps along with small screenshots and downloads, which should at least give you an inclination as to what is worth downloading.

http://www.globalassault.com

Keep an eye on the new maps bar on the main page here as well, most people post screenshots as well as download links, and there are always other people's comments to go by.
[addsig]




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Re: Oh. My. God.
Posted by G.Ballblue on Mon Dec 13th at 1:43am 2004


My faveorite review: http://www.snarkpit.com/features.php?page=reviews&id=15

Thanks Lep!

[addsig]




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Re: Oh. My. God.
Posted by Tylak on Mon Dec 13th at 3:17am 2004


I guess I'm more of a single player type-o person. I like making sp maps because I think they're more difficult (I'll prolly be flamed for that .

But I really liked the 3DMR and I'm still a fan of TenFour. I'm not much for Counter Strike though. It seems like that's what most people are mapping for. Where's the HLSP yo?






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Re: Oh. My. God.
Posted by Commando on Tue Dec 14th at 3:26pm 2004


Well... this time they have high quality maps. Um...

"FilePlanet has searched the internet for the highest quality Half-Life 2 Deathmatch maps for your enjoyment! From the industrial toxic gas facility of DM_Gasworks to the quiet lapping shore side of DM_Docks, we are sure you'll be impressed at what designers have done in such a short time"

http://www.fileplanet.com/files/140000/148523.shtml

*Big disclaimer*
I understand some of these are just betas that gamespy has grabbed. I don't mean to imply all the maps here are terrible (Although some definately are!), but I think only one of them is up to release standard.

DM_Docks - Big open water area with a bit of shore and some wooden walkways. Lighting is bad. Gameplay sucks because it's just a big open area.

DM_Exit - What the hell. This has to be a joke?

DM_fool_day - Remake of fy_poolday, a boring CS map. Competent but tiny and bland.

DM_Gasworks_b3 - An alright recreation but undetailed. Outdoor lighting is bad and the skybox is boring.

DM_Overcast - Better than most but very boring lighting, no cubemaps, slightly odd scale, mismatched texture use and bad flow.

DM_Phystown_final - This is a map from the alpha leak someone added weapons to. Terrible framerates and poor flow/balance.

DM_Powersurgebeta4 - One of the better maps. Good visuals but next to no gameplay. Too dark, lacks weapons, bad flow and almost no physics objects to use the gravity gun with.

DM_Stalkyard_mrmof_v1 - The best map here, but it's just stalkyard with different graphics and a few physics objects. Competent but boring.

Piff - Generic arena. Not bad as arena maps go but it's still only an arena.

Prison_Grav - Putting some rectangles together does not make a map.




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Re: Oh. My. God.
Posted by Guessmyname on Tue Dec 14th at 8:54pm 2004


Now now, don't be harsh... those people have spend five minuites of their time to create all those.

Valuable time they should have used to kill themselves with.

That lot makes my cack map dm_combinebase look good. Then again, combinebase isn't just one big room...





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Re: Oh. My. God.
Posted by Guessmyname on Tue Dec 14th at 8:54pm 2004


maybe they had a competition to see who could make the biggest box?





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Re: Oh. My. God.
Posted by diablobasher on Tue Dec 14th at 9:05pm 2004


Come on, thats a bit harsh dont you think?

The competition was who can add the most boxes inside a giant box without increasing the the standard of gameplay.

As for Prison Grav, i dont know why its in the map pack, but it is the guys first attempt, although i guess this doesnt excuse it really.






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