Announcing...Project Relay Modification for HL-2
Post Reply
Quote
Re: Announcing...Project Relay Modification for HL-2
Posted by TehLoki on Tue Dec 28th at 12:14am 2004


Hello everyone. I am pleased to announce the birth, and hopefully very long life, of the new mod for HL-2, Project Relay.

Project Relay will be a futuristic warfare mod set roughly 40-50 years after the present day. So far we have got a fair idea what were going to have, some of the main interesting features being the 'Class' system. Now we are aware this has been done before, but were striving to make an incredibly involving teamplay experience, so far our list of classes includes such professions as Medic, Engineer, Scout, Support, Saboteur, amongst others.

Each class will be fitted with their own set of abilities and weaponry, for example..
The Saboteur class will most likely be fitted with a Disguise Kit to allow him to infiltrate an enemy base, a silenced pistol (maybe, else a normal pistol), a knife, Leeches which will allow the Saboteurs friendly team to view the enemies camera monitors (set up by Scouts), and also Jammers which will let the Saboteur jam the enemies radar stations.

We intend to have team-based game modes such as CTF and Team Deathmatch, along with a few Objective based modes. But this is only the beginning, god knows we may have at the end of this a plethora of modes to bring every single aspect possible for team work we can think of to life. The mod team is at the moment unfortunently small, and we would like you, your friends, or anyone else with the skills to help us bring our dream to life.

So far we have vacancies in : -
Modellers
Mappers
Skinners
Coders (VERY important and VERY needed!)
Concept Artists
Texturing
Graphics Design
Imaginative Thinkers (Just need an imagination for this folks..)
Everything else you can think of that maybe I've left out.

Our site is currently hosted by the great hl2files.com and can be found at..
http://projectrelay.hl2files.com

You can contact me or a fellow co-leader by the following email addresses : -
dappy202@hotmail.com - Loki, Co Leader, Lead Skinner
zantarisgod@hotmail.com - Neptar, Project Leader

I hope you consider joining the team and help us build what we hope will be one of the most enjoyable upcoming mods for HL-2!





Quote
Re: Announcing...Project Relay Modification for HL-2
Posted by Vash on Tue Dec 28th at 12:59am 2004


I am sorry to say this sounds too much like a Team Fortress rip off.
[addsig]




Quote
Re: Announcing...Project Relay Modification for HL-2
Posted by TehLoki on Tue Dec 28th at 1:11am 2004


This game is absolutely nothing like Team Fortress, I am very happy to say, it is to begin with going to be much more realistic. Its game types, although they may appear similar in name, will be absolutely new compared to other games, CTF will not be standard in any way, but you'll have to wait til we release more than that, if your really interested.

TFC is set WAY into the future whereas Project Relay is not. Project Relay features a much deeper storyline than simple, unexplained Red vs Blue combat. At a time of high political tension, a rogue politician has formed an uprising against the vicious republican senate formed in the United Nations at present. Volunteers from all over the world join forces into a powerful Militia, and its up to the UN Marines to try and quash the uprising before it shakes the very balance of power itself. Anarchy is the cause of much strife and war in each country, and in every map we will have a story behind the cause of the battle.

Believe me when I say this is nothing like TFC, so please do not make such harsh judgements so quickly.

I can see your point, of course, as the spy class in TFC has a silenced pistol, but thats where the similarities for the most part will end. A silenced pistol is an obvious accessory for any espionage-style class. In TFC can the spies perform highly acrobatic manouvers? Can they paint out targets using an advanced GPS system for their team mates to hunt down? No I do not believe they can.





Quote
Re: Announcing...Project Relay Modification for HL-2
Posted by neptar on Tue Dec 28th at 1:25am 2004


Hi, I am also a member of the mod team,

Now i don't want to sound rash defending the mod left right and centre.

But I'd like to clear the air, Project Relay will not be like tfc, give us a chance and you shall realise. This mod is an action mod, with realism, team play, and alot of unique features. Obviously features like classes and things have been taken from other games, but thats because they are top quality features which enhance the game.

If you look at a lot of mods, they copy all the good ideas and add their own to create better mods, it also happens alot with retail games.
You could say games are losing originality. Is that a bad thing, does a game have to be totally original to be a good game?

We are taking ideas from other games, and yes i give the creators of those ideas full credit, even edison for creating sound.

Anyway its meant to be fun, we are in this for fun, creating a fun playable mod. I am thankful for the comment about tfc, as it was quite true and correct. And i did not mean to argue with you, in any way. I was jsut simply answering the question, as was loki.




Quote
Re: Announcing...Project Relay Modification for HL-2
Posted by Cassius on Tue Dec 28th at 2:29am 2004


Change the word 'saboteur' to 'spy' and you have TFC.



Quote
Re: Announcing...Project Relay Modification for HL-2
Posted by neptar on Tue Dec 28th at 2:50am 2004


you see, you do not know all about project relay.

Project relay has more classes to start with, has a whole new radar system, expeirence system, the ctf is far more complex.

So you could call it a spy but thats not what it is, cuz its job is to sabotage enemy gps systems.

But then again ignorance is bliss.




Quote
Re: Announcing...Project Relay Modification for HL-2
Posted by SaintGreg on Tue Dec 28th at 4:34am 2004


sounds complicated.




Quote
Re: Announcing...Project Relay Modification for HL-2
Posted by Cassius on Tue Dec 28th at 5:11am 2004


? quoting neptar
But then again ignorance is bliss.

Yes, yes it is.





Quote
Re: Announcing...Project Relay Modification for HL-2
Posted by neptar on Tue Dec 28th at 5:26am 2004


I just find it quite funny that Loki or I dont even like tfc, so why would we create a mod just like it...................I think you should wait before you make your decision.



