Valve HL2DM Mapping Competition Submission
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Re: Valve HL2DM Mapping Competition Submission
Posted by Agent Smith on Tue Jan 4th at 11:09am 2005


Hey all, just wondering if anyone has posted off their mapping competition maps yet. I'll be posting mine tommorow, so hopefully it will get there in about a week without any problems or delays.

I was also wondering if anyone has a clue about what files need to be included with the BSP, as Valve have given little to no information on submission requirements. I was going to follow standard map release protocols (text file on map/author, etc), but don't have a clue as to what files need to be or can be included since its a new engine.

It will be interesting to see if Valve request the VMF files for the winning entries, so they can change the maps if they want. Since they'll legally own the winning entries I'd imagine they'd get rid of any references in the map to the author. I've placed a onetime text message in the map that is triggered at one of the RPG sites, stating the map name, author and my email address. Has anyone else done similar?




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Re: Valve HL2DM Mapping Competition Submission
Posted by Yak_Fighter on Tue Jan 4th at 11:19am 2005


Unfortunately I'm still a ways away from finishing my map, and I doubt I'll finish it in time. I still have to make the 3d skybox, place physics objects, and do weapon and playerstart placement, plus whatever optimization that will inevitably be required.

I was planning on sending only the .bsp and a .txt file myself.

[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by Leperous on Tue Jan 4th at 12:49pm 2005


I wouldn't place that message in your map pimping yourself if I were you, very unprofessional- da Vinci didn't scrawl his signature up Mona Lisa's nostril But I would agree with Yak that all you need are those two items- I presume the txt file should be kept to a bare minimum.

Deadline's the 15th, isn't it? That gives another couple of days before it needs to be posted, really...





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Re: Valve HL2DM Mapping Competition Submission
Posted by Nickelplate on Tue Jan 4th at 2:16pm 2005


Do you actually POST it somewhere? I was under the impression that you had to SEND it to them Via snailmail.
[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by Leperous on Tue Jan 4th at 2:24pm 2005


Yes, you have to post them to Valve HQ. I wouldn't have said that I'll need to post mine in a few days if I can upload it somewhere within a few hours of the deadline





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Re: Valve HL2DM Mapping Competition Submission
Posted by Captain P on Tue Jan 4th at 2:29pm 2005


I wanted to join the contest, but really... I think I'm just stuck with a designers block during the past few weeks...
Just every idea I came up with either didn't work right or I lacked the right textures or other content. I couldn't get myself to seriously start on a map.

Engine coding, however, is just very interesting at the moment... and time-consuming.
[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by ReNo on Tue Jan 4th at 2:35pm 2005


According to the post office website, airmail should get a small package (eg. a CD) to the US in 3-5 days from the UK, so I'm crossing my fingers that if I don't have my entry done and sent by friday, it might still get there if I send it on monday. I still have a crap load of work to do on mine, things are not looking good
[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by Nickelplate on Tue Jan 4th at 2:54pm 2005


I have a crap load to do on mine too! It's bulls**t that they gave us like 1.5 months or less to make a GOOD map... Anyway, I have changed my project from DM_Coast to DM_Frankenstein. I started the NEW map from scratch 2 days ago I am about 33% done with it. I am REALLY on a role, I have the opposite of mapper's block!!! It is modelled after Frankenstein's castle mixed with Castle Dracula from "Van Helsing" It has the lab with lots of complex electrical zaps and lighning that strikes randomly outside and lights up all the windows. It has the tesla coils and all that other stuff. I will not post it up on the maps forum until it's at least 80% done. I have LOTS of entities to work out with my traveling env_beams... [addsig]



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Re: Valve HL2DM Mapping Competition Submission
Posted by 7dk2h4md720ih on Tue Jan 4th at 7:12pm 2005


? quote:
I have a crap load to do on mine too! It's bulls**t that they gave us like 1.5 months or less to make a GOOD map...


How dare they set such an unreasonable time limit on the competition they're forcing you to enter and not giving any prizes for!




