| ? posted by matt |
|
Not so much a tool, but the function F9 does. Compiling is good. Yes. |
*bites tongue and thinks*
MUST RESIST!!!
[addsig]| ? posted by matt |
|
Not so much a tool, but the function F9 does. Compiling is good. Yes. |
*bites tongue and thinks*
MUST RESIST!!!
[addsig]
The whole thing is rubbish.
I've recently started getting into the radial duplicator.
| ? posted by fishy |
| vertex tool, for nice rollable boulders |
Nah, the "New Entity" tool wins again. Make nice rollable boulders using a (visciously hacked) cycler ![]()

my wife...........
she pisses me off, i go and design something......gives me passion, and focus like nothing else... 
Dr Brasso...

Block tool
Brasso that av scares the hell outa me
[addsig]looks like vertex tool wins... but i would have to say that the brush tool roxorz...lol
seriously, i like the "grid in 3d view" tool, or button ![]()

Vertex manip
it's a love/hate relationship

| ? posted by ReNo |
| Will you ever give up hope for us converting edge? |
Tis all I have to open your minds to other ways.
[addsig]
| ? posted by Leperous |
| Why on earth would you want a freehand polygon tool? You've seen what happens when you try to freehand in Paint or something, just imaging if such horrors could be transferred to map geometry |
It's a bit more refined than that, you can either place the vertices where you want, or create control points similar to Photoshop, then use various tools to bend the lines around those points to get very nice smooth curves, and then extrude the shape.
[addsig]
Definitely the clone and vert. manip....
Ugh.. flashbacks of my old quake1 mapping days when i didnt know i could just clone brushes to make my stairs. i miss quake1 mapping... those days were simpler heh
[addsig]

New QUESTION!
What would you do with out the block tool?hmm?
[addsig]
My favorite tool?
Not really a tool, but the rotating system! cntrl+m you rule.
[addsig]