sdk update
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Re: sdk update
Posted by Nickelplate on Wed Dec 15th at 4:30am 2004


? quoting TwoKnives

? quote:
Nanodeth how do you have more snarkmarks than me when I've been here longer and have more maps posted, and have more posts?


He has a tutorial under his belt. My SDK updated in under a minute, the servers must have been stressed earlier.

My SDK updated in like 3 minutes, on satellite connection. What content server do you all get? I always seem to get 21 or 18...

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Re: sdk update
Posted by Commando on Thu Dec 16th at 6:40pm 2004


I just wonder if I REALLY have to download the custom tools to use the extra option with RAD... is it too much to ask that they fix it soonish?



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Re: sdk update
Posted by $loth on Thu Dec 16th at 6:43pm 2004


? quoting Guessmyname
That took 25 minutes with broadband? what the hell?

Thats what I got, i'm on 750kb BB.

? posted by Nanodeath
"Simplified debug-launch process for MOD developers. MOD developers no longer need to place a config file in their directory" Haha, there goes 40% of the total n00b questions.

LOL

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Re: sdk update
Posted by ReNo on Thu Dec 16th at 6:45pm 2004


Commando, the default tools use extra mode by default, so selecting extra results in an error because there is no "extra" command. The custom tools will just NOT run extra mode by default, and therefore when you run using "extra" it will put them into extra mode. As far as I can tell, there is currently bugger all reason to bother using the custom tools.
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Re: sdk update
Posted by Gorbachev on Thu Dec 16th at 11:23pm 2004


I was wondering why RAD wouldn't run at all with the extra parameter. And since Normal looked about as good as it can get I couldn't complain.
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Re: sdk update
Posted by Cassius on Thu Dec 16th at 11:33pm 2004


Why can't we all just get along?



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Re: sdk update
Posted by Nickelplate on Fri Dec 17th at 3:21am 2004


I just did the SDK update and GODDAMN MOTHERf**kIN PIECE OF s**t HAMMER WON'T f**kIN WORK!!!!!!!!!!!

I HATE STEAM!!!!!!!!!!!!!

GODDAMNIT!!!!!!

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Re: sdk update
Posted by ReNo on Fri Dec 17th at 3:35am 2004


Calm down and explain the problem, that way you might get some help.
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Re: sdk update
Posted by RabidMonkey777 on Fri Dec 17th at 3:46am 2004


This update also allowed the use of HL2 textures in CSS.



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Re: sdk update
Posted by Nickelplate on Fri Dec 17th at 3:52am 2004


? quoting ReNo
Calm down and explain the problem, that way you might get some help.

Okay, I'm calm now... It says that it can't find a steam.dll. The same thing it will tell you if you try to start HAMMER without steam running. I got it working now. You can no longer have a HAMMEr shortcut on your desktop. You have to go thru that gay SDK window that takes forever to load.

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Re: sdk update
Posted by Joe-Bob on Fri Dec 17th at 3:55am 2004


Nickel, the same problem just happened with me. It's easy to fix, though.
Go to the Steam game menu, and pick the Source SDK one. Let the menu come up, and then just run Hammer as usual.

I don't think Valve intended people like us to run Hammer from a desktop shortcut.




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Re: sdk update
Posted by Nickelplate on Fri Dec 17th at 4:00am 2004


? quoting Joe-Bob
Nickel, the same problem just happened with me. It's easy to fix, though.
Go to the Steam game menu, and pick the Source SDK one. Let the menu come up, and then just run Hammer as usual.

I don't think Valve intended people like us to run Hammer from a desktop shortcut.

Why can't they just let us do what we want? lol Will it REALLY hurt them to let me have a desktop shortcut?

Thanks for your help!

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Re: sdk update
Posted by Joe-Bob on Fri Dec 17th at 4:29am 2004


Actually, the desktop shortcut works after you run it through the SDK menu. I suppose it just needed to update itself.





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