SDK Update
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Re: SDK Update
Posted by Leperous on Tue Dec 21st at 11:34am 2004


For the last 24 hours I've been unable to get the new SDK update as it keeps telling me "The Steam servers are currently too busy to handle your request. Please try again in a few minutes," despite the Steam status page saying all the European servers are fine. Anyone else had this problem?

And I read somewhere that this update is over 100mb. If so, f**k you Valve for shafting all us 56k-modem-mappers. I don't need to re-upload megabytes of info every time I want to change a small part of this website...





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Re: SDK Update
Posted by azelito on Tue Dec 21st at 11:47am 2004


Oh my god, Lep used the swearing filter!! I just started to update mine, Ill get back to you.

*edit* It says 34mins or so

*edit* Its downloading at about 300 kb/s

[addsig]




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Re: SDK Update
Posted by Guessmyname on Tue Dec 21st at 12:00pm 2004


I've only just finished downloading mine

It includes faceposer thingy for all ye who yearn for it





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Re: SDK Update
Posted by $loth on Tue Dec 21st at 12:24pm 2004


If this is the one where it gives you the option to " resfresh settings" or something then yea, it took me just over 5 mins to get.
[addsig]




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Re: SDK Update
Posted by Andrei on Tue Dec 21st at 2:01pm 2004


Here's another mind-blower: when i try to start hammer, i get an error message saying steam is busy and that i should try later. Can anyone PLEASE enlighten me on this one?

[addsig]




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Re: SDK Update
Posted by ben_j_davis on Tue Dec 21st at 2:19pm 2004


Yeah where does hammer run from?

Cos i seem to connect to Steam everytime i want to use it.





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Re: SDK Update
Posted by Andrei on Tue Dec 21st at 2:48pm 2004


Yeah it does. If this is how things work in offline mode, wonder how things are in online mode. [addsig]



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Re: SDK Update
Posted by ReNo on Tue Dec 21st at 2:58pm 2004




So much for my productive day of working on my contest entry
[addsig]




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Re: SDK Update
Posted by Andrei on Tue Dec 21st at 3:09pm 2004


Guess what: i had some mapping to do aswell. But noooo, i have to wait (urm, how much was that again? another 122minutes and 17 seconds?) for a f**king update I DIDN'T REQUEST! They can keep it, i don't want it, yet they shove it down my throat. Happy day!

[edit (added 30 seconds later)]

Ohh, lookie: it says 522 minutes and 125 seconds! And note that I have a 100mbps connection. Slightly slow, but not like this!

[addsig]




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Re: SDK Update
Posted by Captain P on Tue Dec 21st at 3:22pm 2004


Mhh, somewhere around a hundred minutes here too. Nevermind, I've got to go to work soon anyway so for me it's not a problem...

More likely for my brother if he wants to play CoD online right now...
And for all those mappers out there that do have enough free time to map at the moment...
[addsig]




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Re: SDK Update
Posted by $loth on Tue Dec 21st at 3:27pm 2004


? quote:


So much for my productive day of working on my contest entry


What the, I didn't even get that box up, it just said something like loading files.
[addsig]




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Re: SDK Update
Posted by Captain P on Tue Dec 21st at 3:44pm 2004


You're sure you have Autoupdate on for the SDK then? I can't believe your internet connection is that fast...
[addsig]




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Re: SDK Update
Posted by Loco on Tue Dec 21st at 3:48pm 2004


? quote:
And I read somewhere that this update is over 100mb.


It's like NOT having the SDK all over again for us 56k pay-as-you-go-ers.
[addsig]




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Re: SDK Update
Posted by Wild Card on Tue Dec 21st at 3:55pm 2004


100mb SDK update? Is hammer even 100mb big? Heh, the old VHE folder on my computer was 60 or so megabytes and most of that was maps.

[addsig]




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Re: SDK Update
Posted by ReNo on Tue Dec 21st at 3:57pm 2004


People might be interested to know that you can still run hammer while updating by using a desktop shortcut, however the compile tools unfortunately do not work
[addsig]




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Re: SDK Update
Posted by Guessmyname on Tue Dec 21st at 4:02pm 2004


mine took about half an hour. Thank god I got up early!



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Re: SDK Update
Posted by IrishGuinea on Tue Dec 21st at 4:06pm 2004


Damn i feel for you guys, I got it in 27 minutes

From the sdk release notes if your interested and havent gotten it yet

Important Notice

This release of the Source SDK contains a new directory structure. For more infomation, read Source SDK Files and Directory Structure.

Latest Release

The current SDK release has added these features:

  • Simplified directory structure.
  • Face Poser application added.
  • VConfig added, new tool to select game configurations.
  • A "Reset Game Configurations" option has been added to the SDK Launcher.
  • The Hammer Options dialog now reflects the selected Current Game.
  • Added default Expert compile settings in Hammer.
  • Viewmodel sources for Half-Life 2 included.
  • Simplified debugging under Steam - no need to copy steam.dll and make steamapp.cfg.
  • Added sdk.fgd, containing the entities in the programming tutorial.
  • SDK Launcher startup time is much faster.

These issues have been resolved:

  • Fixed issue with Hammer not copying .bsp to game directory.
  • The buildcubemaps console command should now function correctly.
  • The impulse 81 command to check cubemap placement should now function correctly.
  • Fixed for various cases of path environment variables not working.
  • Fixed detail props not being generated by vbsp.exe.




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Re: SDK Update
Posted by $loth on Tue Dec 21st at 4:18pm 2004


? quote:
You're sure you have Autoupdate on for the SDK then? I can't believe your internet connection is that fast...


Yea, I just checked, it's on. Was the update released today? I re-downloaded the sdk about 3 days ago so I might of got it then. I've got face poser and the refresh thingy.
[addsig]




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Re: SDK Update
Posted by Gwil on Tue Dec 21st at 4:21pm 2004


Updating in 25 minutes. Make love to me, sweet broadband.


[addsig]




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Re: SDK Update
Posted by Dred_furst on Tue Dec 21st at 4:32pm 2004


ive downloaded nearly all of it in the last half hour
[addsig]





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