Posted by pepper on Tue Dec 28th at 2:24pm 2004
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Posted by TehLoki on Tue Dec 28th at 2:38pm 2004
http://projectrelay.hl2files.com/forum/index.php
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Posted by Junkyard God on Tue Dec 28th at 2:42pm 2004
asking people to jump of a brige and die isn't nice, and this wasn't critisism, you can make a great mod using an already existing idea, just don't say it's all your idea. :/
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Posted by Junkyard God on Tue Dec 28th at 2:44pm 2004
http://projectrelay.hl2files.com/forum/index.php
we are all suggesting you should work out your idea more before alling it your own, any 3 year old can think up a 40-50 yar in hte future mod, but getting a cool storie for it, thats a tough one.
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Posted by TehLoki on Tue Dec 28th at 3:22pm 2004
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Posted by Junkyard God on Tue Dec 28th at 3:26pm 2004
first of all, i didn't say it was going to fail, and second, you should apreiciate us giving out opinions about it, what did you expect?
you should be glad we even read your post and replied
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Posted by Junkyard God on Tue Dec 28th at 3:27pm 2004
no, we don't, has anyone ever said that????
it was a good mod becouse of the fun gameplay. (cs that is)
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Posted by TehLoki on Tue Dec 28th at 3:37pm 2004
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Posted by neptar on Tue Dec 28th at 3:55pm 2004
[edit2] Will you be giving players the options of customizing their classes, IE choosing what weapons they want to use? I would think a combination of the TFC class system with varying speeds, armor, health, and special abilities plus the weapon options of CS would be great like peanut butter and jelly
We are going for a more realism approach than tfc, and yes each class will be able to choose from at least 2 primary weapons.
Hope that answers your question.
Posted by neptar on Tue Dec 28th at 4:08pm 2004
You've chosen a really bad theme for your mod. There are upcoming mods that will be released far before you start yours such as Frontline Force and Firearms that will come out for HL2 soon because they have a huge gathering. Your mod is new, has very similar gameplay aspects and has no team (you currently require every team member possible from mappers to animators!)
Hate to say it, but you don't stand a chance, and anyone with great skill who wants to mod for some mod like yours will choose a far more successfull mod with a larger fan base. Don't like to ruin your hopes, but come back with something as original as possible.
We have already started the mod, the mod was actually a half life 1 mod originally, and alot was done on it, but the old project leader, had medical problems and could no longer lead, source was coming along, and the mod was falling apart, so we decided to switch to the source engine, and change the whole idea of the mod.
And this mod does new ideas, i should really explain in more detail.
Ctf - You have 2 objects like normal ctf, which can be captured form the enemy base retrieved while ur object is still at base to get a point, however bases will have a rail gun defense, which can only be used if you have 3 of teh power points. Now power points are points spread across the centre of the map to be captured. If you capture 3 of them you can use your rail gun. If you capture them all, your captain must go back to base, and press a button, which launches an MCOM which will destroy the enemys which will win you the game. The cpatain is decided as the person with the most experince points every minute, if somebody overtakes you when your captain you get demoted, and the other person becomes captain.
Also our engineers can construct gps systems, when they level up to level 1 they can create a gps system that can view all team mates on your radar. When he gets to level 2, he can create a gps system which can view enemys within 10 metres of any of your team. But if your saboteur manages to reach the enemy base, he can bug the enemies gps system so you can view where they all are.
Hope that clears the air a bit, there is much more to it than that tho. I have not even mentioned objective maps but that would take a while.
We do have a story line we just havn't poseted it here, and its not about the story its about the gameplay, we are trying to make the gameplay intense. I do not believe Cs has a storyline really, you have a terrorist planting a bomb, for what reason? who cares?
Posted by Nickelplate on Tue Dec 28th at 4:51pm 2004
but i like THEEESE ONES!!!! Here's a suggestion, make there be driveable vehicles
one for each team.
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Posted by habboi on Tue Dec 28th at 5:32pm 2004
I kinda like your idea but you dont seem to have many members to make a mod!
Your site isnt all finished yet so thats a bit of a downer
and well i bet ?10 that this mod will not be finished as people will just give up and leave
all mods fail to be honest except those who are dedicated to it and real good mods take years which is why hl1 mods are still being released as they started their mods ages before hl2 came out and its not like there going to just stop and make a new mod for hl2 ![]()
Get my point?
All i can say is goodluck and may fate be with you
!
Posted by habboi on Tue Dec 28th at 5:36pm 2004
Also why im at it i noticed half your site says coming soon and before showing off a mod you should have lots of content to amaze the audience with ![]()
nightshift for example has very good looking screenshots and has had major requests from people to join and there site has lots of pictures and info
i look at your site and i see a failed mod that hasnt been fully thought out!
To earn the crowd respect you have to show them whatyour TEAM is capable of ![]()
Posted by neptar on Tue Dec 28th at 5:38pm 2004
and no the site is not finished because its been a constant pain in teh backside cuz the server keeps going down every now and then.
So I have been busy trying to sort it out, and have not had to time to get everything done. And then there was christmas gah.
Posted by habboi on Tue Dec 28th at 5:54pm 2004
Roger that commander
Posted by Junkyard God on Tue Dec 28th at 5:55pm 2004
you know MCOM is the name of the options menu in SSX3 do you? ![]()
but that ctf souded quite good, but if it was all original etc. like you guys claim it to be, why name all the examples, like weapons like in cs etc. , that does make it seem like you stole a load of ideas and cramped em together in your own 'mod'
[EDIT]
MCOM is a device in SSX3 that has radio and some options menu tyoe stuff, it's a hand help computer you could say
, so you might want to change that name
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Posted by neptar on Tue Dec 28th at 6:01pm 2004
And i am not saying we made up the whole thing ourself, obviously we have got ideas from other games, beacuse they inspire us, you look at 99% of the new mods they all copy other things in some way or another, and i am thankful, for the posts.
The first post was not put very well, as loki is a fairly new to the team, and i told him to go advertise for a coder and a modeller, and his post was not worded correctly, and it did sound a lot like tfc, agreed. And i do not mean to offend anyone in any way in this topic. I am just trying to create and enjoyable mod, that has good gameplay values.
Posted by Disgrntld on Tue Dec 28th at 6:30pm 2004
Can't wait for a more tactical gameplay experience..
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Posted by neptar on Tue Dec 28th at 6:39pm 2004
We will try our best to get a beta out asap, i'll let you know as soon as thats available, You'll be first to know.
Posted by Yak_Fighter on Tue Dec 28th at 6:46pm 2004
Go get bent. There's no hateful criticism in this thread. These are questions and comments that will inevitably be encountered by any mod and they need to be answered if a majority of people are going to be interested in it. Every mod under the sun is met with skepticism, it's the nature of the community, especially after having seen so many amateur mods come and go.
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