Announcing...Project Relay Modification for HL-2
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Re: Announcing...Project Relay Modification for HL-2
Posted by TehLoki on Tue Dec 28th at 6:29am 2004


TFC, was a core copy of games that had gone before it. What is your point exactly?...Games do not need to be totally original to be good as my friend had earlier said. Or does that point not strike any of you guys..?

This game will be absolutely nothing like TFC to begin with. The classes, so what some of their names are similar. However...they will not carry 1 barrel or 2 barrel shotguns. They will not look totally ridiculous like the TFC models did. There will be no flamethrowers or Pyros. Their abiities, their weapons, their appearances, they will be totally different. Why are we using the class system? It has proven to be a fun and successful system in other games. We know it works, so we dont have to go out on a limb for something which will prove to be a disadvantage. Why do some of the names sound similar? What...do you expect us to just invent new terms? So we could call a Scout something like, hell I dont know, JWARK?. Your points of unoriginality are weak and we pay about as much attention to them as you probably do to me. We have not blew up at these so-called criticisms, honestly we couldnt be bothered about them. It is 6:28am in the morning and we dont really have anything else to do but attempt to defend our Mod. Its maternal instinct you could say. You can criticize all you want, but you cant argue with logic, feel free, try your best, fail miserably...were laughing at you anyway. And with that I will take my leave...and so will this topic, probably

Edit : Well while I was typing this two people rescued my opinion on the vast majority of the members on this forum. We are considering reducing the number of classes, but its no cert just yet. Can we drop the whole thing on TFC? We could easily call this mod a Unreal Tournament rip off, a Quake rip off, a god knows what else rip off, but we dont. Instead we choose another rip off...which is really just pathetic.




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Re: Announcing...Project Relay Modification for HL-2
Posted by fraggard on Tue Dec 28th at 6:32am 2004


? quote:
It would be nice if you people would kindly take your 'constructive' criticisms and stick them where we dont see them. Personally, we dont really care if you think that our mod is unoriginal. Hitler thought that jews were evil and mean, look where that got him. Our mod is not unoriginal if you had ACTUALLY read anything we had posted. This post is designed for people to join our mod team. It is not designed for naysayers and twits to come in here and criticize it. I'd REALLY appreciate if you stopped posting bad things unless your interested in joining the team. Btw, I find the creator of that post 'Gentlemen we have to stop' is Cassius, seeing as he appears to be antagonizing a fight of some kind.


You would get a lot more interest if you cooled off, you know.

BTW, that post I linked to was Cassius saying that people here should cool off a bit. I do not believe he was "antagonizing a fight", as you put it, either in this thread or in that one.

Far too many mod threads end (or begin, depending on how you look at it) with the thread starter flaming everyone, and asking for it to be closed.





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Re: Announcing...Project Relay Modification for HL-2
Posted by Yak_Fighter on Tue Dec 28th at 6:32am 2004


[edit] Anyways, are you guys going for ultra-realism ala Ghost Recon, semi-realism like CS, or cartoony craziness like TFC?

[edit2] Will you be giving players the options of customizing their classes, IE choosing what weapons they want to use? I would think a combination of the TFC class system with varying speeds, armor, health, and special abilities plus the weapon options of CS would be great like peanut butter and jelly

[addsig]




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Re: Announcing...Project Relay Modification for HL-2
Posted by Nickelplate on Tue Dec 28th at 6:34am 2004


Ich liebe dich, tehloki. Du mein kleine liebling-modder. I hope, you don't thin that I am being mean, I was just joking about the "shut the f**k up" thing. I really think your mod has potential. BTW Implement that JWARK idea only make it jWANK, and make it be a floating Avatar of your least favourite Snarkpitter! YAY!! [addsig]



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Re: Announcing...Project Relay Modification for HL-2
Posted by TehLoki on Tue Dec 28th at 6:35am 2004


I havent really flamed anyone nor do I intend to. Im just defending my mod. This topic doesnt need to be closed unnessicarily but if some people cant learn to be tolerant of others ideas it probably will have to be. I know that probably sounds hypocritical as according to you I've went mad at you all or flew off the handle. Thats actually quite wrong, I am in no way angered at what has been posted here. Mildly irritated, perhaps, that some intolerant and ignorant people feel the need to post things they probably havent thought through in the least bit..




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Re: Announcing...Project Relay Modification for HL-2
Posted by fraggard on Tue Dec 28th at 6:36am 2004


? quote:
I havent really flamed anyone nor do I intend to. Im just defending my mod. This topic doesnt need to be closed unnessicarily but if some people cant learn to be tolerant of others ideas it probably will have to be. I know that probably sounds hypocritical as according to you I've went mad at you all or flew off the handle. Thats actually quite wrong, I am in no way angered at what has been posted here. Mildly irritated, perhaps, that some intolerant and ignorant people feel the need to post things they probably havent thought through in the least bit..