Quote
Re: Announcing...Project Relay Modification for HL-2
Posted by fraggard on Tue Dec 28th at 5:32am 2004


http://www.snarkpit.com/forums.php?forum=1&topic=3016&68

HEED THE WARNINGS OF THE PAST.




Quote
Re: Announcing...Project Relay Modification for HL-2
Posted by xconspirisist on Tue Dec 28th at 5:39am 2004


I dont mean to be blunt, or mayeh I do;

1) You're mod is unoriginal.
2) The classes system, you quote *has been done before*, mods' win points from originality.
3) You're asking for a huge team to start with, of which you will not need. People cannot map without FGD's from coders, and so people are hanging around waiting for others members to complete work. Recruit people as you need them, not as you think you'll need them.


May post more points later, but it's 6:40 in the morning, and I'm not at my best from not sleeping for ~ 60 hours. [addsig]




Quote
Re: Announcing...Project Relay Modification for HL-2
Posted by TehLoki on Tue Dec 28th at 6:06am 2004


It would be nice if you people would kindly take your 'constructive' criticisms and stick them where we dont see them. Personally, we dont really care if you think that our mod is unoriginal. Hitler thought that jews were evil and mean, look where that got him. Our mod is not unoriginal if you had ACTUALLY read anything we had posted. This post is designed for people to join our mod team. It is not designed for naysayers and twits to come in here and criticize it. I'd REALLY appreciate if you stopped posting bad things unless your interested in joining the team. Btw, I find the creator of that post 'Gentlemen we have to stop' is Cassius, seeing as he appears to be antagonizing a fight of some kind.




Quote
Re: Announcing...Project Relay Modification for HL-2
Posted by neptar on Tue Dec 28th at 6:07am 2004


Thats where your pretty wrong, if you did some research, deathmatch will be included which would need any special FGD's from coders, because it would be basicly hl2:dm but with our models weapons and our maps. So the mappers would not be sitting arround doing nothing. And they can still do layout for CTF maps, they just cant do the capture points until the FGD has been wrote.

And as for originality, jesus christ almighty. Our ctf is not standard ctf, our classes system is not standard, everything is differnet,m the only thing that is the same is deathmatch, becasue simply thats what deathmatch is, a bit of relief, no rules go go go.




Quote
Re: Announcing...Project Relay Modification for HL-2
Posted by neptar on Tue Dec 28th at 6:08am 2004


Double post cause it froze on posting.



Quote
Re: Announcing...Project Relay Modification for HL-2
Posted by TehLoki on Tue Dec 28th at 6:14am 2004


May I just say that even if you continue to say our mod is unoriginal, etc, etc. There aint a thing you can do to stop us from making it. And if it happens to be successful, there isnt nothing you can do from stopping its success either. If you want to prove that you arent ignorant and narrow minded, then kindly STOP posting negative things on the mod, and dont even bother trying to start a flame war either.




Quote
Re: Announcing...Project Relay Modification for HL-2
Posted by neptar on Tue Dec 28th at 6:16am 2004


I apologize for all the above, could you please close the thread. Save the hassle please.



Quote
Re: Announcing...Project Relay Modification for HL-2
Posted by TehLoki on Tue Dec 28th at 6:17am 2004


Well im going to have to agree, thanks alot members on this forum, your 'constructive' criticism will not go unremembered... Delete this topic please.




Quote
Re: Announcing...Project Relay Modification for HL-2
Posted by Campaignjunkie on Tue Dec 28th at 6:21am 2004


I'm not directly defending their actions, but the other forum members have a point. This is, at it's core, a copy of TFC and its base gameplay mechanics.

And, to be honest, if you two "blow up" from a few criticisms of the mod concept, that concept likely isn't very solid. Plus, you can't really compare this thread to the Holocaust (of all things!) since it's just making your argument so much weaker.

Anyways, you're right, we can't convince you to change the concept. Go with your passions, modding is supposed to be fun - good luck.

EDIT: Oops, okay, whatever. Bye.
[addsig]




Quote
Re: Announcing...Project Relay Modification for HL-2
Posted by Yak_Fighter on Tue Dec 28th at 6:25am 2004


Ok, apparently you guys have experienced some trouble in other forums over your job wanted posting. Don't worry, we are all very nice cuddly people here.

As it stands though, I did read what you've posted, and I even tried to look at your site and read the FAQ in case I missed something (it didn't load for me unfortunately). However, I'm not convinced that you've actually said what separates your mod idea from TFC, only that 'everything's different' and you have a storyline.

I'm going to assume that you're going for a more realistic team dm/ctf game that happens to use classes, which is a perfectly viable idea. Mods like Frontline Force and FireArms seemed to use this same idea and were rather successful, so I see no reason why ya'll won't have a good chance of making something original and fun. I don't think your ideas are bad, just that you are doing a poor job of communicating them to other people. Perhaps it would help to go into a bit more detail and explain your overall gameplay goals more instead of flying off the handle at the first opportunity. Good luck with your mod, and I hope you all find success.

[addsig]



Quote
Re: Announcing...Project Relay Modification for HL-2
Posted by Nickelplate on Tue Dec 28th at 6:25am 2004


here's some constructive criticism, shut the f**k up! I'm just kidding. I actually do have some good stuff to say. The GPS stuff you're talking about sounds really cool, and although something this complex may seem like ti would take until 2010 to finish, I hope its done long before then, so i can play it. It seems to me that you may actually be putting the cart b4 the horse on some issues though. My biggest suggestion is to have less player classes. Counterstrike has TWO and ppl LOVE it. I think about 3 char classes MAX is good. Just make the REST of the game as complicated as you want!

[edit] /me agrees with Yak totally.

[addsig]





Post Reply