Announcing...Project Relay Modification for HL-2
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Re: Announcing...Project Relay Modification for HL-2
Posted by pepper on Tue Dec 28th at 2:24pm 2004


YOU think we go crazy wiht critism, its normal to have a opinion about a mod, you dont like it?? then you shouldnt have asked for it in the first place?
[addsig]




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Re: Announcing...Project Relay Modification for HL-2
Posted by TehLoki on Tue Dec 28th at 2:38pm 2004


I dont recall writing a single sentence in my original post requesting criticism. Or in any of the ones that followed. If you want to post SUGGESTIONS not 'WHY THE MOD WILL FAIL' then use our forums.
http://projectrelay.hl2files.com/forum/index.php






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Re: Announcing...Project Relay Modification for HL-2
Posted by Junkyard God on Tue Dec 28th at 2:42pm 2004


? quoting TehLoki
Le sigh. The next person who says our mod has nothing new, please jump off a bridge and die. You obviously have no idea what the mod is about. We have plenty of new and original things in the works. Our mod will not fail, all the things I wrote before were very vague summaries of what gameplay will be like. Why spoil everything we intend to have in it by detailing every single last feature we have planned. The fact is that my advertising hasnt been successful here but on other forums it has, work has already started on the mod, and like I earlier said, your opinions wont stop it. Come back with something new? We started with something new, why change it. According to you lot, if I quote a few gametypes which have been seen before, you go crazy with criticisms and unoriginality speeches. Those are a few gametypes, a very small few. We have totally original types planned, like I said before earlier, the mod is still in its infancy and we can change whatever aspects of it we want, like the story for instance. Please stop with these 'mod will fail, unoriginal, too much team expected' posts. Although I read them I dont intend for a second to believe any of your predicitions. And by the way Cassius, I didnt refer to you by name in that post, so perhaps you shouldnt assume as much.

asking people to jump of a brige and die isn't nice, and this wasn't critisism, you can make a great mod using an already existing idea, just don't say it's all your idea. :/

[addsig]




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Re: Announcing...Project Relay Modification for HL-2
Posted by Junkyard God on Tue Dec 28th at 2:44pm 2004


? quoting TehLoki
I dont recall writing a single sentence in my original post requesting criticism. Or in any of the ones that followed. If you want to post SUGGESTIONS not 'WHY THE MOD WILL FAIL' then use our forums.
http://projectrelay.hl2files.com/forum/index.php


we are all suggesting you should work out your idea more before alling it your own, any 3 year old can think up a 40-50 yar in hte future mod, but getting a cool storie for it, thats a tough one.

[addsig]




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Re: Announcing...Project Relay Modification for HL-2
Posted by TehLoki on Tue Dec 28th at 3:22pm 2004


Your not suggesting your saying the mods going to fail. If you were making your own mod think about it, would you like to see everyone telling you its going to suck? Just leave us to do the developing, Do you people not read anything I write? I've been pointing out time and time again that these stupid criticisms your all making are on very minor things that havent even been decided yet. I write a brief summary of the story which you lot decide is unoriginal and not exciting. Give me a break, no mod on earth can say its all their idea, their all using something from another thing. Counter Strike...terrorists vs counter terrorists, my god I've saw that before somewhere, in movies, in games, Rainbow Six, all that crap. It has been done before but you lot call it a brand spanking new revolution?.




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Re: Announcing...Project Relay Modification for HL-2
Posted by Junkyard God on Tue Dec 28th at 3:26pm 2004


first of all, i didn't say it was going to fail, and second, you should apreiciate us giving out opinions about it, what did you expect?

you should be glad we even read your post and replied

[addsig]




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Re: Announcing...Project Relay Modification for HL-2
Posted by Junkyard God on Tue Dec 28th at 3:27pm 2004