I wouldn't judge people here that fast if I were you...




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Re: Announcing...Project Relay Modification for HL-2
Posted by TehLoki on Tue Dec 28th at 6:40am 2004


Well when people continuously say that this is a rip off of TFC (Which I'll say again is already a rip off, so whats the harm in ripping off a rip off...damn that makes my head swirl..) when I blatantly shout out to the heavens and anyone else who happens to be listening that it isnt, what am I supposed to judge. Alright the site isnt exactly the most valuable source of information on our totally original features. Our idea base and the minds of our team members, thats where you need to look. I could sit here and write more about why this mod is going to differ from TFC. Apparently TFC was successful. If so why not have a little bit of TFC-ish gameplay in a mod. But thats only going to be a very tiny part of it. Now I really should try sleeping..

Edit :
Btw..Ich Dont-Schwingen dieser Weg o_O




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Re: Announcing...Project Relay Modification for HL-2
Posted by Yak_Fighter on Tue Dec 28th at 6:44am 2004


There's nothing wrong with taking the best ideas from other games, throwing them into a pot and mixing yourself an awesome game. If I were to make a mod I would use aspects of TFC, CS, Halo, and the Close Combat series and attempt to make something that I personally have never seen done in HL or HL2.

[addsig]




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Re: Announcing...Project Relay Modification for HL-2
Posted by Nickelplate on Tue Dec 28th at 6:45am 2004


loki:

  • ye stay up way too late/early that increases your risk of obesity which is a HUGE (no pun intended) problem here in the US.
  • we have a LOT of ppl here that are new and don't know how to act here yet. they'll learn, just give them time.
  • ppl have a right to criticise your mod anyhow they want, whether that involves being an arsehole *ahem* is up to them.
  • You're on the right track not caring what they say. It's not thier mod, but if you don't wanna hear it don't ask for thier input.

Have a great new year!

[Deutsch-edit] Neither do I, I was messing with you, lol.

[addsig]




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Re: Announcing...Project Relay Modification for HL-2
Posted by TehLoki on Tue Dec 28th at 6:46am 2004


? quote:
[edit] Anyways, are you guys going for ultra-realism ala Ghost Recon, semi-realism like CS, or cartoony craziness like TFC?

[edit2] Will you be giving players the options of customizing their classes, IE choosing what weapons they want to use? I would think a combination of the TFC class system with varying speeds, armor, health, and special abilities plus the weapon options of CS would be great like peanut butter and jelly



We are definitely aiming for as much player freedom in the class selection as we possibly can. The realism is hard to define at the moment, were still working out what were going to have in the way of gore and ragdoll exaggeration. Weapons selection will probably be a yes, the class system will definitely have enough variation to make each class an enjoyable but not unbalanced experience. This mod is still only a infant, concepts are still being changed so nothing is really certain. Keep your eye on the site for all the news as it comes.




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Re: Announcing...Project Relay Modification for HL-2
Posted by TehLoki on Tue Dec 28th at 6:46am 2004


? quote:
loki:

  • ye stay up way too late/early that increases your risk of obesity which is a HUGE (no pun intended) problem here in the US.
  • we have a LOT of ppl here that are new and don't know how to act here yet. they'll learn, just give them time.
  • ppl have a right to criticise your mod anyhow they want, whether that involves being an arsehole *ahem* is up to them.
  • You're on the right track not caring what they say. It's not thier mod, but if you don't wanna hear it don't ask for thier input.

Have a great new year!



In regards to that obesity comment, I dont exactly eat alot and am real damned skinny, so the obesity thing isnt a problem. I only stay up this late very rarely.




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Re: Announcing...Project Relay Modification for HL-2
Posted by Nickelplate on Tue Dec 28th at 6:49am 2004


I just don't want you to get fat, going on past trends you'll become a control freak. Look what happened with fat Gabe Newell and STEAM!!! ACK!

/treis to close can of worms related to STEAM>

[addsig]




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Re: Announcing...Project Relay Modification for HL-2
Posted by TehLoki on Tue Dec 28th at 6:51am 2004


With the large scale combat elements we are hoping for in this mod we dont exactly want the more upfront-combat classes to die within seconds,so I'd say the die-in-one-hit aspects visible in CS and Ghost Recon will probably be a no no for those classes. There are of course the lighter armored ones which wont be able to take too much damage, but their meant to be played stealthily to avoid getting shot anyway.




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Re: Announcing...Project Relay Modification for HL-2
Posted by Nickelplate on Tue Dec 28th at 6:54am 2004


this sounds GREAT! ony i have one suggestion... Make there be a GAG class like "little old lady" or something and she hits you with her cane but can sustain MASSIVE damage. Make it an option u can turn off, but a little easter egg like that is fun for lots of folks and it always adds crazy misadventures to LAN parties.