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Re: Valve HL2DM Mapping Competition Submission
Posted by Nickelplate on Tue Jan 4th at 7:16pm 2005


lol [addsig]



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Re: Valve HL2DM Mapping Competition Submission
Posted by Myrk- on Tue Jan 4th at 8:24pm 2005


Architecture courses' most common quote in use here me thinks...

"If only we had one more week..."

[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by Captain P on Tue Jan 4th at 8:30pm 2005


Hehe, yeah...

Though I think deadlines can force me to finish something, wich rarely happens with my maps, so 1,5 months isn't really my problem.

Oh well, good luck to those that do enter!
[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by Mouse on Tue Jan 4th at 8:46pm 2005


That reminds me, I need to print up the submission sheet and burn my map to the disc. I'm going to include my VMF file. Maybe they'll fix the stupid building003l cubemap error that keeps popping up (even though I ran buildcubemaps). Also, just incase some smart-ass gets the bright idea of submitting my map for me.

I might even spend a couple of extra bucks to make it 2 or 3 day delivery, just to ensure that it arrives on time.

The 1.5 month deadline is pretty rough. Thankfully, I have no job and no life. Also, my map is small. That helped.




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Re: Valve HL2DM Mapping Competition Submission
Posted by Agent Smith on Wed Jan 5th at 2:48am 2005


Well the in game message is in there now, but of course I don't know if it will work, as I've had some trouble with it. It's pretty standard in a lot of custom maps Lep, I would have put an unobtrusive egg in there somewhere, but the fact there are no letter decals and you are not allowed to include custom textures leaves me no choice.

Anyway, I'd imagine they want the vmf files of the winning entries, to change something if they need too, especially considering they'll own it. They can always just take it out.





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Re: Valve HL2DM Mapping Competition Submission
Posted by omegaslayer on Wed Jan 5th at 3:05am 2005


CRUNCH TIME!!!!!!!!!!!!!!!!! AHH WHERE DID ALL THE TIME GO I STILL NEED TO ADD DEATAL, hey just a question, how big of a map is too big?
[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by Crono on Wed Jan 5th at 3:08am 2005


? quote:
CRUNCH TIME!!!!!!!!!!!!!!!!! AHH WHERE DID ALL THE TIME GO I STILL NEED TO ADD DEATAL, hey just a question, how big of a map is too big?


If 4 people are playing and you have trouble finding one another: I would suggest scaling the scope of the map down.
[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by Yak_Fighter on Wed Jan 5th at 3:11am 2005


? quoting Crono


If 4 people are playing and you have trouble finding one another: I would suggest scaling the scope of the map down.

huh?

a map the size of boot_camp should be avoided, but I see no reason why people can't make a map with suggested size of 12-20 players, especially given how many servers run with that playerload.

[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by Agent Smith on Wed Jan 5th at 3:36am 2005


My map has turned out pretty big, and can comfortably contain about 8-14 players, with room for more. It'd also be a pretty fun one on one or 4 player sniper arena. To give you an idea of size its been compiling for 12 hours in VIS and its only up to 2 notches past 8, still a while to go, so looks like I'll have to post it tommorow.

Who was the bright spark that thought posting the entries in would be a good idea? Idiots.





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Re: Valve HL2DM Mapping Competition Submission
Posted by Campaignjunkie on Wed Jan 5th at 4:58am 2005


Well I think it's a good way to limit the amount of entries they recieve to the "serious" ones. If entrants just e-mailed a link and such, they would probably be flooded up the brim and take months to reach any sort of judgement. I guess it can be thought of as a way to keep out the "riff-raff", so to speak.
[addsig]




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Re: Valve HL2DM Mapping Competition Submission
Posted by Agent Smith on Wed Jan 5th at 5:45am 2005


I figured it was something along those lines. The problem with that though is that it gives US citizens an advantage of a few extra days. It would only take 3 days tops to arrive if posted in the US, but posted here in Australia it'll take 4-6 working days to arrive. Seems a bit unfair, I would have loved the extra day or two.




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