? quoting TehLoki
Your not suggesting your saying the mods going to fail. If you were making your own mod think about it, would you like to see everyone telling you its going to suck? Just leave us to do the developing, Do you people not read anything I write? I've been pointing out time and time again that these stupid criticisms your all making are on very minor things that havent even been decided yet. I write a brief summary of the story which you lot decide is unoriginal and not exciting. Give me a break, no mod on earth can say its all their idea, their all using something from another thing. Counter Strike...terrorists vs counter terrorists, my god I've saw that before somewhere, in movies, in games, Rainbow Six, all that crap. It has been done before but you lot call it a brand spanking new revolution?.

no, we don't, has anyone ever said that????
it was a good mod becouse of the fun gameplay. (cs that is)

[addsig]




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Re: Announcing...Project Relay Modification for HL-2
Posted by TehLoki on Tue Dec 28th at 3:37pm 2004


Plenty of people have said that. And the point it seems that most of you are making is that for a game to be successful it has to be original. CS wasnt original yet it the most played online game. Go figure, just stop posting your criticisms and suggestions on this topic where their not wanted. Use our forums which i earlier linked to for that, not these ones.




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Re: Announcing...Project Relay Modification for HL-2
Posted by neptar on Tue Dec 28th at 3:55pm 2004


? quote:
[edit] Anyways, are you guys going for ultra-realism ala Ghost Recon, semi-realism like CS, or cartoony craziness like TFC?
[edit2] Will you be giving players the options of customizing their classes, IE choosing what weapons they want to use? I would think a combination of the TFC class system with varying speeds, armor, health, and special abilities plus the weapon options of CS would be great like peanut butter and jelly


We are going for a more realism approach than tfc, and yes each class will be able to choose from at least 2 primary weapons.
Hope that answers your question.




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Re: Announcing...Project Relay Modification for HL-2
Posted by neptar on Tue Dec 28th at 4:08pm 2004


? quote:
No offence guys, but I know my modding scene (having been in many myself). If your mod doesn't have something new it WILL fail.
You've chosen a really bad theme for your mod. There are upcoming mods that will be released far before you start yours such as Frontline Force and Firearms that will come out for HL2 soon because they have a huge gathering. Your mod is new, has very similar gameplay aspects and has no team (you currently require every team member possible from mappers to animators!)
Hate to say it, but you don't stand a chance, and anyone with great skill who wants to mod for some mod like yours will choose a far more successfull mod with a larger fan base. Don't like to ruin your hopes, but come back with something as original as possible.


We have already started the mod, the mod was actually a half life 1 mod originally, and alot was done on it, but the old project leader, had medical problems and could no longer lead, source was coming along, and the mod was falling apart, so we decided to switch to the source engine, and change the whole idea of the mod.

And this mod does new ideas, i should really explain in more detail.

Ctf - You have 2 objects like normal ctf, which can be captured form the enemy base retrieved while ur object is still at base to get a point, however bases will have a rail gun defense, which can only be used if you have 3 of teh power points. Now power points are points spread across the centre of the map to be captured. If you capture 3 of them you can use your rail gun. If you capture them all, your captain must go back to base, and press a button, which launches an MCOM which will destroy the enemys which will win you the game. The cpatain is decided as the person with the most experince points every minute, if somebody overtakes you when your captain you get demoted, and the other person becomes captain.

Also our engineers can construct gps systems, when they level up to level 1 they can create a gps system that can view all team mates on your radar. When he gets to level 2, he can create a gps system which can view enemys within 10 metres of any of your team. But if your saboteur manages to reach the enemy base, he can bug the enemies gps system so you can view where they all are.

Hope that clears the air a bit, there is much more to it than that tho. I have not even mentioned objective maps but that would take a while.

We do have a story line we just havn't poseted it here, and its not about the story its about the gameplay, we are trying to make the gameplay intense. I do not believe Cs has a storyline really, you have a terrorist planting a bomb, for what reason? who cares?




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Re: Announcing...Project Relay Modification for HL-2
Posted by Nickelplate on Tue Dec 28th at 4:51pm 2004


but i like THEEESE ONES!!!! Here's a suggestion, make there be driveable vehicles

one for each team.

