Anyone notice the influx on CSS?
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Re: Anyone notice the influx on CSS?
Posted by Yak_Fighter on Thu Dec 16th at 9:59pm 2004


Beta 1 had a silenced and scoped M1A4. The Terrorists had that sig224 or whatever it is and it was scoped. Then they added the AK47 and Steyr Aug. They stripped the M1A4 of the scope and made it so both sides had a scoped long range rifle and a medium-to-long range assault rifle.

Most of the changes to CS have dealt with new guns, accuracy, and the firing spread. And also removing s**tty ass official maps like cs_docks

[addsig]




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Re: Anyone notice the influx on CSS?
Posted by Andrei on Thu Dec 16th at 10:36pm 2004


I remember cs_docks. It was pretty popular in the earlier days of CS. Excessively linear, though. [addsig]



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Re: Anyone notice the influx on CSS?
Posted by G.Ballblue on Thu Dec 16th at 11:12pm 2004


cs_thunder is gotta be my faveorite... (played it on a CZ server ) [addsig]



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Re: Anyone notice the influx on CSS?
Posted by Yak_Fighter on Thu Dec 16th at 11:19pm 2004


Is that the dam one? I think I played it a grand total of one time. Really all you need is dust, dust2, and aztec, maybe with some nuke, inferno, and prodigy thrown in there. Old maps like assault, estate, and siege suck for being too campy, and alot of the newer maps just suck, like piranesi, chateau, 747, vegas, that snow level with the crashed plane... ick [addsig]



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Re: Anyone notice the influx on CSS?
Posted by G.Ballblue on Fri Dec 17th at 12:58am 2004


All the official maps are great -- except for assault

seige/thunder/aztec fan

[addsig]




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Re: Anyone notice the influx on CSS?
Posted by SaintGreg on Fri Dec 17th at 3:54am 2004


I wish I could have played CS back in the old school days. A friend of mine was telling me about foption being a pretty cool map in the day.

You left off train, mill and fire dude. Fire is actually a pretty cool pub map, and train is fun.




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Re: Anyone notice the influx on CSS?
Posted by Andrei on Fri Dec 17th at 9:07am 2004


foption? never heard of it. I only started to play cs when beta5.2 was out. [addsig]



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Re: Anyone notice the influx on CSS?
Posted by 2dmin on Fri Dec 17th at 9:26am 2004


yeah mill, fire, and now strike are great cpl/cal maps. all maps are good for public play, although only dust2, nuke, inferno, train, cbble, mill, fire, and strike are used for matches.

I started playing cs in 1.3 ... but now in 1.6 I play it competitively for money on lan.
CS was, actually when "real counter-strike" ended. the hitboxes and netcode was changed, bunnyhopping restricted, etc...

I think CSS's netcode needs a lot of work ... whether you have 300 ping or 20 ping it still feels laggy and hits don't rego. 1.6 is still the competitive favourite, and will be for a long time still I imagine.

VAC is updated regularly to take care of new popular hacks as they come out ... but it's a constant war between valve and the hacking community ... everytime a hack is banned another one replaces it. however, the real worry is "home made" hacks which only a few people use, therefore they go under valve's notice typically.

someone said "half the players in 1.6 cheat" ... no, half the players in 1.6 get accused of cheating by noobs. a fraction of them are actually cheating. CSS servers and insecure servers are where 99% of the cheaters are at ... it's their chance to use VAC-banned cheats online instead of against bots.

I myself occasionaly use wallhacks (offline, with my clan or with bots) to determine spampoints (where abouts in the wall/floor to shoot to kill someone on the other side) for competitive play.
[addsig]




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Re: Anyone notice the influx on CSS?
Posted by DrGlass on Fri Dec 17th at 12:06pm 2004


I think that CAL/CPL is far worst than noobs and hackers. People who take the game far beond the game.

They find every exploit in every map that is used in matches. They are the ones who get up in arms when, lets say for example, Valve removes the AWP fast switch thing. For a normal CS player like me it was no big deal. The AWP was made to fire like that and finding a way around it is no better than cheating in my mind. I think clan play and scrims are great but it kills the creativity of maps, there are so few new maps that really are for CS.

Dust, aztec, etc. are fun but they could just as well use solid color texture because there is no real substance. cs_747, cs_militia, cs_siege, etc. are what I consider real cs maps.




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Re: Anyone notice the influx on CSS?
Posted by $loth on Fri Dec 17th at 12:12pm 2004


Does anyone know if/when assault/militia are going to be out. I know there are remakes but meh, I want to see what valve can do. If I were valve I would of made the pricve of the awp a lot higher, the gun gets a bit annyoing. [addsig]



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Re: Anyone notice the influx on CSS?
Posted by Yak_Fighter on Fri Dec 17th at 12:22pm 2004


Those should be considered really bad cs maps. Militia and siege are just horrible campfests, especially siege, and 747 is just painful to sit through for a full map cycle.

I don't think I've ever had fun playing militia as a CT since it's such an uphill battle and so difficult to win. Your only hope is for the Ts to have sucky snipers or to foolishly rush the CTs and lose too many players. Just think about it, as CT you've only got two options, pipe or open area, and the Ts have the advantage in both and can camp and wait for you to stick your neck out. If you get stopped in the pipes you're going to get flanked. If you don't go into the pipes you're going to get flanked up top. If they rush and succeed in either path the other's screwed. If they don't go into the pipe you still will get blown away by campers watching the two exits. It takes two campers above or one sniper in the pipe to completely hold off the entire CT team. I have so many nightmares of that map...

Siege was a fine beta1 map, but it's just not suited for the evolving game. Money was tough to come by and sniper rifles were rare and cherished back then, but now you can by a scout practially every round if you save your money the first few rounds. Locking down the T spawn and exit is a piece of cake at that point.

747 just sucks. It's a gimmick map that gets old fast.

EDIT SLOTH: I have heard nothing of a militia or assault remake, and I would doubt either of those maps would be remade. They aren't fun (see above for militia and assault is comparable to siege) and there's still a bunch of better maps (inferno, nuke, the one on top of the skyscraper, whatever popular CZ maps there are) that could be remade.

[addsig]



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Re: Anyone notice the influx on CSS?
Posted by Andrei on Fri Dec 17th at 3:11pm 2004


Actually, militia is pretty fun. I love playing on it as a CT and taking out the morons who camp at the window or on the roof. Im really good with a sniper rifle. If there is one thing i don't like, it's campers (remember caper-strike).

Oh, and what's really annoying is when the Ts camp at the manholes behind their base. That really p*sses me off. You emerge and *POP*. Your are dead. And you can't even fight back since shooting from the ladder is very hard. Lack of sportsmanship.

BTW, how about a game of CS:S together?

[addsig]




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Re: Anyone notice the influx on CSS?
Posted by DrGlass on Fri Dec 17th at 6:22pm 2004


Every one things that these maps are one sided, but look at any stats page for any server out there. All the maps will have wins split down the middle (for the most part).

All I'm saying is that Pro play is really killing the creativity of maps. If the map isn't just another box with guns it is a dust re-make. Everyone wants to make the new CAL match so that means no one will try anything new.

My point is that even if you dont like Militia or siege, I think those maps are what counter-stirke should be, becuase they arn't just a empty town scattered with crates like dust.





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