BTW its 1:00AM here so i am going. got work tomorrow. Bye good luck.

[addsig]




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Re: Announcing...Project Relay Modification for HL-2
Posted by TehLoki on Tue Dec 28th at 6:57am 2004


Well we were thinking about detachable limbs which could be used as weapons...you never know, some very weird people may enjoy it.




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Re: Announcing...Project Relay Modification for HL-2
Posted by Yak_Fighter on Tue Dec 28th at 7:05am 2004


? quoting Nickelplate
this sounds GREAT! ony i have one suggestion... Make there be a GAG class like "little old lady" or something and she hits you with her cane but can sustain MASSIVE damage. Make it an option u can turn off, but a little easter egg like that is fun for lots of folks and it always adds crazy misadventures to LAN parties.

BTW its 1:00AM here so i am going. got work tomorrow. Bye good luck.

That is by far the most random suggestion I have ever seen.

[addsig]




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Re: Announcing...Project Relay Modification for HL-2
Posted by Cassius on Tue Dec 28th at 7:20am 2004


? quoting TehLoki
It would be nice if you people would kindly take your 'constructive' criticisms and stick them where we dont see them. Personally, we dont really care if you think that our mod is unoriginal. Hitler thought that jews were evil and mean, look where that got him. Our mod is not unoriginal if you had ACTUALLY read anything we had posted. This post is designed for people to join our mod team. It is not designed for naysayers and twits to come in here and criticize it. I'd REALLY appreciate if you stopped posting bad things unless your interested in joining the team. Btw, I find the creator of that post 'Gentlemen we have to stop' is Cassius, seeing as he appears to be antagonizing a fight of some kind.

I hereby pronounce this reply to be the funniest thing ever written.

You two remind me of the Mooninites. Very well - in the spirit of being civil around newcomers, I won't pass judgment on your mod. I will say, however, that calling me ignorant, a naysayer, a twit, and comparing me (more than somewhat illogically) to Hitler on the first page of your first post is not exactly polite either. That seems uncalled for, especially in response to a fairly neutral and valid comment about what you've presented about your mod so far.





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Re: Announcing...Project Relay Modification for HL-2
Posted by Myrk- on Tue Dec 28th at 12:14pm 2004


No offence guys, but I know my modding scene (having been in many myself). If your mod doesn't have something new it WILL fail.

You've chosen a really bad theme for your mod. There are upcoming mods that will be released far before you start yours such as Frontline Force and Firearms that will come out for HL2 soon because they have a huge gathering. Your mod is new, has very similar gameplay aspects and has no team (you currently require every team member possible from mappers to animators!)

Hate to say it, but you don't stand a chance, and anyone with great skill who wants to mod for some mod like yours will choose a far more successfull mod with a larger fan base. Don't like to ruin your hopes, but come back with something as original as possible.

[addsig]



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Re: Announcing...Project Relay Modification for HL-2
Posted by Junkyard God on Tue Dec 28th at 1:03pm 2004


I think you need to get a small team (2-3 people, thats not to hard to find) and start making media stuff, to get people more interested in your mod.

then, when you have this media coverage, go ask around if anyone is interested to join.

and i think you story is a bit limited too, people like cool sotries, and the fact that the mod is based 40-50 years from now isn't realy enough to get people interested in your mod i think, there are way more mods with something like that.

I also think you are expecting 1000s of people to join, you must note that some of the best mods were made by teams smaller that 15 people, i think alot are even under 10 people.
This way you won't get a huge team that you can't manage.

[addsig]




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Re: Announcing...Project Relay Modification for HL-2
Posted by TehLoki on Tue Dec 28th at 2:21pm 2004


Le sigh. The next person who says our mod has nothing new, please jump off a bridge and die. You obviously have no idea what the mod is about. We have plenty of new and original things in the works. Our mod will not fail, all the things I wrote before were very vague summaries of what gameplay will be like. Why spoil everything we intend to have in it by detailing every single last feature we have planned. The fact is that my advertising hasnt been successful here but on other forums it has, work has already started on the mod, and like I earlier said, your opinions wont stop it. Come back with something new? We started with something new, why change it. According to you lot, if I quote a few gametypes which have been seen before, you go crazy with criticisms and unoriginality speeches. Those are a few gametypes, a very small few. We have totally original types planned, like I said before earlier, the mod is still in its infancy and we can change whatever aspects of it we want, like the story for instance. Please stop with these 'mod will fail, unoriginal, too much team expected' posts. Although I read them I dont intend for a second to believe any of your predicitions. And by the way Cassius, I didnt refer to you by name in that post, so perhaps you shouldnt assume as much.





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