[addsig]




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Re: Announcing...Project Relay Modification for HL-2
Posted by habboi on Tue Dec 28th at 5:32pm 2004


I kinda like your idea but you dont seem to have many members to make a mod!

Your site isnt all finished yet so thats a bit of a downer

and well i bet ?10 that this mod will not be finished as people will just give up and leave

all mods fail to be honest except those who are dedicated to it and real good mods take years which is why hl1 mods are still being released as they started their mods ages before hl2 came out and its not like there going to just stop and make a new mod for hl2

Get my point?

All i can say is goodluck and may fate be with you !





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Re: Announcing...Project Relay Modification for HL-2
Posted by habboi on Tue Dec 28th at 5:36pm 2004


Also why im at it i noticed half your site says coming soon and before showing off a mod you should have lots of content to amaze the audience with

nightshift for example has very good looking screenshots and has had major requests from people to join and there site has lots of pictures and info

i look at your site and i see a failed mod that hasnt been fully thought out!

To earn the crowd respect you have to show them whatyour TEAM is capable of





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Re: Announcing...Project Relay Modification for HL-2
Posted by neptar on Tue Dec 28th at 5:38pm 2004


there will be vehicles, in objective maps anyway,
and no the site is not finished because its been a constant pain in teh backside cuz the server keeps going down every now and then.

So I have been busy trying to sort it out, and have not had to time to get everything done. And then there was christmas gah.




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Re: Announcing...Project Relay Modification for HL-2
Posted by habboi on Tue Dec 28th at 5:54pm 2004


Roger that commander





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Re: Announcing...Project Relay Modification for HL-2
Posted by Junkyard God on Tue Dec 28th at 5:55pm 2004


you know MCOM is the name of the options menu in SSX3 do you?

but that ctf souded quite good, but if it was all original etc. like you guys claim it to be, why name all the examples, like weapons like in cs etc. , that does make it seem like you stole a load of ideas and cramped em together in your own 'mod'

[EDIT]

MCOM is a device in SSX3 that has radio and some options menu tyoe stuff, it's a hand help computer you could say , so you might want to change that name

[addsig]




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Re: Announcing...Project Relay Modification for HL-2
Posted by neptar on Tue Dec 28th at 6:01pm 2004


Well our MCOM aint that, and i have never played ssx3 so i would not of known that thankyou for telling me about that anyway.

And i am not saying we made up the whole thing ourself, obviously we have got ideas from other games, beacuse they inspire us, you look at 99% of the new mods they all copy other things in some way or another, and i am thankful, for the posts.

The first post was not put very well, as loki is a fairly new to the team, and i told him to go advertise for a coder and a modeller, and his post was not worded correctly, and it did sound a lot like tfc, agreed. And i do not mean to offend anyone in any way in this topic. I am just trying to create and enjoyable mod, that has good gameplay values.




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Re: Announcing...Project Relay Modification for HL-2
Posted by Disgrntld on Tue Dec 28th at 6:30pm 2004


Bah, I think the mod sounds like a lot of fun. Heed the sparse positive comments from this topic and don't put too much though into hateful criticism. Just work on the rough ideas and get a beta release out soon!

Can't wait for a more tactical gameplay experience..





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Re: Announcing...Project Relay Modification for HL-2
Posted by neptar on Tue Dec 28th at 6:39pm 2004


Thanks there mate,

We will try our best to get a beta out asap, i'll let you know as soon as thats available, You'll be first to know.




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Re: Announcing...Project Relay Modification for HL-2
Posted by Yak_Fighter on Tue Dec 28th at 6:46pm 2004


? quoting Disgrntld
don't put too much though into hateful criticism.

Go get bent. There's no hateful criticism in this thread. These are questions and comments that will inevitably be encountered by any mod and they need to be answered if a majority of people are going to be interested in it. Every mod under the sun is met with skepticism, it's the nature of the community, especially after having seen so many amateur mods come and go.

[addsig]





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